Saints Row (series) | |
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The logo of the series until Saints Row: The Third |
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Genres | Action-adventure, Open world |
Developers | Volition, Inc. |
Publishers | THQ |
Platforms | Xbox 360, PlayStation 3, Microsoft Windows, Nintendo 3DS |
First release | Saints Row August 29, 2006 |
Latest release | Saints Row: The Third November 15, 2011 |
Official website | saintsrow.com |
Saints Row is a video game franchise created by Volition, Inc. and published by THQ. Typically, gameplay is presented in open world format. Because of the mixture of nonlinear gameplay with action-adventure and racing sequences, the series is referred to as being sandbox style.
After completing Red Faction II in late 2002, developer Volition began work on the original Saints Row game in mid 2003. The game was released in 2006 to critical acclaim and commercial success. The sequel, Saints Row 2, was released in 2008 to similar acclaim but greater commercial success. The series' third entry, Saints Row: The Third was released on November 15, 2011. From Saints Row and Saints Row 2, the series has had unit sales in excess of six million, making it a best-selling video game franchise.
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Saints Row was the first installment in the series as a whole, having begun development in mid 2003 as a PlayStation 2 title under the name Bling Bling.[1] The game was first announced at E3 2005 for the Xbox 360. As the first sandbox style video game to be released for the Xbox 360, Saints Row was widely anticipated; its pre-beta demo build set records after being downloaded nearly four hundred thousand times within a week.[2] It had sales in excess of five hundred thousand during its September 2006 release month, and was critically acclaimed. To date, the game has had sales in excess of two million units.[3] A GameCube version was planned but was scrapped due to the release of the Wii.
The game is set in the fictional city Stilwater, located in the state of Michigan. The player character is inducted into the 3rd Street Saints gang after they save his life, and assists the Saints in eliminating three rival gangs that control the city. After the gangs have been eliminated, Police Chief Monroe kidnaps Julius Little and offers the player to exchange Julius' freedom for mayor Marshall Winslow's life. After Winslow is assassinated, Monroe is murdered by the Saints, and Julius is freed. The other Saints member look towards the player character, considering him their new leader. The new mayor Alderman Hughes invites the player character aboard his private yacht, which is subsequently blown up apparently killing all on board. The game was renowned for being the first seventh-generation sandbox game, and introduces new features which have since become staples to the genre. It introduces online multiplayer, an in-game mobile phone, GPS navigation, and elaborate character and vehicle customization.[4][5]
Saints Row 2 begun development in mid 2006, a few months before the Xbox 360 release of Saints Row.[6] While a PlayStation 3 port of Saints Row was in development, it was cancelled when Saints Row 2 was first officially confirmed in May 2007.[7] A Microsoft Windows port, announced in June 2008, eventually released in the early months of 2009. Three downloadable content packs were developed and launched in mid 2009 (for console only), including Ultor Exposed and Corporate Warfare.
Saints Row 2 is set five years after Saints Row; the player character awakes from a coma in a prison hospital having survived the yacht explosion. After escaping the prison, the player character saves Johnny Gat before his execution and together they begin to revive the 3rd Street Saints and, through a course of events, reclaim Stilwater from three new gangs that have had the city under their control. The Ultor Corporation, responsible for Stilwater's redevelopment following a major earthquake, attempt to extinguish the Saints. However, a press conference held by Ultor's CEO Dane Vogel is interrupted when the Saints assault it, culminating to Vogel's assassination and the game's conclusion, in which the Saints now run Stilwater once more. The game builds upon the fundamentals of Saints Row: for example the respect system, activities, customization and vehicles. It expands the Stilwater setting and adds new gameplay features and content.[8]
Saints Row: The Third was officially announced in March 2011, with release in North America on November 15th 2011 and Europe on November 18th 2011 for the Xbox 360, PlayStation 3, and Microsoft Windows platforms.[9] The game began early development at Volition in September 2008, a month before Saints Row 2 was due to release.[10] The player again controls the leader of the 3rd Street Saints, once a street gang, now a worldwide crime group. The story centers around the conflict between the Saints and The Syndicate, a rival crime group who seek to take advantage of the Saints' influence. Though the first two Saints Row games were set in the fictional city of Stilwater, Saints Row: The Third is set in a new city, Steelport. Which is a city run by three gangs as well, all under the control of The Syndicate, The Morning Star, The Deckers and The Luchadours. Later on in the game a Military Op known as S.T.A.G. comes into play to control gang activitys.[11]
Saints Row: Drive-By was to be a spin-off of the main series, initially announced at E3 2010 for the Nintendo 3DS. It was originally suggested that the game would also be available for the Xbox 360 as an Xbox Live Arcade game and for the PlayStation 3 as a PlayStation Network game featuring 3D graphics .[12][13] The game would have been tied to Saints Row: The Third, as part of the marketing campaign for the game. Playing Saints Row: Drive-By would have unlocked exclusive content for use in Saints Row: The Third, and vice versa.[14]
A fourth regular installment of the series, Saints Row 4, was confirmed to be in development by THQ executive vice president of Core Games Danny Bilson on November 8, 2011; details are yet unknown but according to Bilson, it will be "wilder" than its predecessors.[15][16]
The Saints Row series is part of a genre known as sandbox games. This genre differentiates from others in that gameplay takes place in open world format. Typically, the player can explore a vast, open map from the early stages of the game and is free to progress through the storyline at leisure. The series combines elements of action, adventure and vehicular gameplay.The player can freely roam the virtual world on foot or by use of vehicles and make use of an array of weapon and mêlée based combat. Illegal activity such as engaging computer-controlled civilians and police officers will instigate a proactive and potentially lethal response from authoritative figures. In the instance of death or arrest, the player will respawn at a nearby hospital or police station.[17]
An emphasis is put on urban warfare; the player character is affiliated with a hip-hop cultured street gang known as the 3rd Street Saints. Game missions are structurally divided into separate mission arcs. These mission arcs do not intertwine but can be played through altogether at once or separately by the player. Missions are unlocked by accruing respect points; respect is game currency earned by playing non-story mini-games known as activities and diversions.[18] Customization also constitutes a large portion of gameplay. The player has the ability to customise their character's appearance and clothing, can take certain vehicles to chop shops for modification and in Saints Row 2 is able to decorate the interior of in-game safehouses and refine the behaviour of the Third Street Saints gang.[19]
The setting of both Saints Row and Saints Row 2 is the fictional city of Stilwater, located in the mid-western state of Michigan, USA.[20] Stilwater is primarily based on the real-world American cities Chicago and Detroit.[20] During the early development process of Saints Row, the city was designed before the script was assembled and was more than four times the size of its final revision but was cropped to a smaller revision because development resources could not support a city of that size.[21] During its development phase the city went through consistent expansion and cropping; examples such as the shopping mall and trailer park districts in Saints Row 2's city revision were originally included in early designs of Saints Row's city revision.[21] A design challenge was creating the city without load-screen interferences and as such the engine was designed to stream around the player's location in individual chunks of the city.[1] The city was designed to feel diverse and have a variance of districts; Saints Row product art director Matt Flegel commented that "We wanted the city to cover all styles, from the towering sky scrapers of downtown to the gritty industrial feel of the factory district. We want the player to feel the changes between the districts, rather than just noticing the visual difference."[22] The districts were also designed to feel relevant to the gangs that controlled them.[22]
The Stilwater of Saints Row 2 is significantly different to its original rendition; the city is 45% bigger than its counterpart,[23] having been rebuilt from a devastating earthquake, as the plot follows.[24] Much of the city from Saints Row is redeveloped in Saints Row 2, albeit becoming more "alive" and full of depth.[25] Saints Row 2 lead producer Greg Donovan said that "Stilwater in Saints Row 2 is very different from Saints Row. In fact, every detail has been touched to some degree or another. [...] I think that what will end up happening is that people who played Saints Row or are fans of the franchise are going to have a great time exploring the city and looking for new things. [Also], people that are new to Saints Row 2 are just going to be presented with a huge, very dispersive and very different looking environment, it's very well polished and detailed."[26] There are no in-game load screens in Saints Row 2,[27] a notable feat as the game allows for seamless co-operative play. There are over 130 interiors within the city, including over ninety different shops.[28] The city is more dynamic and lifelike in Saints Row 2, as the artificial intelligence is smarter i.e. civilians will interact with each other.[29] Additionally, certain elements of Saints Row 2's environment are destructible as the game shares some technology with the Volition-developed Red Faction: Guerilla game.[30] Its environment also features numerous landmarks and Easter eggs; one such feature won "Top Easter Egg of 2008".[31]
The game Saints Row: The Third was set in another fictional city; Steelport, after the Saints were attacked by the Syndicate and waged war against them there.
Game | GameRankings | Metacritic |
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Saints Row | (X360) 82.43%[32] | (X360) 81[33] |
Saints Row 2 | (PS3) 83.30%[34] (X360) 82.92%[35] (PC) 70.68%[36] |
(PS3) 82[37] (X360) 81[38] (PC) 72[39] |
Saints Row: The Third | (PC) 86.50%[40] (X360) 84.91%[41] (PS3) 84.20%[42] |
(PC) 85[43] (X360) 84[44] (PS3) 82[45] |
Both Saints Row and Saints Row 2 received critical acclaim for their Xbox 360 and PlayStation 3 ports. However, the mobile phone ports of both games as well as the Windows port of Saints Row 2 received a more mixed response. Additionally, the downloadable content packs for Saints Row 2 received mostly average reviews.
The Xbox 360 port of Saints Row was generally critical acclaimed. It received an 82.43% and 81/100 from review aggregators GameRankings and Metacritic respectively. IGN reviewer Douglass Perry awarded the game an 8.5/10, praising the presentation and gameplay while pointing out technical shortcomings as well as the often forced humour.[46] GameSpot reviewer Greg Kasavin awarded the game an 8.3/10, giving credit to the driving, the action, the presentation and the story. However, he criticised the lack of polish and lack of variety in mission design.[47] It was hailed as "the best reason to own a 360 this side of Oblivion and a "must buy" by GamePro reviewer Vicious Sid, who awarded it five stars out of five.[48] Russell Garbutt of Game Over Online said that it "succeeds in raising the next-gen bar for this genre" and awarded it a 94% score.[49]
Both the PlayStation 3 and Xbox 360 ports of Saints Row 2 received equal critical acclaim. It received an 83.30% and 82.92% from GameRankings respectively, and 82/100 and 81/100 from Metacritic respectively. PGNx Media reviewer Adam Nunez awarded the game 9.6/10 and layered praise onto most aspects of the game, summing up by saying "In terms of pure, unadulterated fun, Saints Row 2 is in a league of its own".[50] GameSpy reviewer Gerald Villoria awarded the game four and a half stars out of five and said that "Saints Row 2 offers up a shooting and driving experience that is plenty of fun [...] It's self-consciously funny in its irreverence, and its low-brow humor will definitely appeal to much of its audience".[51] IGN reviewer Nate Ahearn awarded Saints Row 2 an 8.2/10, praising the gameplay but criticizing the lack of polish and the weak artificial intelligence.[52] However, the PC port of Saints Row 2 received a much less positive response. It received an aggregated score of 70.68% and 72/100 from GameRankings and Metacritic.
Saints Row 2 shipped over two million units for the Xbox 360 and PlayStation 3 during October 2008, the month of its release.[53]
To date, the series has sold over six million units, including over three million for Saints Row 2.[54]
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