Game background | |
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Home plane | Bleak Eternity of Gehenna |
Power level | Lesser |
Alignment | Lawful Evil |
Portfolio | Thievery, disguise, concealment |
Design details |
In many campaign settings for the Dungeons & Dragons fantasy role-playing game, Squerrik is the wererat deity of thievery, disguise, and concealment. He normally appears in his hybrid humanoid rat form.
Contents |
Squerrik was first detailed in the book Monster Mythology (1992), including details about his priesthood.[1] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[2]
The 2nd Edition sourcebook Monster Mythology describes Squerrik as physically weak and cowardly, constantly seeking protective magic and disguises to hold imagined enemies at bay.[1]
Squerrik's avatar appears in ratman form, dressed in filthy leathers and cotton pants. He carries a shortsword +3 of quickness and wears a cloak of displacement.[1]
Squerrik's realm of Cheisin is an endless series of trap-infested burrows and tunnels located on the plane of Gehenna.
Squerrik doesn't care much for his shamans, providing them with little additional support beyond the standard grant of spellcasting ability and expecting them to be capable of protecting themselves.[1]
A priest of Squerrik coordinates attacks made by the wererats of Womtham.[3]:82