Spelunky

Spelunky

Developer(s) Derek Yu
Andy Hull
Publisher(s) Independent
Composer(s) George Buzinkai
Eirik Suhrke (XBLA)
Engine Game Maker
Platform(s) Windows, XBLA
Release date(s) Windows
  • NA December 21, 2008
XBLA
Genre(s) Action adventure
Mode(s) Single player
Media/distribution Download

Spelunky is an indie action adventure game created by Derek Yu and released as freeware for Microsoft Windows and Xbox 360. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, and dodging traps. Version 1.0 was released on 1 September 2009, along with confirmation that the game would be coming to Xbox Live Arcade.[1] The source code was released on December 25, 2009, along with Version 1.1.

Contents

Gameplay

Players control an unnamed adventurer, known as the spelunker. The aim of the game is to explore underground tunnels, gathering as much treasure as possible while avoiding traps and enemies. Levels are randomly generated and grouped into four increasingly difficult "areas", each with a distinctive set of items, enemies, terrain types and special features. Later areas contain better treasures, plus secret locations (like the City of Gold) and items.

Enemies include animals like bats, snakes and spiders of varying sizes, other characters, and monsters like yeti, man-eating plants and ghosts. The player can collect many items, mainly gold and jewels which add to the player's score, but also useful objects including bombs, guns, climbing gear and archaeological artefacts. Some of the latter have supernatural abilities, including kapalas, hedjets, crystal skulls and golden ankhs, though many of these special items can only be gained through secret methods, like combining other items together. Some items may be purchased or stolen from shops scattered about the caves, though the shopkeeper becomes a powerful enemy if you steal from him.

The player can also encounter damsels in distress trapped in the caves, who can be picked up and carried to an exit. Successfully doing so returns health to the player. It's possible to unlock the damsel as a playable character; gameplay is identical, except that the player encounters spelunkers to rescue. Another unlockable character is the "Tunnel Man", who possesses a mattock instead of a whip.

The XBox Live Arcade version of the game will introduce local multiplayer (co-op and deathmatch) for up to four players.[2] There will be at least three additional explorer characters.

Spelunky also includes a level editor, in which players can create their own non-random levels to share with others.

Influences

Spelunky draws heavily from La Mulana and Spelunker for its visual styling, character design, gameplay elements and general mechanics. Essentially a dungeon crawl, it also adds elements from the roguelike genre,[3] including randomly-generated levels, a lack of save points, frequent and easy death, and discovery mechanics. It draws equally from the 2D platformer genre,[3] including real-time interactions with enemies.

The spelunker himself is a caricature of traditional pulp heroes, with a notable similarity to Indiana Jones; he wears similar clothing, and his default weapon is a whip. For this reason he is sometimes referred to by players as "Indie" (a pun on the Jones character's nickname and indie games) or "Iowa Jack".

Other Versions

Since the game code was made open-source, community members have created many modified versions, or mods, of the original game. Most of these are available via the forums on the web site for Derek Yu's video game company, Mossmouth, where a list is maintained of finished mods.[4] Significant or popular mods include:

There is also a Spelunky launcher which allows easier use of different mods.[4]

The spelunker is one of several indie game characters who can be unlocked and played in Super Meat Boy.[10] Referred to as "Spelunky" in Super Meat Boy, the character has the special power of explosive jumps (referencing the bombs he carries in the original game),[10] and he is exclusive to the Xbox Live Arcade version.

References

  1. ^ "Official web page". http://www.spelunkyworld.com/. Retrieved 2010-03-26. 
  2. ^ Derek Yu (2011-04-23). "Mulitplayer!". http://spelunkyworld.com/. Retrieved 2011-10-19. 
  3. ^ a b One Life Left. Matthew Kumar "Best Worst Games you've Never Played". No. 91, season 4. 39:30 minutes in.
  4. ^ a b c "The Spelunky Modification Compendium". Mossmouth forums. http://mossmouth.com/forums/index.php?topic=834.0. Retrieved 2011-01-05. 
  5. ^ Kegluneq. "The Spelunky 1.2 Project". Mossmouth forums. http://mossmouth.com/forums/index.php?topic=1257.0. Retrieved 2011-01-05. 
  6. ^ "Spelunky Editor Plus - Version 4.0". Mossmouth forums. http://mossmouth.com/forums/index.php?topic=631.0. Retrieved 2011-01-05. 
  7. ^ "Magic Signs v2.0 -- Finally". Mossmouth forums. http://mossmouth.com/forums/index.php?topic=1418.0. Retrieved 2011-01-05. 
  8. ^ halibabica. "Tastes Like Spelunky and Source". Mossmouth forums. http://mossmouth.com/forums/index.php?topic=1087.0. Retrieved 2011-01-05. 
  9. ^ "Spelunky Portable". Mossmouth forums. http://mossmouth.com/forums/index.php?topic=1219.0. Retrieved 2011-01-05. 
  10. ^ a b "Character roster update!". Official Team Meat blog. 2010-09-18. http://www.supermeatboy.com/37/Character_roster_update_/#b. Retrieved 2010-01-10. 

Sources

External links