Original author(s) | Jean-Baptiste "Jiba" Lamy |
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Stable release | 0.14[1] / August 30, 2008 |
Preview release | 0.15rc1[1] / January 18, 2010 |
Written in | Python |
Operating system | Linux, Mac OS X, Microsoft Windows |
Type | Game engine |
License | GNU General Public License |
Website | http://home.gna.org/oomadness/en/soya3d/ |
Soya3D is a high-level Python module for creating 3D video games. Soya is free software, licensed under the GPL. As a multi-platform game engine, it is known to run under Linux, Mac OS X, and Microsoft Windows.
Creator Jean-Baptiste "Jiba" Lamy describes Soya as a game engine focused on rapid development and ease of use. Its goal is to enable amateur developers to create sophisticated 3D games entirely in the Python language.
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Soya3D aims to provide all that is needed to support a modern 3D game. Rendering, sound, input, physical simulation, and networking are all provided via simple Python interfaces. Soya is provided with a detailed - though incomplete - user guide which describes its architecture, operation, and interfaces. Also included are over sixty tutorial scripts which provide working examples of the engine's features.
Computationally demanding components of Soya are written with Pyrex, which helps it to stay competitive in performance against more conventional game engines. The engine also relies heavily upon open-source libraries such as Cal3D, OpenAL, ODE, among others.
The most recent stable version is 0.14.
In June 2006, due to dissatisfaction with Lamy's leadership approach and technical decisions, some developers launched a fork of Soya3D called PySoy. [1] The project promises a more inclusive, community-oriented development environment.
PySoy Beta-1 was released in July 2007 [2] and development remains active with further releases.