Soulcalibur V

Soul Calibur V

Developer(s) Project Soul
Publisher(s) Namco Bandai Games
Director(s) Daishi Odashima
Series Soul series
Platform(s) PlayStation 3, Xbox 360
Release date(s)
  • NA January 31, 2012
  • JP February 2, 2012
  • EU February 3, 2012
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution Blu-ray Disc, DVD-DL

Soulcalibur V (ソールキャリバーV SōruKyaribā Faibu?) is the upcoming sixth installment in Namco's Soul series of fighting games, and will be released for the PlayStation 3 and Xbox 360 in 2012.[1] The game will take place 17 years after the events of Soulcalibur IV.[2] The main protagonist is Patroklos, the son of Soul series veteran Sophitia, while her daughter, Pyrrha is the deuteragonist. The only revealed guest character so far is Ezio Auditore da Firenze from the Assassin's Creed series.

Contents

Development

The game was officially announced by Namco Bandai on May 11, 2011 at their Level Up press conference in Dubai.[1] The game was teased as early as 2010, where Daishi Odashima, game director, tweeted that "SC is back!". In late April 2011, Odashima tweeted again saying "Hopefully I will be able to announce something mid May."[3] So far, 24 characters have been confirmed officially, Daishi Odashima confirmed on his twitter that the number of the characters in the game will be overall 30, so 6 characters remain to be confirmed.

Gameplay

Large changes to the series staple game play have been made for Soulcalibur V. The "Critical Finishes" of the previous game are no more, as is the Soul Gauge. Armor remains destructible but no longer has an indicator showing when it will break. A new gauge has been introduced that works similarly to the "super meters" found in other fighting games. Charging this meter in combat allows the characters to execute "Brave Edge" and "Critical Edge" attacks (progressively more powerful strikes that also require more meter to execute).

In addition to the 8 Way Run (introduced in the first Soulcalibur title), characters can now briskly sidestep around their opponent by double-tapping up or down.

The Guard Impact feature of the previous Soul series titles has been altered, now requiring holding away from the opponent and pushing horizontal slash, vertical slash, and kick together (as opposed to forward and guard). The Guard Impact will now repel any unblockable attack regardless of height, removing the need to anticipate the attack height of the aggressor. Guard Impacts require a segment of the Critical Meter to execute. Parries have been removed from the engine entirely.

A new defensive maneuver called "Just Guard" replaces the traditional Guard Impact technique. Using guard at the precise moment of an opponent's attack will result in a 'perfect' guard and considerably shorten the amount of delay that the character must wait before retaliating. This will allow players to respond to attacks quickly and with less consequence than a missed Guard Impact of previous installments (as mistiming a Guard Impact would not protect the character whereas a missed Just Guard will still provide defense without the advantage).

Ring Outs now add an extra layer of depth on certain stages, as knocking an opponent from the ring will result in both characters falling down into a new arena to continue the fight.

Character Creation has returned in his game, but with a vast amount of improvements. This time, the player can alter the height of the character, like in Broken Destiny. The player can also alter separate body parts, give facial effects, and more improvement on editing clothing, and voicing. The player can also change the color of the weapons and effects of the weapon. There are several other fun features as well. Among the original characters' fighting styles that players will be able to choose from, players will also be able to choose the fighting style of Devil Jin from the Tekken series, a style only exclusive to character customization mode as well as Katsuhiro Harada, the director of the Tekken series, who cameos as a non-playable character in SoulCalibur V's Quick Match mode.

Characters

The information collected here is all apart of the Character page on the official SoulCalibur V website

Returning characters

New characters

Guest characters

Collector's Edition

It was revealed by Joystiq on October 22, 2011[7] that a collector's edition of Soulcalibur V will be released on the same day and date as the standard edition. The CE of the game is in a book-like package and contains the game, CD game music soundtrack, art book, making-of DVD and exclusive White and Dark Knight character creation DLC.

References

External links