Skullmonkeys

Skullmonkeys

Box art of Skullmonkeys
Developer(s) The Neverhood, Inc.
Publisher(s) DreamWorks Interactive
Distributor(s) Electronic Arts
Series The Neverhood Chronicles
Platform(s) PlayStation
Release date(s) 1998
Genre(s) Platform
Mode(s) Single player
Rating(s) ESRB: T (Teen)
Original rating: KA (Kids to Adults)
Media/distribution CD-ROM

Skullmonkeys (released in Japan as Skurru Monkeru) is the sequel to the video game, The Neverhood, created by animator Doug TenNapel.

Rather than being a PC adventure game like its predecessor, it is a platform game for the PlayStation. The setting of it came from a place described in The Neverhood Hall of Records in the Neverhood by one of the other god-like beings (like Hoborg) created by Quater.

Terry Scott Taylor, the composer of first game, again did the soundtrack. PlayStation Magazine reviewer called the music of the game as the best game music he has ever heard.[1]

Contents

Plot

The evil Klogg was banished from The Neverhood at the end of the first game, but has now ended up on a planet ruled by creatures known as Skullmonkeys. Klogg becomes their leader and sets off to make "Evil engine number 9" to destroy the Neverhood, while Klaymen is brought onto the scene to stop him. In the single-player platform game you control Klaymen, a resident of the Neverhood who is kidnapped in order to prevent the destruction of the Neverhood. Your character can jump, duck, look up, and grab a wide range of items such as a halo (allowing him to withstand more than one hit) and a wide range of quirky and crude projectile weapons. Aside from the assortment of weapons, you can destroy many enemies and bosses by jumping on them, and there are several secret levels (set to 1970s easy-listening music) where you can collect bonus points and extra lives. The levels are in a sidescrolling format, unlike the point and click format of The Neverhood.

Throughout each of the levels, you can collect clay balls to earn points and an extra life and several bosses are stationed throughout the game to be defeated. The game was noted for being hard to complete[2], but the game's password feature keeps things from being unreasonably difficult.

Reception

The game was widely praised for its graphics, music, sound, and humor. Many video game websites panned it for its high difficulty, replacing the saves with passwords and technical problems which affected its playability, though some video game critics compared the game favorably to other successful platform games such as Earthworm Jim or the number of successful platform games produced by Virgin Software.

References

External links