SingStar

This article concerns the video game series as a whole. For the first edition for the PS3, see SingStar (PlayStation 3).
SingStar

SingStar logo
Genres Party
Developers London Studio
Publishers Sony Computer Entertainment Europe
First release SingStar
May 2004
Latest release SingStar Dance
November 2010
Official website http://www.singstar.com

SingStar is a competitive music video game series for PlayStation consoles, developed by London Studio and published by Sony Computer Entertainment. 23 English-language instalments of the series have been released for the PlayStation 2, and six versions for the PlayStation 3 have been released since December 2007. The games have also undergone a number of non-English releases in various European countries.

SingStar games are distributed either as the software alone, or bundled with a pair of USB microphones – one red, one blue; wireless microphones are also available. The games are compatible with the EyeToy and PlayStation Eye cameras, allowing players to see themselves singing.

Contents

Overview

Gameplay

SingStar games require players to sing along with music in order to score points. Players interface with their console via SingStar microphones while a music video plays in the background. The pitch players are required to sing is displayed as horizontal grey bars, which function similar to a musical stave, with corresponding lyrics displayed at the bottom of the screen. The game analyses a player's pitch and compares it to the original track, with players scoring points based on how accurate their singing is. Different modes of SingStar may vary this basic pattern, but the principle is similar throughout.

SingStar includes a variety of game modes. The standard singing mode allows one or two people to sing simultaneously, either competitively or in a duet. The game also offers a "Pass the Mic" mode, which allows up to eight people to play a series of rounds in two teams. The original SingStar for PlayStation 2 also featured "Star Maker", a single player career mode, however this was dropped in subsequent releases due to the popularity of the multiplayer and party modes.[1]

The PlayStation 3 versions of the game also support trophies, earned through achieving specific objectives.

Track lists

Most SingStar games for PlayStation 2 differ only in the track list contained on the game disc. SingStar games typically ship with 30 songs.[2] Individual SingStar games are loosely based upon genres, such as rock or pop music (SingStar Rocks! and SingStar Pop respectively). SingStar games are sometimes localised for release in different regions, with customised track lists to suit foreign markets and territories. In addition, a number of non-English language SingStar games have been released exclusively in some European countries.

All SingStar games (except the original SingStar and Singalong with Disney for PlayStation 2) allow players to swap out the current disc (called the master disc) for another SingStar disc. This allows access to the songs on other versions without the need to reset the console; it also allows PS2 SingStar discs to be played on a PS3, regardless of its PS2 backwards compatibility status, by starting with a PS3 master disc.[3][4] When a new disc is swapped in, the game retains the functionality and appearance of the master disc. By starting with a new version, players can swap in their old SingStar disc and experience them with the functionality and cosmetics of the master disc.

Network features

The PlayStation 3 version of SingStar introduced a number of online features, accessed through the PlayStation Network. Users are able to purchase songs online from the SingStore, allowing them to expand their current music selection. The SingStore launched with 41 songs,[5] with 1044 songs currently available for download.[6] All music videos are currently in standard definition, although videos will be offered in high definition if possible.[7]

My SingStar Online is the online community component of SingStar for the PlayStation 3. The idea for My SingStar Online was inspired by people uploading photos and videos of SingStar parties to websites such as Flickr and YouTube.[8] The game will record photos and videos of players singing with the PlayStation Eye (or other compatible USB camera), which can then be saved to the PlayStation's HDD or uploaded to the My SingStar Online network. Users are able to rate each others performances and leave comments on other people's profiles.

See also

Releases

Over 70 SingStar SKUs have been released worldwide, including 16 titles in the United Kingdom and Australia, and 10 titles in North America. In addition, a number of non-English titles have been released exclusively in some European countries, including titles in Austria, Germany, Spain, France, Italy, Norway, Poland, Portugal, Sweden and Finland. A majority of SingStar titles are for the PlayStation 2 platform, with six versions currently released for the PlayStation 3. There are 2 versions that will only be released in The Netherlands and Belgium.

Platform Title UK Release Date NA Release Date AUS Release Date
PS2 SingStar 02004-05-21 21 May 2004 2010 02004-05-21 21 May 2004
SingStar Party 02004-11-19 19 November 2004 2010 02004-11-26 26 November 2004
SingStar Pop 02005-05-13 13 May 2005 02007-04-03 3 April 2007 02005-06-23 23 June 2005
SingStar '80s 02005-11-04 4 November 2005 02007-09-18 18 September 2007 02005-11-10 10 November 2005
SingStar Rocks! 02006-04-13 13 April 2006 02006-11-14 14 November 2006 02006-04-13 13 April 2006
SingStar Anthems 02006-08-04 4 August 2006 2010 02006-07-27 27 July 2006
SingStar Legends 02006-10-27 27 October 2006 02008-10-28 28 October 2008 [9] 02006-11-02 2 November 2006
SingStar Pop Hits 02007-04-27 27 April 2007 2010 02007-06-21 21 June 2007
SingStar '90s 02007-08-03 3 August 2007 02008-03-19 19 March 2008 02007-08-09 9 August 2007
SingStar Amped 2010 02007-09-18 18 September 2007 02008-08-14 14 August 2008
SingStar Rock Ballads 02007-09-21 21 September 2007 2010 02007-09-27 27 September 2007
SingStar R&B 02007-10-26 26 October 2007 2010 02007-10-25 25 October 2007
SingStar Summer Party 02008-04-25 25 April 2008 2010 2010
SingStar Party Hits 2010 2010 02008-05-29 29 May 2008
SingStar Pop Vol. 2 2010 02008-09-23 23 September 2008 2010
SingStar Hottest Hits 2010 2010 02008-09-25 25 September 2008
SingStar BoyBands Vs GirlBands 02008-10-17 17 October 2008[10] 2010 02009-11-26 26 November 2009
SingStar Country 2010 02008-10-28 28 October 2008 [9] 2010
SingStar Singalong with Disney 02008-11-07 7 November 2008 2010 02008-11-06 6 November 2008
SingStar Wiggles 2010 2010 02010-05-27 27 May 2010
PS3 SingStar 02007-12-07 7 December 2007 02008-05-20 20 May 2008 [11] 02007-12-06 6 December 2007
SingStar Vol. 2 02008-06-20 20 June 2008 02008-10-28 28 October 2008 02008-06-19 19 June 2008
SingStar Vol. 3 02008-11-14 14 November 2008 2010 02008-11-20 20 November 2008
SingStar Pop Edition [12] 02009-05-01 1 May 2009 2009 2009
PS2 & PS3 SingStar ABBA 02008-11-14 14 November 2008 02008-12-02 2 December 2008 02008-11-20 20 November 2008
SingStar Queen 02009-03-20 20 March 2009 02009-08-04 4 August 2009 02009-03-20 20 March 2009
SingStar Motown 02009-09-18 18 September 2009 02009-09-17 17 September 2009
SingStar Chart Hits 02012 02012 02010-07-01 1 July 2010
SingStar Take That 02009-11-06 6 November 2009[13][14] 2010 2010
SingStar Latino 02009-11-17 17 November 2009
PS3 SingStar Dance 02010-11-05 5 November 2010 02010-11-09 9 November 2010 02010-11-11 11 November 2010
SingStar Guitar 02010-10-13 13 October 2010 02012 02010-10-02 2 October 2010
SingStar Back to the 80s[15] 02011 2011 02012 02012

Development

Initial design

The technology behind SingStar began as a research project into sound input by SCE London Studio's prototyping department.[16] The project was initially focused on developing a pitch detection system and game concepts aimed at a children's audience. Two main game concepts were developed: Songlines, a third-person adventure game in which the player would sing to unlock new environments, and SingAlong Safari, where players would complete missions by singing along with animals.[17]

In 2003, the game underwent a direction change. The new concept featured contemporary music videos, and would use two microphones to allow for multiplayer scenarios.[18] A prototype game was developed, which included pitch detection technology, a basic interface display, a scoring system and samples of (then unlicensed) music. The first game demonstration took place at a Team SCEE conference in Paris, featuring the songs "Wonderwall" by Oasis and "Independent Women" by Destiny's Child.[17]

SingStar Dance and SingStar Guitar

At E3 2010, Sony announced that SingStar would be expanding its audience with the release of SingStar Dance and SingStar Guitar. Players will have the option to dance using the Playstation Move and/or play the guitar using any compatible plastic videogame guitar.[19] SingStar Dance and SingStar Guitar should both be out will in time for Christmas 2010 having been released to manufacture at the beginning of October 2010.

Hardware

The SingStar games require SingStar-branded microphones – one red and one blue – which connect to the PlayStation console via a single USB converter. The USB converter was required so that both microphones would use a single USB port; the PlayStation 2 and later versions of the PlayStation 3 only have two USB ports, and the second port needed to remain free for camera functionality.[20] The PlayStation 2 Headset was originally considered as an alternative to microphones, however the headset was not technically sufficient, and London Studio felt that handheld microphones were important to the authentic experience.[17]

Wireless microphones, with a 2.4 GHz receiver attached to the PS2 or PS3 by USB, became available in Europe in March 2009.[21] Bluetooth microphones were originally planned to launch with the PS3 version of SingStar, but running two Bluetooth microphones together was found to be difficult, so the PS3 game launched with the same USB microphones as the PS2 game.[22]

Audio technology

The microphones detect pitch using digital signal processing, which analyses the frequency of the incoming signal via Fast Fourier transform. The frequency is then compared to stored information to evaluate if the note is correct. Regular singing segments do not feature speech recognition, and so humming into the microphones at the correct pitch will also score points.[2] Rap sections use a combination of speech recognition and rhythm detection.[23]

Tracks on the original SingStar for PlayStation 2 were mixed from master records, which allowed the artist's voice to be completely removed from the song. This feature was dropped in subsequent games because the requirement for master tracks would have restricted the studio's choice of songs.[22] SingStar for PlayStation 3 introduced the ability to digitally suppress vocals, using ADRess (Azimuth Discrimination and Resynthesis) technology developed by Dan Barry at the Audio Research Group, based in the Dublin Institute of Technology. The ADRess settings vary for each track, and the technology is able to successfully remove the vocal tracks from 80% of songs.[24]

The PlayStation 3 version also includes various VST plugins developed by Sound Forge, adapted to run natively on the console. The input signal undergoes a vocal signal chain which includes high-pass filter, wave hammer compressor and a reverb with a 1.2 second decay. Users are able to control the audio processing during playback, adding features such as pitch shifting.[24]

PlayStation Home

On 24 September 2009, SCE London Studios launched a themed space in the PlayStation 3's online community-based service, PlayStation Home. The space is called "The SingStar Rooms" and features a dance floor, a jukebox, and different rewards for the users.[25] This is available to the European and North American versions of PlayStation Home.

There is also a VIP Room. The VIP Room is used for events. The first event was for the UK rapper Dizzee Rascal, a Mercury Award Winner, and occurred from 24 September 2009 to 9 October 2009.[26] Dizzee performed for the PS Home/SingStar community and answered questions for an hour after the performance. There were also limited time items at this space like a Dizzee Mask. This was available to the European and North American versions of PlayStation Home, however, Dizzee only appeared in the European version to answer questions.[27]

The VIP Room reopened on 17 December 2009 until 14 January 2010 for Christmas with a new mini-game and a reward.[28]

Marketing

The SingStar series has been promoted through a number of advertising platforms, including television and cinema, print and digital advertising. SingStar advertisements are designed to convey the social aspects of the game. The advertisement for the PAL release SingStar Rocks! features two men singing Song 2 by Blur on a public rooftop, while onlookers watch in surprise.[29] Tony McTear, creative director of the advert, said that "the commercial really captures the spirit of the game."[30] Similar style advertisements were created for the American launch of SingStar Rocks!, which feature public performances in a mall,[31] a subway,[32] and a fire escape.[33]

In September 2006, SingStar took part in a television sponsorship deal with MTV in the United Kingdom. SingStar sponsored MTV's Throwdown program, which consisted of a 3 minute clip of viewers lip syncing to a song. Viewers were requested to upload a video of themselves singing to the SingStar-branded MTV Flux website, with a compilation of the most viewed videos being shown on Throwdown.[34] The campaign ran until February 2007, and resulted in a 15% boost in SingStar sales.[35]

In 2009 during the airing of Australian Idol in Australia Singstar was advertised every time the show aired.

SingStar's advertising campaigns have targeted a variety of demographics typically ignored by the gaming industry. The games have received coverage in women's and girls' magazines, including Heat and Harpers and Queen in the United Kingdom.[36] In 2004, Sony PlayStation launched its first online advertising campaign targeted towards teenage girls,[37] and in 2006 ran an advertisement in Attitude targeted towards gay males.[38]

Reception

Aggregate Reviews
Game Game Rankings[39] MetaCritic[40]
SingStar
84%
82/100
SingStar Party
74%
77/100
SingStar Pop
76%
74/100
SingStar '80s
UK: 79%
US:78%
78/100
SingStar Rocks!
71%
71/100
SingStar Anthems
63%
65/100
SingStar Legends
78%
78/100
SingStar Pop Hits
79%
77/100
SingStar '90s
74%
73/100
SingStar Amped
78%
76/100
SingStar Rock Ballads
73%
73/100
SingStar R&B PT 1
70%
70/100
singstar R&B PT 2
73%
74/100
SingStar Summer Party
74%
73/100
SingStar Hottest Hits
76%
79/100
SingStar BoyBands vs GirlBands
79%
78/100
SingStar Abba (PS2)
70%
65/100
SingStar Singalong with Disney
68%
69/100
SingStar Queen (PS2)
76%
76/100
SingStar (PS3)
83%
82/100
SingStar Vol. 2 (PS3)
81%
80/100
SingStar Vol. 3 (PS3)
70%
65/100
SingStar Abba (PS3)
68%
69/100
SingStar Queen (PS3)
77%
76/100
SingStar Pop Edition (PS3)
75%
72/100
Singstar Motown (PS2)
83%
81/100

The SingStar series has been largely successful in Europe and Australia, and has collectively sold over 16 million units in the PAL region,[41] and an additional 1.5 million units in the United States.[42] Over 4 million songs have been downloaded from the online SingStore.[41] In 2005, SingStar and SingStar Party jointly received the award for originality at the BAFTA Games Awards.[43]

Critical reception

The first SingStar game was well received by gaming critics. Eurogamer described it as the "definitive social game", and commented that the game was "buffed, polished and arranged to generate the maximum degree of entertainment." They did however criticise the scoring system for occasionally getting out of sync with the song.[44] Australian website PALGN described the single-player as "a little lacklustre", but praised the multiplayer component as "the best asset of SingStar" and described the game as "addictive."[45]

SingStar debuted in the US with the release of SingStar Rocks!, where it was compared against the Karaoke Revolution series. IGN criticised the lack of ability to remove the artists vocals, and said that the use of original music videos "hurt the ability to really get lost in the song." They also described SingStar's interface as a "crude hacked together system" compared to the scrolling timeline interface of Karaoke Revolution.[46] 1UP criticised the lack of character generation, rewards and unlockable features, and said SingStar "[lacks] the 'game' feel of Karaoke Revolution."[47]

A number of PlayStation 2 titles have offered additional gameplay features. The duet mode added in SingStar Party was described as "hit and miss [with some songs split] into 'fun bits' and 'boring bits' seemingly on purpose."[48] The rapping segments introduced in SingStar Pop were described as "the hardest parts of the entire game", and were a feature which added variety to the series.[49] SingStar Pop also introduced Medleys, which consist of a random combination of song choruses. The new medleys were described as "funny to watch, and intense to play", although potentially frustrating.[50]

The main difference between PlayStation 2 SingStar titles is the track list contained on the game disc. Some SingStar track lists have been better received than others. Eurogamer described the UK track list for SingStar Legends as "simultaneously eclectic and fantastic",[51] whereas SingStar Pop Hits felt like "a loosely thrown together collection of what the charts say is cool, with little regard for what will make for a fun karaoke party."[52] The localisation of some SingStar games also has played a part in their reception; PALGN praised the localised Australian content in SingStar Rocks!,[53] whereas SingStar Pop Hits (which featured an almost identical track list to the UK release) had songs Australians had never heard of.[54]

See also

References

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External links