Shade is a work of interactive fiction released in 2000 by Andrew Plotkin. The author describes it as a "one-room game set in your apartment". Shade won the 2000 XYZZY Award for Best Setting.[1] Shade has been described as "technically innovative" for "opt[ing] out of conventional light modeling" and "dispens[ing] with conventional spatial navigation."[2] Instead of conventional navigation, "[t]he player location is indicated through nuance and shifting emphasis."[2] Emily Short described Shade as "the closest I've come to being able to play an episode of the Twilight Zone. It works through dread: we want to know what comes next, and we are certain that it won't be good."[3]
Emily Short also experimented with a single-room setting in her work Galatea, where story is advanced through dialog with a single Non-Player Character.