Internet protocol suite |
---|
Application layer |
Transport layer |
Internet layer |
Link layer |
The Session Initiation Protocol (SIP) is an IETF-defined signaling protocol widely used for controlling communication sessions such as voice and video calls over Internet Protocol (IP). The protocol can be used for creating, modifying and terminating two-party (unicast) or multiparty (multicast) sessions. Sessions may consist of one or several media streams.
Other SIP applications include video conferencing, streaming multimedia distribution, instant messaging, presence information, file transfer and online games.
The SIP protocol is an Application Layer protocol designed to be independent of the underlying Transport Layer; it can run on Transmission Control Protocol (TCP), User Datagram Protocol (UDP), or Stream Control Transmission Protocol (SCTP).[1] It is a text-based protocol, incorporating many elements of the Hypertext Transfer Protocol (HTTP) and the Simple Mail Transfer Protocol (SMTP).[2]
Contents |
SIP was originally designed by Henning Schulzrinne and Mark Handley in 1996. In November 2000, SIP was accepted as a 3GPP signaling protocol and permanent element of the IP Multimedia Subsystem (IMS) architecture for IP-based streaming multimedia services in cellular systems. The latest version of the specification is RFC 3261 from the IETF Network Working Group published in June 2002.[3]
The free software community started to provide more and more of the SIP technology required to build both end points as well as proxy and registrar servers leading to a commodification of the technology, which has accelerated global adoption. For example, the open source community at SIPfoundry actively develops a variety of SIP stacks, client applications and SDKs, in addition to entire private branch exchange (IP PBX) solutions that compete in the market against mostly proprietary IP PBX implementations from established vendors.
The National Institute of Standards and Technology (NIST), Advanced Networking Technologies Division provides a public domain implementation of the JAVA Standard for SIP[4] which serves as a reference implementation for the standard. The stack can work in proxy server or user agent scenarios and has been used in numerous commercial and research projects. It supports RFC 3261 in full and a number of extension RFCs including RFC 3265 (Subscribe / Notify) and RFC 3262 (Provisional Reliable Responses) etc.
SIP employs design elements similar to the HTTP request/response transaction model.[5] Each transaction consists of a client request for a particular method or function of a server and at least one response. SIP reuses most of the header fields, encoding rules and status codes of HTTP, providing a readable text-based format.
SIP works in concert with several other protocols and is only involved in the signaling portion of a communication session. SIP clients typically use TCP or UDP on port numbers 5060 and/or 5061 to connect to SIP servers and other SIP endpoints. Port 5060 is commonly used for non-encrypted signaling traffic whereas port 5061 is typically used for traffic encrypted with Transport Layer Security (TLS). SIP is primarily used in setting up and tearing down voice or video calls. It also allows modification of existing calls. The modification can involve changing addresses or ports, inviting more participants, and adding or deleting media streams. SIP has also found applications in messaging applications, such as instant messaging, and event subscription and notification. There are a large number of SIP-related Internet Engineering Task Force (IETF) documents that define behavior for such applications. The voice and video stream communications in SIP applications are carried over another application protocol, the Real-time Transport Protocol (RTP). Parameters (port numbers, protocols, codecs) for these media streams are defined and negotiated using the Session Description Protocol (SDP) which is transported in the SIP packet body.
A motivating goal for SIP was to provide a signaling and call setup protocol for IP-based communications that can support a superset of the call processing functions and features present in the public switched telephone network (PSTN). SIP by itself does not define these features; rather, its focus is call-setup and signaling. The features that permit familiar telephone-like operations: dialing a number, causing a phone to ring, hearing ringback tones or a busy signal - are performed by proxy servers and user agents. Implementation and terminology are different in the SIP world but to the end-user, the behavior is similar.
SIP-enabled telephony networks can also implement many of the more advanced call processing features present in Signaling System 7 (SS7), though the two protocols themselves are very different. SS7 is a centralized protocol, characterized by a complex central network architecture and dumb endpoints (traditional telephone handsets). SIP is a peer-to-peer protocol, thus it requires only a simple (and thus scalable) core network with intelligence distributed to the network edge, embedded in endpoints (terminating devices built in either hardware or software). SIP features are implemented in the communicating endpoints (i.e. at the edge of the network) contrary to traditional SS7 features, which are implemented in the network.
Although several other VoIP signaling protocols exist (such as BICC, H.323, MGCP, MEGACO), SIP is distinguished by its proponents for having roots in the IP community rather than the telecommunications industry. SIP has been standardized and governed primarily by the IETF, while other protocols, such as H.323, have traditionally been associated with the International Telecommunication Union (ITU).
The first proposed standard version (SIP 1.0) was defined by RFC 2543. This version of the protocol was further refined to version 2.0 and clarified in RFC 3261, although some implementations are still relying on the older definitions.
A SIP user agent (UA) is a logical network end-point used to create or receive SIP messages and thereby manage a SIP session. A SIP UA can perform the role of a User Agent Client (UAC), which sends SIP requests, and the User Agent Server (UAS), which receives the requests and returns a SIP response. These roles of UAC and UAS only last for the duration of a SIP transaction.[6]
A SIP phone is a SIP user agent that provides the traditional call functions of a telephone, such as dial, answer, reject, hold/unhold, and call transfer.[7][8] SIP phones may be implemented as a hardware device or as a softphone. As vendors increasingly implement SIP as a standard telephony platform, often driven by 4G efforts, the distinction between hardware-based and software-based SIP phones is being blurred and SIP elements are implemented in the basic firmware functions of many IP-capable devices. Examples are devices from Nokia and Research in Motion.[9]
Each resource of a SIP network, such as a User Agent or a voicemail box, is identified by a Uniform Resource Identifier (URI), based on the general standard syntax[10] also used in Web services and e-mail. A typical SIP URI is of the form: sip:username:password@host:port
. The URI scheme used for SIP is sip:
. If secure transmission is required, the scheme sips:
is used and SIP messages must be transported over Transport Layer Security (TLS).[6]
In SIP, as in HTTP, the user agent may identify itself using a message header field 'User-Agent', containing a text description of the software/hardware/product involved. The User-Agent field is sent in request messages, which means that the receiving SIP server can see this information. SIP network elements sometimes store this information,[11] and it can be useful in diagnosing SIP compatibility problems.
SIP also defines server network elements. Although two SIP endpoints can communicate without any intervening SIP infrastructure, which is why the protocol is described as peer-to-peer, this approach is often impractical for a public service. RFC 3261 defines these server elements.
Other SIP-related network elements include.
SIP is a text-based protocol with syntax similar to that of HTTP. There are two different types of SIP messages: requests and responses. The first line of a request has a method, defining the nature of the request, and a Request-URI, indicating where the request should be sent.[12] The first line of a response has a response code.
For SIP requests, RFC 3261 defines the following methods:[13]
The SIP response types defined in RFC 3261 fall in one of the following categories:[14]
SIP makes use of transactions to control the exchanges between participants and deliver messages reliably. The transactions maintain an internal state and make use of timers. Client Transactions send requests and Server Transactions respond to those requests with one-or-more responses. The responses may include zero-or-more Provisional (1xx) responses and one-or-more final (2xx-6xx) responses.
Transactions are further categorized as either Invite or Non-Invite. Invite transactions differ in that they can establish a long-running conversation, referred to as a Dialog in SIP, and so include an acknowledgment (ACK) of any non-failing final response (e.g. 200 OK).
Because of these transactional mechanisms, SIP can make use of un-reliable transports such as User Datagram Protocol (UDP).
If we take the above example, User1’s UAC uses an Invite Client Transaction to send the initial INVITE (1) message. If no response is received after a timer controlled wait period the UAC may have chosen to terminate the transaction or retransmit the INVITE. However, once a response was received, User1 was confident the INVITE was delivered reliably. User1’s UAC then must acknowledge the response. On delivery of the ACK (2) both sides of the transaction are complete. And in this case, a Dialog may have been established.[15]
The Session Initiation Protocol for Instant Messaging and Presence Leveraging Extensions (SIMPLE) is the SIP-based suite of standards for instant messaging and presence information. MSRP (Message Session Relay Protocol) allows instant message sessions and file transfer.
TTCN-3 test specification language is used for the purposes of specifying conformance tests for SIP implementations. SIP test suite is developed by a Specialist Task Force at ETSI (STF 196).[16] The SIP developer community meets regularly at the SIP Forum SIPit events to test interoperability and test implementations of new RFCs.
The market for consumer SIP devices continues to expand, there are many devices such as SIP Terminal Adapters, SIP Gateways, and SIP Trunking services providing replacements for ISDN telephone lines.
Many VoIP phone companies allow customers to use their own SIP devices, such as SIP-capable telephone sets, or softphones.
SIP-enabled video surveillance cameras can make calls to alert the owner or operator that an event has occurred, for example to notify that motion has been detected out-of-hours in a protected area.
SIP is used in audio over IP for broadcasting applications where it provides an interoperable means for audio interfaces from different manufacturers to make connections with one another.[17]
SIP-I, or the Session Initiation Protocol with encapsulated ISUP, is a protocol used to create, modify, and terminate communication sessions based on ISUP using SIP and IP networks. Services using SIP-I include voice, video telephony, fax and data. SIP-I and SIP-T[18] are two protocols with similar features, notably to allow ISUP messages to be transported over SIP networks. This preserves all of the detail available in the ISUP header, which is important as there are many country-specific variants of ISUP that have been implemented over the last 30 years, and it is not always possible to express all of the same detail using a native SIP message. SIP-I was defined by the ITU-T, where SIP-T was defined via the IETF RFC route.[19]