Characteristics | |
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Alignment | Any Evil |
Type | Outsider |
Image | Wizards.com image |
Stats | Open Game License stats |
Publication history | |
Mythological origins | Salamander |
In the Dungeons & Dragons fantasy role-playing game, the salamander is an outsider from the Elemental Plane of fire which can be used by Dungeon Masters as enemies or allies of the player characters. It resembles a mix of a snake and a human made out of fire, magma, and smoke. From the waist up, it resembles an orange and black human, generally male (though females also exist) with fiery hair and beard. Some depictions also show it with fiery antlers. From the waist down it is snake-like, resembling a glowing, orange and black serpent of magma. All over the body are short, spine-like appendages which burn and steam.
The salamander was one of the earliest creatures introduced in the D&D game.
The salamander was introduced to the game in its first supplement, Greyhawk (1975).[1] It is described as a free-willed, highly intelligent fire elemental.
The salamander appears in the first edition Monster Manual (1977),[2] where it is described as an evil creature of the elemental plane of fire that prefers temperatures of 300 degrees and upwards.
This edition of the D&D game included its own version of the salamander, known as the flame salamander, in the Expert Set (1981 & 1983),[3][4] and the Companion Rules (1984),[5] and was also later featured in the Dungeons & Dragons Rules Cyclopedia (1991).[6]
The salamander appears first in the Monstrous Compendium Volume Two (1989),[7] and is reprinted in the Monstrous Manual (1993) under the "Elemental, Fire kin" heading, along with the fire snake.[8]
The Planescape Monstrous Compendium Appendix III (1998) introduced the lesser salamander noble and the salamander noble.[9]
The salamander appears in the Monster Manual for this edition (2000), which presents the flamebrother salamander, the average salamander, and the noble salamander.[10]
Savage Species (2003) presented the flamebrother as both a race and a playable class.[11]
The salamander appears in the revised Monster Manual for this edition (2003).
The salamander was detailed in Dragon #314 (December 2003), in the "Ecology of the Salamander", which also introduces the salamander larva.[12]
The salamander appears in the Monster Manual for this edition (2008).[13]
No one knows the true intentions of the evil, mysterious creatures known as Salamanders. They live in the Elemental Plane, but come into the Material Plane by manifesting in forest fires, lava flows, fire pits, and other areas of extreme heat (their preferred environments are areas of 300 degrees minimum, and they can only survive in cooler environments for a few hours). Scholars and sages all believe that the salamanders have a sinister purpose for coming to the Material Plane, but only the Salamanders know it, and they are not telling. They are suspected to have dealings with the efreeti. Mages and priests who worship them are capable of summoning them for a short while.
Salamanders attack with their body heat, and steel spears which they always carry. The spear, while deadly enough on its own, manifests the heat of the salamander itself. The mere touch of a salamander causes fire damage, and they can cause clothing to catch fire and armor to burn. They can also whip opponents with their tails and cast various fire spells.
A similar creature to the salamander would be the fire snake.
Salamanders speak Ignan, and some speak Common.
They are usually any level of evil in alignment.
Characteristics | |
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Alignment | Chaotic Evil |
Type | Magical beast (Cold) |
Publication history | |
Source books | Monster Manual II |
Frost salamanders are magical beasts that live in any area that is frozen almost all the time. They have six legs and are colored ice-blue, with a reptilian head and tail. Each leg is tipped with claws that allow the creature to walk effortlessly on ice-covered surfaces - no matter whether they are horizontal or vertical.
Frost salamanders will eat anything and everything, but they prefer to eat their food frozen. It keeps delicacies like adventurers and yeti stored away for years at a time until they feel like that particular meal.
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