Rollerblade Racer

Rollerblade Racer

Cover art
Developer(s) Radiance[1]
Publisher(s) Hi Tech Expressions[1]
Composer(s) Doug Brandon
Platform(s) Nintendo Entertainment System[2]
DOS[2]
Release date(s)
Genre(s) Alternative sports[1] (inline skating[3])
Mode(s) Single-player

In Rollerblade Racer, the player's goal is to win the "super rollerblade challenge.[2]" This game was a budget video game with a suggested retail price of $19.99 in American dollars for the NES version.[4]

Summary

When roller-skating went out of style with the 1970s, there was a huge void left in the what-to-do-on-Friday-night list of options.[4] But a few years later, a new skating phenomenon took the world by storm: rollerblading.[4] Various events from barrel jumping to half-pipe can be accessed by the player.[4] The full experience can finally be achieved without having to wear pom-poms on the skate laces.[4]

Players will first need to qualify by earning 5,000 points and completing several obstacle courses.[2] These points are earned by performing stunts on suburbs, city streets, beaches, and parks.[2] Additional points are earned by completing the course under the time limit.[2] The main character is Kirk, who brags about purchasing a new pair of rollerskates.[5] Even the game over screen is unusually optimistic for a video game; asking players to "try again" instead of just placing the eight ugly letters "GAME OVER" on to the screen. The best ending in the game even has a typo, where the main character, Kirk, says, "I can't wait wait for us to try again."

The audio driver for this game is the same as Sesame Street: Countdown, which was developed by RSP, Inc. it is likely that Radiance reverse-engineered Countdown and took the audio driver that way, or RSP probably stole Radiance's audio driver.

References