Rollerblade Racer | |
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Cover art |
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Developer(s) | Radiance[1] |
Publisher(s) | Hi Tech Expressions[1] |
Composer(s) | Doug Brandon |
Platform(s) | Nintendo Entertainment System[2] DOS[2] |
Release date(s) | |
Genre(s) | Alternative sports[1] (inline skating[3]) |
Mode(s) | Single-player |
In Rollerblade Racer, the player's goal is to win the "super rollerblade challenge.[2]" This game was a budget video game with a suggested retail price of $19.99 in American dollars for the NES version.[4]
When roller-skating went out of style with the 1970s, there was a huge void left in the what-to-do-on-Friday-night list of options.[4] But a few years later, a new skating phenomenon took the world by storm: rollerblading.[4] Various events from barrel jumping to half-pipe can be accessed by the player.[4] The full experience can finally be achieved without having to wear pom-poms on the skate laces.[4]
Players will first need to qualify by earning 5,000 points and completing several obstacle courses.[2] These points are earned by performing stunts on suburbs, city streets, beaches, and parks.[2] Additional points are earned by completing the course under the time limit.[2] The main character is Kirk, who brags about purchasing a new pair of rollerskates.[5] Even the game over screen is unusually optimistic for a video game; asking players to "try again" instead of just placing the eight ugly letters "GAME OVER" on to the screen. The best ending in the game even has a typo, where the main character, Kirk, says, "I can't wait wait for us to try again."
The audio driver for this game is the same as Sesame Street: Countdown, which was developed by RSP, Inc. it is likely that Radiance reverse-engineered Countdown and took the audio driver that way, or RSP probably stole Radiance's audio driver.