Rochard | |
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Official cover art for Rochard |
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Developer(s) | Recoil Games |
Publisher(s) | Sony Online Entertainment |
Director(s) | Burt Kane (creative director) |
Producer(s) | Kalle Kaivola |
Composer(s) | Markus “Captain” Kaarlonen |
Platform(s) | Playstation 3, Microsoft Windows, Mac OS X |
Release date(s) | Playstation 3 US September 27, 2011 EU September 28, 2011 Microsoft Windows INT November 15, 2011 Mac OS X INT December 21, 2011 |
Genre(s) | Platformer |
Mode(s) | Single-player |
Rating(s) |
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Media/distribution | Digital Download (PSN) Digital Download Steam)) Digital Download(Apple App store) |
'Rochard' is a science fiction platform game available for the PlayStation 3 through the PlayStation Network, and for Microsoft Windows through the Steam digital distribution platform. Developed by Recoil Games, the game revolves around the manipulation of gravity and the use of a G-Lifter, a gravity device used to easily move heavy objects around. The title combines increasing challenging environmental puzzles with action, humor and a story rich of twists.
The game launch dates for PlayStation Network were respectively September 27, 2011 for the US and September 28, 2011 for Europe. The worldwide Steam launch of the Windows version took place on November 15 of the same year.
Contents |
Rochard is a 2-dimensional side-scrolling platformer taking place in 3-dimensional scenes. The player character works his way through a series of environments, each containing a mix of puzzle and combat encounters. To overcome these challenges, the player has access to several tools and mechanics that relate to gravity, weight and matter properties.
Players can change the gravity between “normal” earth like gravity and low gravity by holding the L1/LB/Shift button. Controlling the gravity is the key feature of the game and allows the player for example to:
Some levels have sections where the gravity is inverted. In some levels the player can invert the gravity by himself.
The player is equipped with the G-Lifter – A modular mining tool hosting various subsystems like remote gravity controller, flashlight, a communication device and the following main features: When the gravity beam mode is selected it allows John to grab and shoot or drop certain objects like crates, explosives containers etc. With the gravity beam John can also manipulate and move certain objects, like big mining lasers, cargo containers etc. After an upgrade the G-Beam is powerful enough to lift John in low G allowing him to dangle and swing from certain objects.
All objects which can be manipulated with the gravity beam are highlighted with a white swipe effect on the surface. The player gets to upgrade the gravity beam several times to gain new abilities to it. In addition to the G-Swing the player can use the G-Beam as a weapon against flying droids, automated turrets and even human enemies (respectively).
Force fields block certain objects. There are four types of force fields:
Fuses are used to control power on certain electrically powered items. The controlled item is attached to a fuse socket with a thick visible cable. The player can control the power on the item by attaching or detaching the fuse to/from the socket. The fuses cannot be physically damaged but they can be disabled temporarily by shooting or using explosives at them.
John Rochard, leader of the lowest producing team of astro-miners the Skyrig Corporation ever employed, accidentally discovers an ancient structure hidden deep in an asteroid. Soon afterwards, John’s team goes missing without a trace and he finds himself stranded on the asteroid and under attack by space bandits. John quickly realizes that dangerous forces are at work, determined to use the discovery for their own sinister means.
As the supposed reinforcements of his boss Maximillian arrive, it is revealed that they are in league with the space bandits. Fighting his way down through the tunnels to get to his trapped team mates Skyler and Zander. As John reaches them, Zander succumbs to his wounds, sending both Skyler and John on a path to uncover the mystery surrounding their recent find and to avenge their fallen colleague. The ancient structure turns out to be an alien temple, containing Native American glyphs. Unable to read the engravings, John and Skyler decide to head for Floyd, Skyler's uncle, who's Native American roots might help them make sense of it all.
Upon arriving on the seemingly deserted asteroid-based casino, John heads to Floyd’s office. It turns out the space bandits have taken over the casino and John has to fight his way to the office which is found vacant. Skyler suggests John to head to the money vault, where Floyd might have barricaded himself. Upon finding Floyd, John is told about an ancient legend of Native American Indians and the Katsina statues that grant its user divine powers. It is revealed that he has to get a decoder disc from his boss’s office, located in the Skyrig head quarters, to be able to find the real Katsina temple. John fights his way to meet Skyler in an abandoned hangar, from where they take off to the Skyrig head quarters.
John infiltrates the head quarters using ventilation shafts and other back doors, avoiding security cameras while sneaking his way towards his boss’ office. Once presence is noticed, he has to fight his way to the office, where he finds the decoder ring that can be used to decipher the strange writings at the alien temple. John escapes the office and battles his way past sky police and their combat droids to reach a secluded cargo hangar. Skyler picks up John and they head back to the mining asteroid.
The pirates have trashed the place so John decides to take an alternate route to the alien temple. After fighting an army of droids and turrets, John has to use a huge mining laser to get into the alien temple. At the temple he finds out that the decoder ring is actually a power source, which makes the strange markings on the walls glow. A large star map is revealed pointing to the Casino Asteroid they visited earlier. Sky police have found John and Skyler and they get separated. John has to find an alternative way to the hangar. When John gets there he finds Skyler captured by the space police and his ship being blown up. He decides to use an old race bird “Switchblade” to pursue the sky police and Skyler to the casino.
John enters the abandoned part of the casino asteroid, which is an old Skyrig mine. On his way to the second alien temple he finds an old "Helga" G-Lifter, which has old hazardous features still active: it's able to grab human characters and shoots anti-gravity charges which lift objects they attach to. He fights his way to the Katsina temple and finds his boss holding the Katsina statue there. In the ensuing fight, John comes very close to Maximillian. When he is about to defeat his boss, a giant vortex appears devouring first Maximillian, followed by Skyler and John. They are all sucked into another dimension, leaving only an ominously glowing "Helga" G-Lifter behind.
John's primary aid in solving puzzles and taking out opponents is the G-Lifter. It is capable of grabbing and suspending heavy objects in a state of weightlessness, allowing the player to easily move them around, as well as launch them in any given direction. In combination with control over the intensity of local gravity, the player is able to lift even larger objects and use such items to gain added momentum on jumps in low-G. This effectively allows the player to fly through rooms by grabbing and launching objects with a proper sense of timing.
Originally intended to be used as a mining laser, the Rock Blaster has been modified to fit inside the G-Lifter, upgrading the tool to a basic laser gun. Though deadly, the laser mode is quick to overheat and its use doesn't provide any cover from enemy fire like a crate suspended by the G-Lifter would. The heat buildup can be reduced by picking up upgrades (a total of 4 heat sink pickups in the game).
This upgrade allows the G-Lifter to fire off a variety of special-purpose charges, ranging from basic explosives, to sticky explosives and anti-gravity grenades. The charges can be used to destroy or otherwise modify the environment, or to take out opponents. A finite amount of explosium acts as ammunition for the charges and can only be refilled at specific points in a level.
Rochard has been developed using the Unity engine and was launched late September 2011 as the first PlayStation 3 game to use this engine. Unity's multi-platform capabilities also resulted in a speedy follow-up release on Steam on November 15, 2011.
The game features soundtrack composed by Markus “Captain” Kaarlonen from Poets of the Fall, mixing southern rock/blues and 80′s inspired electronic music. A special version of the game that includes the full soundtrack in MP3 format was released on Steam alongside the game's regular edition.
Reception | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | PS3: 79.93% (27 reviews)[1]
PC: 82.5% (2 reviews)[1] |
Metacritic | PS3: 79% (28 reviews)[2]
PC: 82% (3 reviews)[2] |
Review scores | |
Publication | Score |
GamePro | 9/10[3] |
GameSpot | 7.8/10[4] |
GameTrailers | 7.1/10[5] |
IGN | 8.5/10[6] |
Cheat Code Central | [7] |
Joystiq | [8] |
Unscripted360 | 9/10[9] |
Rochard has received generally favorable reviews for its initial release on PSN, with a Metacritic average score of 79% and a GameRankings average score of 79.93%. The following Steam release was well received for its solid conversion of the control mechanics to a keyboard and mouse format,[17] standing at a Metacritic average of 82% and a GameRankings average of 82.5%.
Prior to its release, Rochard was awarded Best of GamesCom 2011 by GamingXP and Best downloadable game at Gamescom 2011 by Gaming Universe. Following its release, the game has received Editors' Choice awards from IGN, GamePro, Gaming Nexus, GameShark and Pelit and won the Unity Awards for Best Gameplay and Best Graphics at the Unite 2011 event.