Remote procedure call

In computer science, a remote procedure call (RPC) is an inter-process communication that allows a computer program to cause a subroutine or procedure to execute in another address space (commonly on another computer on a shared network) without the programmer explicitly coding the details for this remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. When the software in question uses object-oriented principles, RPC is called remote invocation or remote method invocation.

Many different (often incompatible) technologies can be used to implement the concept.

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History and origins

The idea of treating computer network operations as remote procedure calls goes back at least to the 1970s in early ARPANET documents.[1] Bruce Jay Nelson is generally credited with coining the term.[2][3][4] One of the first business uses of RPC was by Xerox under the name "Courier" in 1981. The first popular implementation of RPC on Unix was Sun's RPC (now called ONC RPC), used as the basis for Network File System.

Message passing

An RPC is initiated by the client, which sends a request message to a known remote server to execute a specified procedure with supplied parameters. The remote server sends a response to the client, and the application continues its process. There are many variations and subtleties in various implementations, resulting in a variety of different (incompatible) RPC protocols. While the server is processing the call, the client is blocked (it waits until the server has finished processing before resuming execution), unless the client sends an asynchronous request to the server, such as an XHTTP call.

An important difference between remote procedure calls and local calls is that remote calls can fail because of unpredictable network problems. Also, callers generally must deal with such failures without knowing whether the remote procedure was actually invoked. Idempotent procedures (those that have no additional effects if called more than once) are easily handled, but enough difficulties remain that code to call remote procedures is often confined to carefully written low-level subsystems.

Sequence of events during a RPC

  1. The client calls the client stub. The call is a local procedure call, with parameters pushed on to the stack in the normal way.
  2. The client stub packs the parameters into a message and makes a system call to send the message. Packing the parameters is called marshalling.
  3. The kernel sends the message from the client machine to the server machine.
  4. The kernel on the server machine passes the incoming packets to the server stub.
  5. Finally, the server stub calls the server procedure. The reply traces the same steps in the reverse direction.

Standard contact mechanisms

To let different clients access servers, a number of standardized RPC systems have been created. Most of these use an interface description language (IDL) to let various platforms call the RPC. The IDL files can then be used to generate code to interface between the client and server. The most common tool used for this is RPCGEN.

Other RPC analogues

RPC analogues found elsewhere:

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See also

References

This article was originally based on material from the Free On-line Dictionary of Computing, which is licensed under the GFDL.

Further reading

External links