Ray Winninger is a game designer who has worked on a number of roleplaying games, including the Dungeons & Dragons fantasy roleplaying game.
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Ray Winninger was a competitive chess player as a child, and at age nine he discovered Avalon Hill games, and Dungeons & Dragons while looking for chess opponents at a local hobby shop/game store.[1] He designed his first game as "a futuristic man-to-man miniatures system", and by the age of fourteen he had designed an enormous campaign world for the Dungeons & Dragons game system.[1] His first published work was an adventure called Countdown! for FASA's Doctor Who role-playing game.[1] He worked for TSR, including work on Dungeons & Dragons, throughout the 1980s and early 1990s.[1] He designed the Underground role-playing game for Mayfair Games in the mid-1990s, which was set in the year 2021 and "allowed players to assume the roles of superhuman, genetically enhanced soldiers fighting a patriotic war to take their society back from a corrupt government"; when Mayfair Games withdrew much of its support of the game despite its popularity, Winninger moved onto other projects.[1] He worked for Dragon magazine, first taking over the "RPG reviews" column from Chris Pramas, before moving on to "Dungeoncraft", a column for guiding Dungeon Masters to create their own campaign worlds.[1]
Ray Winninger has worked for TSR, West End Games, Mayfair Games, Last Unicorn Games, and Pulsar Games. His "Dungeoncraft" column ran in Dragon from 1999-2002, during which time he also served as a contributing editor to the magazine.