List of Bionicle characters

Bionicle characters consist of the various species and races that exist in the fictional universe of Lego Bionicle. This list of groups covers every race, species, and group within the universe; it also covers individuals that do not neatly fit into any group. They are sorted by alignment.

The Matoran Universe

The Matoran Race

In the story, the Matoran are the chosen people of the Great Spirit Mata Nui[1] and the most common race in the Bionicle world. Though most of the time "Matoran" refers to small workers, it can be extended to the warrior Toa and elder Turaga that Matoran can sometimes become. Regardless, all wear Kanohi Masks and have some degree of elemental power.[2]

Matoran

The Matoran are a race of small humanoid beings. Their elemental energies manifest as minor physical enhancements, and they cannot activate the powers of Kanohi Masks that they wear. Though they are among the weakest races, they are very brave people and will fight to the last for their homes and lives.[2] They make up for their physical disadvantages by being builders; able to create fortresses, weapons, defense machines and whatever other tools they need. The Matoran live by the three virtues that Mata Nui gave them: Unity, Duty, and Destiny.[3] All Water, Lightning & Psionics Matoran are female; all others, with the exception of Light and Shadow, are male. Both Light and Shadow are mix-gender.

Best Known Matoran include:

Toa

See main article: Toa (Bionicle)

Toa are the tallest members of the Matoran Race. They were created as protectors of the Matoran race. Also predestined Matoran, using Toa Stones, transform to Toa, the heroes and primary protagonists of BIONICLE. They serve as the public heroes of the Great Spirit Mata Nui and can wield the power of elements. The Toa, once numerous, had their ranks severely cut by the Brotherhood of Makuta and the Dark Hunters.[2] The main six elements are Air, Water, Earth, Stone, Fire, Ice.

Turaga

When a Toa fulfills his/her destiny, they may have to choose to give up their power for the greater good.[2] When this happens, they turn into Turaga, elders that use the wisdom they gained as Toa to lead the Matoran. Their elemental powers are minimal and rarely used, and they can access the powers of weaker Noble Kanohi Masks.[2]

Notable Turaga

Vakama, Nokama, Whenua, Nuju, Matau, and Onewa were released as the 2001 small sets. The Matoran Akhmou was released in 2004 as a first-wave small set. Dume was available as part of the second-wave 2004 sets "Turaga Dume & Nivawk", and "Ultimate Dume". Jovan was never released as a Turaga, but in the Lego Club's Official magazine, recipitants where given the option to build his toa form with pieces from Toa Inika Nuparu, Hewkii, and Hahli.

Order of Mata Nui

The Order of Mata Nui is an organization within the that serves the Great Spirit Mata Nui. They were originally known as the Hand of Artakha, before they disbanded. Toa Helryx, the leader of the Order, later recruited a new organization to serve the Great Spirit where the Toa could not. They operate secretively, guarding artifacts and dispatching universal threats to the Pit. Two well known operatives in this organization are Axonn and Brutaka. The latter joined the Piraka in the hunt for the Mask of Life after he incorrecly assumed that the Great Spirit Mata Nui had abandoned their universe. With the escalation of events in Bionicle Legends, Helryx ordered a Destiny War against the Brotherhood, withdrawing members and discussing alliances with the Skakdi, Toa Hagah, Barraki, and Dark Hunters in preparation. The organization has been partially dissolved due to Teridax's triumph.[9]

Brotherhood of Makuta

The Brotherhood of Makuta was a faction led by the Makuta species, a sect of evil shapeshifters. They were tasked by the Great Spirit Mata Nui to populate the Matoran Universe with Rahi, but later took on larger universal roles. They were initially led by Makuta Miserix, who was overthrown in favor of Makuta Teridax and his "Plan" to overthrow the Great Spirit Mata Nui. The Makuta species commanded the Brotherhood, formed of armies such as the Visorak and the Rahkshi. The Makuta were noted for their task force they sent Karda Nui to transform the Av-Matoran into Shadow Matoran. As of the 2009 storyline, all Makuta from the main universe are currently deceased, with the exception of Miserix, and an alternate light Teridax currently in the MU.

Teridax

Makuta Teridax is the leader and previous lieutenant of the Brotherhood of Makuta and also main antagonist of BIONICLE series. Using Makuta Mutran's intellect, he conjured a "Plan" to overthrow the Great Spirit and take command of the Brotherhood. He brought the Great Spirit to a coma, masqueraded as Turaga Dume in a plot to enslave the Matoran, awaited the arrival of the Toa Mata, and keep them from awakening the Great Spirit. His body was destroyed by Toa Takanuva, and as Antidermis influenced the events of Bionicle Legends in preparation of the final stages of the "Plan", including taking over the robotic body of a Maxilos guard robot. Teridax took over the body of Mata Nui, thus succeeding in the Plan. He used his new powers to kill any remaining Makuta after the Makuta War.[4] He was later killed by Mata Nui, who got Teridax's head to collide with a fragment from the ocean-moon Aqua Magna. This destroyed the Mata Nui Robot's Core Processor, which killed Teridax forever. Teridax (then known only as and thus credited as "Makuta") was voiced by Lee Tockar in the first 3 Bionicle films.

Teridax was first released in the second-wave 2003 Titan set "Makuta". In 2004 another form of him was released in the second-wave set "Ultimate Dume". His form as the robot Maxilos was released in 2007 in the second-wave set "Maxilos & Spinax".

Teridax's name was not revealed until 2008 by Greg Farshtey, and most beings in the Matoran Universe do not know Teridax's name, and rathermore refer him as 'Makuta of Metru Nui', 'Makuta', or 'The Makuta'. '

Rahkshi

Rahkshi are serpentine mech-suits piloted by Kraata-serpents and created/controlled by Makuta.[2][3] Rahkshi can fly, and carry staffs; most Rahkshi seen use their staffs to channel their powers. The Rahkshi first appeared in 2003, being the second-wave canister sets of that year. These were the first sets to have bendable legs. A Rahkshi of Heat-vision was released in 2010 as part of the "Stars" line-up.

There are 42 different varieties of Rahkshi and their abilities depend on which Kraata pilots the armor and which was turned into it.[2] Other Rahkshi to make an appearance the Bionicle series include, but are not limited to, a golden Rahkshi which has powers of weather control and a silver one that controls chain lightning, and a yellow one that wields heat vision, but at the cost of blurring its vision. These were later stopped by the Toa Metru, while any others were killed by Voporak's temporal field.[10]

Dark Hunters

The Dark Hunters are an organization of bounty hunters. Led by the Shadowed One, an ancient being of formidable power, the Dark Hunters are generally malevolent, but they will work for whoever pays the most regardless of what side they are on.[2]

Prominent Members

The most prominent members of the Dark Hunters are The Shadowed One, Sentrakh, Voporak, Lariska, Nidhiki (voice by Paul Dobson), and Krekka (voiced by Michael Dobson). The former Viceroy of the Visorak, Roodaka (voiced by Kathleen Barr), has also had extensive dealings with the Hunters. Other Dark Hunters are Airwatcher, Amphibax, Ancient (formerly), Charger, Conjurer, Dweller, Eliminator, Firedracax, Gladiator, Guardian (formerly), Lurker, Poison, Primal, Prototype, Ravager, Savage, Seeker, Shadow Stealer, Spinner, Subterranean, Tracker, Tyrant, Vanisher, and Vengance.[11]

Piraka

The Piraka were a group of Skakdi who abandoned the Dark Hunters to search for the Mask of Life and claim it for themselves. They came to the island of Voya Nui, where the mask was hidden, and enslaved most of the Matoran living there. After the Toa Inika claimed the Mask of Life and freed the Matoran, the six Piraka followed them into the Pit and were mutated by the waters. Five Piraka, mutated into sea snakes, were imprisoned on Daxia. Since Daxia was destroyed by Teridax, the five Piraka were taken to Zakaz and combined in Energized Protodermis with several other species into a hulking behemoth. Vezon has become a walking dimensional portal, (due to donning a Kanohi Olmak—Mask of Dimensional Gates—and getting hit with an energized protodermis wave after stepping out of a portal[12]), and Zaktan was killed by Teridax in the mind of the Great Spirit.[13] The word "Piraka" is the Matoran word for "thief" and "murderer".

The Piraka were/are

Barraki

The Barraki are powerful warlords who led a military alliance called the League of the Six Kingdoms in conquests until the Order of Mata Nui banished them to a prison known as the Pit. When the Pit flooded and became part of the ocean, the Barraki have mutated into forms like those of sea creatures and formed new armies of local aquatic life. When the Mask of Life entered their domain, they sought to use it to return to their air-breathing forms and re-conquer the surface world.[16]

The Barraki are Kalmah, Takadox (betrayed the others[17]), Ehlek, Carapar (deceased[18]), Mantax, and Pridak, the leader. They also had a lieutenant named Nocturn who was sent to the Pit for breaking his home island to pieces.[16]

Carapar was killed when he tried to attack Tren Krom while traveling with Brutaka and his group. Tren Krom shot an energy bolt from his hidden third eye that reduced Carapar to a mere pile of fragments.[18] The four other surviving Barraki in the Pit are now amassing armies to rebuild their League on the Order of Mata Nui's consent.[12] Meanwhile, Takadox hypnotized Jaller, Nuparu and Hahli to stay on Artidax while the Visorak were arriving and left on their boat. Fortunately, the Toa managed to escape but by then, Takadox was already gone.[13] His current status is unknown. The rest were captured and drafted into the war against the Brotherhood of Makuta. They made a deal with The Shadowed One for a pack of prototype viruses. When Pridak was told to meet up with The Shadowed One at the island of Karzahni, The Shadowed One did not appear at the correct time, which forced the Barraki to march to Metru Nui anyways. At the same time, all the remaining Barraki were unmutated by a surge of life energy caused by Mata Nui.

The members include

Other Species

Vortixx

The Vortixx are a species from the island of Xia. There are only 2 known Vortixx. One is Roodaka, Viceroy of the Visorak horde.[19] Another one climbed a voracious Mountain with Roodaka on Xia and was devoured when Roodaka ignored his pleas for help in order to climb the mountain safely.

Skakdi

The Skakdi are a species from the island of Zakaz. Known individuals include Nektann, Vezon, Hakann, Vezok, Reidak, Avak, Zaktan and Thok. The latter seven are collectively known as the Piraka, but in an attempt to steal the Mask of Life, Vezon became one of its guardians. Also related is Irnakk, who only exists as a story fable.

Rahi

Rahi is the Matoran word for "wildlife" or "not us".[2] Many different species of Rahi exist, all in different shapes and sizes.

Prominently featured Rahi include Fenrakk, Kardas, Krahka, Keetongu, the Rahi Nui, Ussal Crab, Tahtorak, Ash Bear, Kikanalo, Muaka, Gukko, Kane-Ra, Tarakava, Spinax, and the Manas.

Vahki

Vahki were robots designed by Nuparu to be the law-enforcers of order on Metru Nui. They were put into operation after the failure of the Kralhi experiment.[20] They cannot be reasoned with and they will not listen to excuses; those chased by the Vahki only have the options of "surrender or run".[2]

Most Vahki were destroyed in the Great Cataclysm, and the rest fell in the following Visorak invasion.[2] However, the blast of power during the Great Cataclysm overloaded their speech circuits, lowering the pitch enough for it to be heard by Matoran ears (from a power surge into the chargers where a few select Vahki were charging until the time when they were destroyed by the Visorak).[21] Vahki had three main options: pursue, capture, or destroy. Vahki had hives in which they could recharge.[21]

There were six different models of Vahki for each of the city's metru (districts):

Also, there were two elite types of Vahki, the Kranua and the Kraahu, used mainly for crowd control; and a group of failed Kralhi prototypes ("Nuparu's folly", as Nuju later puts it.) Kralhi had a set of pincers and could fire an energy bubble from its tail. This bubble could surround a foe and drain the energy from it. This energy was transferred to the Kralhi, making it even stronger and thus able to fight its enemies better.[20]

Great Beings

Matoran legend says that the Great Spirit Mata Nui was sent by the even more powerful Great Beings. They are scientist-like beings known for their numerous creations and advanced technology they make them from. They created the Matoran, Toa, and almost everything else in the matoran universe using Nanotechnology. They designed Matoran after the Agori and based the Toa after the Element lords. But while Mata Nui is said to protect the universe, the Great Beings are said to create universes. Since putting Mata Nui in charge, they have not paid much attention to this universe and were unaware of all the events that happened in it including Mata Nui's coma, death, revival, awakening, and banishment.[2]

Although Great Beings are more powerful than the Great Spirit, they are not as big as the Great Spirit's body. The Great Beings have left behind several artifacts and beings for specific purposes; such beings include Umbra, the Kanohi Ignika, the Bohrok, the twin Bahrag, Tren Krom, Artakha, Karzahni, and even the Great Spirit Mata Nui himself.[2]

It has been revealed in the official web serials that the Great Beings had lived on Spherus Magna before it split into three segments. Their current location is mostly unknown, but it is known that at least one is on Bota Magna, but that one is evil. Other than that, there is only one Great Being, Angonce, who is inside the fortress in the Valley of the Maze.

Great Spirit Mata Nui

The Great Spirit Mata Nui is the guardian of the universe, and represents all that is good. He is said to have brought the Matoran out of darkness and given them the three virtues of Unity, Duty, and Destiny. It has been revealed that the Matoran did in fact, unwittingly build Mata Nui while they "laboured in darkness". Unfortunately, an attack from the Makuta of Metru Nui, Makuta Teridax, rendered him unconscious and unable to attend to the universe's well-being. His prolonged coma led his life to hang from a thread. After a long quest, Toa Matoro gave his life to save Mata Nui using the Kanohi Ignika, Mask of Life. Mata Nui was also recently revealed to have a physical body, which is over forty million feet (12,192 kilometers) tall. His body contains the Matoran Universe, which includes locations such as Metru Nui and Karda Nui, as well as his body parts being the 'islands' upon which some events take place. For example, the island of Metru Nui is actually his brain while Karda Nui is his heart. (Which is why Teridax's attack on Metru Nui put Mata Nui in a coma in the first place.)

The Great Spirit Mata Nui is not to be confused with the island of Mata Nui, named in the Great Spirit's honor.

Mata Nui's body has been awakened by the Toa Nuva, however the body is being controlled by Teridax instead. Mata Nui's spirit was trapped inside the Kanohi Ignika, the Mask of Life. He arrived on Bara Magna and put together a team to combat the Skrall. In The Legend Reborn, he is known as Toa Mata Nui. He possessed a Scarab Shield that is a transformed Scarabax Beetle (now known as Click) and a sword that was a transformed Vorox's tail. He also wore the Ignika, The Mask of Life, which has returned to its original gold color (due to it no longer being in the now Teridax-controlled universe).[28] His spirit controlled a Prototype Robot found on Bara Magna attempting to fight Teridax. He then used his last bit of energy to restore Spherus Magna. His spirit then returned into the mask of life (and Mata Nui went into a state of hibernation), and will return again one day, once the Great Beings have been found.

Bohrok

The Bohrok are mechanical, Insect-like creatures, they are the remains of destined Av-Matoran. The Bohrok are a race of drones driven by little, mask-like organisms called Krana. Existing only for a singular purpose, they will do anything and everything to fulfill the mission of cleaning the island of Mata Nui. Unfortunately, Makuta Teridax woke them early and they began this "cleaning" job while Matoran were still living there. The Toa Mata stopped this rampage, but then had to face six elite Bohrok-Kal that tried to release the swarms again after stealing the Toa's elemental powers.

Now that the island is uninhabited, the Bohrok cleansed it completely, then returned to their slumber should they ever be needed again.

They also appear in Mask of Light frozen in Ko-Koro, even scaring Jaller and Takua.

Bohrok Va

The "assistants" of the Bohrok. The main breeds are helped by Bohrok Va.

The following details what tools each Bohrok Va carried:[41]

Bahrag

The Bahrag are the leaders of the Bohrok, also known as the Bohrok Queens. The red one is Gahdok and the blue one is Cahdok. These creatures are probably female when they have been called the "Bohrok Queens" by the Matoran and the Turaga.

Created by the Great Beings to guide the Bohrok and cleanse the island of Mata Nui whenever and if ever necessary, they were awakened by Teridax prematurely, and unleashed their forces onto Mata Nui. Although they did not know of the Matoran's presence on the island, they attempted to avoid them, but confrontations began between them, ending in their attempt to assimilate the Matoran of Le-Koro into the swarms.

Eventually, they fought the Toa Mata and the Exo-Toa, and were imprisoned, and even the Bohrok-Kal were unsuccessful as rescuers. Ironically, the Bahrag were freed by their nemesis, the Toa Nuva, as per the request of a list of necessary tasks to awaken the Great Spirit Mata Nui.[42]

Bohrok-Kal

An elite breed of Bohrok. The Bohrok-Kal were a group of six sentient Bohrok. They were actually six normal Bohrok, that were exposed by the Bahrag to a mutagenic substance, and emerged with new powers and advanced Krana known as Krana-Kal. They acted as the failsafe for the Bahrag; should the hive queens be defeated or incapacitated, the Bohrok-Kal would awaken and do everything in their power to free them.

When the prematurely-awoken Bahrag were defeated and imprisoned by the Toa, the Bohrok-Kal were soon activated and set about their appointed task. After defeating the Toa Nuva in battle, each of the mechanical monsters travelled to a Matoran village and stole their unique Toa symbol. This had the dual purpose of providing a means of freeing the Bahrag from their imprisonment and weakening the Toa Nuva by draining their elemental powers.

The Toa Nuva managed to pursue the Bohrok-Kal to the lair of the Bahrag, where Tahu used the Mask of Time to try and slow the Bohrok-Kal's attempt to free their masters. Unfortunately, the Krana-Kal revealed a final defense and turned silver, generating an impenetrable forcefield around the Bohrok-Kal. Unable to defeat their foes conventionally, the Toa instead channeled their energy through the Toa Symbols, overloading the Bohrok-Kal to the point where they were destroyed by their own powers.

The following information lists each kind of Bohrok-Kal:

Each Bohrok-Kal met its end after its powers malfunctioned from an energy overload:[41]

Unlike other types of Bohrok, they have independant minds from the Bahrag and each other, they possess different elemental powers, and have differently colored Krana.[41] They could also speak Matoran.

Other Beings

Umbra

A guardian of the Ignika, he was created prior to the Order, by the Great Beings, to guard the Ignika. He battled the Toa Inika on their journey, and defeating him, Umbra knew they were powerful enough to claim the mask, and were destined to. He currently awaits the Ignika's return. Umbra is a being entirely composed of light, in nature and essence. As a result he possesses a Laser Lance and light powers, and can also transform himself into a bolt of light. He also is armed with wheels on his feet to skate and attack foes, and a Rhotuka spinner that projects solid light.[15] However, he does not possess as much light power as a Toa of Light.[2]

Karzahni

Karzahni was the tyrannical ruler of a hellish domain where Matoran who worked poorly were sent.[43] According to ancient legend, Matoran once labored in darkness, but those who excelled at their tasks were sent to Artakha where they would work in the light.[44] Matoran who were damaged or poor workers were sent to the realm of Karzahni, whose Kanohi mask had the power to make the victim see an alternate future, usually a frightening one.[2] There they would be fixed, but Karzahni did not do his job well and racked with guilt, equipped the "repaired" Matoran with weapons and shipped them off to remote areas of the Southern Continent instead of their homelands. After a while, Karzahni convinced himself that the Matoran were sent to his realm to be punished and trapped the remaining Matoran (and any new ones that came) in his realm. When the Turaga of many years ago realized that the Matoran were not coming back, they stopped sending them to the Karzahni's realm. Thousands of years later, Jaller, Hahli, Hewki, Kongu, Nuparu, and Matoro were captured (not sentenced). They escaped but in that encounter, Karzahni learned of the Great Spirit Mata Nui and Makuta, beings who Karzahni would have neither known nor cared about. Deciding to seize power, Karzahni rose from his realm into Mahri Nui and there did battle with Toa Lesovikk and later Makuta Teridax who vanquished the tyrant by tearing his mind to shreds. Karzahni was then imprisoned in a water tank on the island of Daxia.[45] He was released unknowingly by Mata Nui during the reforming of Spherus Magna, though once on the new world, he met his death at a natural chasm known as Iron Canyon.

Since he had left his realm, his kingdom has been destroyed and the Matoran freed.[5]

Karzahni carried a flaming chain and wears the Kanohi Olisi, Mask of Alternate Futures, which had the appearance of four Kanohi welded together.[46] After suffering the mutagenic effect of the Black Waters of the Pit, the Olisi became more streamlined and singular in appearance, and remained operational despite the transformation.

There was a second Karzahni, an intelligent plant creature created by Makuta, and named after the legendary ruler.[47] However, the plant was deemed to be too ambitious, and was later abandoned in favor of the Morbuzakh.

Tren Krom

Tren Krom is a powerful entity created by the Great Beings to take care of the Matoran Universe but when he was no longer needed and the time came for him to relinquish his post, he refused, and was ousted by force, causing the Great Beings to fuse him into the rock of an uninhabited island as punishment for his audacity. He, like the similar character Irnakk, is widely regarded to be nothing more than a myth by most of the Universe, a story made up to frighten matoran into behaving but few dare to approach his island nonetheless.

In The Mutran Chronicles, an online story available at BionicleStory.com, it is revealed that prior to the events of the Bionicle story, the Brotherhood of Makuta (a set of evil shapeshifters who play the role of the main antagonist in Bionicle) sent Mutran to Krom's island to learn if he was a threat. Krom proved to be an unspeakably malignant being while his mind was even more terrifying than his appearance. Upon meeting Mutran, Krom looked into his mind and discovered something in there that interested him though Mutran himself was quite oblivious to whatever that might have been. As Mutran was quite deranged even before his meeting with Tren Krom, the encounter did nothing for his sanity (or lack thereof). When Tren Krom looked into Mutran's mind, Mutran saw into his and gained a greater understanding of the Universe and gave the knowledge he had acquired to Makuta Teridax, the arch-villain of Bionicle, who using the information Mutran had given him, formulated the idea of overthrowing the Great Spirit Mata Nui, setting the events of the story in motion. In one of the latest stories, "Reign of Shadows," Lewa makes a deal with Tren Krom to learn the secret to defeating Makuta Teridax, but Tren Krom switched bodies with Lewa, and left Lewa's mind trapped on the island. However, he did not gain the Toa's power over air.[48] Despite being imprisoned as such by the Great Beings, Tren Krom felt no animosity towards them and Mata Nui. He even felt obligated to save the Matoran universe.[48] Artakha eventually reversed the process, sending Tren Krom's mind back where it came from; after the reforming of Spherus Magna, Tren Krom was mysteriously teleported to Bota Magna. He was seen in the jungles of Bota Magna, where he was killed (blown up) by a powerful murderer, who wanted to eliminate all of the most powerful beings in existence, so that he could rule the Universe himself.

According to Bionicle author Greg Farshtey, Tren Krom was inspired by the character Cthulhu from HP Lovecraft's Cthulhu Mythos. Krom is said to be so hideous that to look upon him causes madness,[49] a common Lovecraft plot-device. Mutran, Lewa, and Brutaka's team are presumably the only characters in the story other than the Great Beings to have met Tren Krom in person and describes him as having a face covered in barbed tentacles though he remembers little else. Mutran also commented that Krom has a voice so terrifying that it makes Teridax's voice sound "lilting and sweet."[49]

Notably, there is another Tren Krom in a different part of the series. Tren Krom is the name of a lava flow near Ta-Koro. There is also a region called the Tren Krom Peninsula, the assigned region of Makuta Gorast.[28]

Artakha

Created in the same period as Karzahni, Artakha was the ruler of a mythical island that he named after himself where Matoran crafters were dispatched to work in safety. He is seen as the brother of Karzahni; however, the two are rivals, and have in the past done battle over the right to wear the Kanohi Mask of Creation, in which Artakha was victorious.[2] The Toa Nuva "met" Artakha before they were transported to Karda Nui, but did not actually see him; after he learned of their identity and purpose, Artakha gave the Toa Nuva their present adaptive armor.[17] The first time Artakha made a personal appearance in the story was to a small group of beings, including Tren Krom (using Lewa's body), Axonn, Toa Helryx, Makuta Miserix, and the Matoran Kapura underneath Metru Nui's Coliseum. The events of this encounter caused Teridax to eject the group into space, where they eventually were rescued by the mad Skakdi Vezon, using his newfound powers over Dimensional-Gates to save them, he brought them on the moon known as Bota Magna. With the time they were in space, a great amount of help came from Toa Lewa, who was put back in his body and provided breathable air for all of the party save Miserix, whose species had evolved beyond need of it.

Bara Magna

Bara Magna is a desert planet that once was part of much larger planet called Spherus Magna. But it broke off and the other parts of the planet act as moons. The planet has other types of elemental regions but are very limited. The beings native there do not have elemental or mask powers and are organic with some mechanical implants.

Agori

Agori are the villagers of Bara Magna similar to Matoran. Known Agori include:

Glatorian

The 2009 storyline features beings called Glatorian in place of Toa. Glatorian are warriors that the Agori tribes hire, so that when a dispute arrives over territory or resources, war will not result. Instead, Glatorian would be sent to fight in the arena. The winning Glatorian's village would win the dispute. They were formerly soldiers in what is known as "The Core War" in the storyline, and are physically similar to Toa.

The Skrall

The Skrall are not technically the same species as most Glatorian, but they are one of the species allowed to serve as Glatorian. They are of the Rock tribe. No Glatorian has ever defeated a Skrall in the arena, and the Skrall are on the verge of conquering Bara Magna. They stronger, faster, and more agile than the Glatorian, but they are also so arrogant that they do not do as well against tricky opponents. They wield Saw Blade Shields, and Thornax launchers attached to Skrall Tribal Design Blades. Elite Skrall use Thorned Clubs and Thornax Launchers.

Bone Hunters

The Bone Hunters are a race of violent and destructive nomadic warriors. They are not Agori but have some relations with the Rock tribe. They ride on Rock Steeds native to Bara Magna. The only named Bone Hunter so far is Fero.

Controversy

Many of the earlier names given to BIONICLE characters came from Polynesian lore[57] and carry many of the same meanings as their Polynesian counterparts. The intention of the BIONICLE development team was only to adopt words that had appealed to them and not to cause any offence, as use of foreign words had become a common practice amongst companies worldwide (English, for example, has gained much popularity amongst Japanese companies[58]). The reaction from the Māori people, however, was that the use of their language by a Western company was an offense to their culture. A suit against the LEGO group was subsequently filed by a group of Māori activists, accusing them of "cultural and linguistic piracy".[59][60] BIONICLE characters created since then have mostly been given names that are not native to other real world cultures. One such exception is the character Umbra, whose name means "shadow" in Latin.[61]

See also

Sources

References

  1. ^ Matoran are described as being "granted special status" in the Shadowed One's entry in the Bionicle: Dark Hunters guidebook.
  2. ^ a b c d e f g h i j k l m n o p q r s Bionicle Encyclopedia, Scholastic, 2007
  3. ^ a b Bionicle: Mask of Light, LEGO/Miramax 2003
  4. ^ a b c d e f g h bioniclestory.com, Reign of Shadows, official web serial
  5. ^ a b bioniclestory.com, Gali Nuva's Blog, official web serial
  6. ^ Bionicle 2: Legends of Metru Nui, LEGO/Miramax 2004
  7. ^ Greg Farshtey, Bionicle Adventures #01: Mystery of Metru Nui
  8. ^ Reign of Shadows, Part 5, official web serial
  9. ^ bioniclestory.com, Reign of Shadows, Official web serial
  10. ^ Greg Farshtey, Bionicle Adventures #03: The Darkness Below
  11. ^ Bionicle: Dark Hunters, official Bionicle guide
  12. ^ a b bioniclestory.com, Destiny War, official web serial
  13. ^ a b bioniclestory.com, Dwellers in Darkness, official web serial
  14. ^ Greg Farshtey, Bionicle Legends #04: Legacy of Evil
  15. ^ a b Greg Farshtey, Bionicle Legends #05: Inferno
  16. ^ a b Greg Farshtey, Bionicle Legends #06: City of the Lost
  17. ^ a b Greg Farshtey, Bionicle Legends #08: Downfall
  18. ^ a b bioniclestory.com, Federation of Fear, official web serial
  19. ^ "Bionicle Encyclopedia". Scholastic. 2007. p. 123. ISBN 978-0-439-91640-0. 
  20. ^ a b Greg Farshtey, Bionicle Adventures #05: Voyage of Fear
  21. ^ a b Greg Farshtey, Bionicle Adventures #07: Web of the Visorak
  22. ^ Nuurakh image
  23. ^ Bordakh image
  24. ^ Vorzakh image
  25. ^ Zadakh image
  26. ^ Rorzakh image
  27. ^ Keerakh image
  28. ^ a b c Greg Farshtey, Bionicle Legends #11: The Final Battle
  29. ^ Tahnok image
  30. ^ Gahlok image
  31. ^ Lehvak image
  32. ^ Pahrak image
  33. ^ Nuhvok image
  34. ^ Kohrak image
  35. ^ Tahnok Va image
  36. ^ Gahlok Va image
  37. ^ Lehvak Va image
  38. ^ Pahrak Va image
  39. ^ Nuhvok Va image
  40. ^ Kohrak Va image
  41. ^ a b c C.A. Hapka, Bionicle Chronicles #03: Makuta's Revenge
  42. ^ Greg Farshtey, Prisoners of the Pit
  43. ^ Greg Farshstey, Bionicle Adventures #06: Maze of Shadows
  44. ^ "Bionicle Encyclopedia". Scholastic. 2007. pp. 55–56. ISBN 978-0-439-91640-0. 
  45. ^ Destiny War, Chapter 1, www.Bioniclestory.com
  46. ^ Bionicle Atlas, official Bionicle guidebook
  47. ^ "Bionicle Encyclopedia". Scholastic. 2007. p. 55. ISBN 978-0-439-91640-0. 
  48. ^ a b Reign of Shadows, Part 7, official web serial
  49. ^ a b bioniclestory.com, The Mutran Chronicles, official web serial
  50. ^ a b c d e f g h i j k l m n o p q r s t bionicle.com, Official character bios
  51. ^ a b Bionicle: The Legend Reborn, LEGO/Tinseltown Toons 2009
  52. ^ a b c bioniclestory.com, Riddle of the Great Beings, official web serial
  53. ^ Greg Farshtey, Raid on Vulcanus, "Character Guide" section
  54. ^ Greg Farshtey, Raid on Vulcanus, page 16: "...You know they kicked Malum out, right? He killed an opponent who had already surrendered."
  55. ^ Empire of the Skrall, Part 2, official web serial
  56. ^ Greg Farshtey, Bionicle:Raid on Vulcanus, page 2
  57. ^ "Bionicles: Lego's Integrated Approach to Creating a Toy Boom". ICv2. 2001-08-26. http://www.icv2.com/articles/news/659.html. Retrieved 2010-12-08. 
  58. ^ "Japan more accommodating to English speakers than to speakers of other languages". Wa-pedia. 2005-10-28. http://www.wa-pedia.com/language/english_friendly_japan.shtml. Retrieved 2010-12-08. 
  59. ^ "Lego game irks Maoris". BBC News. 2001-05-31. http://news.bbc.co.uk/2/hi/asia-pacific/1362435.stm. Retrieved 2010-05-08. 
  60. ^ "Peter Wood on Maori & LEGO on National Review Online". Nationalreview.com. 2001-11-21. http://www.nationalreview.com/comment/comment-wood112101.shtml. Retrieved 2010-12-08. 
  61. ^ "Official Greg Discussion - BZP Forums". Bzpower.com. http://www.bzpower.com/forum/index.php?showtopic=49257&st=6030. Retrieved 2010-12-08.