PvPGN running on Linux, Fedora Core 4 |
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Developer(s) | PvPGN Team |
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Stable release | 1.8.5 |
Preview release | 1.99.r577 |
Operating system | Cross-platform |
Type | Open Source Software |
License | GNU GPL |
Website | pvpgn.berlios.de |
PvPGN (Player vs Player Gaming Network) is a free and open source software project offering emulation of various gaming network servers. It is published under the GPL and based upon bnetd. PvPGN was a recommended project of the month in the August 2005 issue of Linux+ magazine.
It currently supports most features of all Battle.net clients (Diablo, Diablo II, Diablo II: Lord of Destruction, StarCraft, StarCraft: Brood War, Warcraft II: Battle.net Edition, Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne). It also offers basic support for Westwood Online clients (Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Command & Conquer: Yuri's Revenge). Westwood Online support is still very experimental.
A PvPGN Server can be used:
Contents |
The list of supported clients and their minimum version required is:
PvPGN is written in C, and it currently is a highly scalable, mature piece of software, with records broken of over 21,000 real-time connections on the Ender server.
Starting with PvPGN 1.99, PvPGN has been recoded in C++. This is an evolutionary not revolutionary process, thus the C code base is being converted to C++ one section at a time. This is not a fresh re-write. Also the new C++ branch is stored in an SVN repository as opposed to CVS.