Pirate Adventure | |
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Developer(s) | Adventure International |
Publisher(s) | Adventure International |
Designer(s) | Scott Adams |
Platform(s) | TRS-80, Vic 20, TI-99/4A, Apple II Plus, Commodore PET, ZX Spectrum, BBC Micro, Acorn Electron, Dragon 32/64 |
Release date(s) | 1978 |
Genre(s) | text adventure |
Media/distribution | Cartridge, floppy disc, cassette |
System requirements
3.5kb |
Pirate Adventure or Pirate Cove was a text-based adventure program written by Scott Adams.
Contents |
Published by Adventure International and the second game of the series, after Adventureland, this text-based adventure game was one of many adventure games created by Scott Adams.[1]
Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Climb Tree".
The player started the game in a flat, and progressed via a bit of magic to Pirates Island. Here, the player had to build a ship to reach Treasure Island and there find two pieces of treasure.
The magic phrase to reach the island in this game, 'Say Yoho', was the name of a long-running column in SoftSide magazine by Scott Adams.
The source code for this adventure was printed in the December 1980 edition of Byte Magazine. This enabled other adventure writers to discover how the engine worked and to create their own adventures using this or a similar design.
Pirate Adventure was reviewed in issue #42 of The Dragon magazine. The reviewer, Mark Herro, commented on the difficulty of the game: "Supposedly one of the “easier” programs of the series, I’m embarrassed to say that I have yet to find a treasure in Pirate Adventure... This Program has been sending me in circles for weeks."[1]