PhyreEngine

PhyreEngine Game Engine
Developer(s) Sony Computer Entertainment Research & Development
Stable release 3.00 / March 2011
Type Middleware
Website research.scee.net

PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (PC, PSP, PS Vita and PS3) game engine from Sony Computer Entertainment. By 2011 PhyreEngine had been adopted by dozens of game studios "to power almost fifty"[1] games for the PlayStationStore or on Blu-ray Discs.[2]

PhyreEngine is distributed as an installable package that includes both full source code and PC Windows tools, provided under its own flexible use license that allows any PS3 game developer, publisher or Tools & Middleware company to create software based partly or fully on PhyreEngine on any platform.

The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.

PhyreEngine supports OpenGL and Direct3D,[3] in addition to the low level PS3 LibGCM library.[4] It also provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.

History

PhyreEngine was launched during GDC 2008[3] with new features (including Deferred rendering) being showcased during GDC 2009.[5]

Version 2.40, released in March 2009, included a new “foliage rendering” system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.[6]

A PSP version of the engine was announced by Sony at GDC 2010.[6]

Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine. Combined with a more accessible API and far more game-oriented functionality including support for entities, scripting, and integrated physics and navigation components, PhyreEngine 3.0 empowers developers to produce high quality titles with less time and lower costs.[7] In addition, version 3.0 of the PhyreEngine adds support for the PlayStation Vita.[1]

PhyreEngine was a finalist in the European Develop Industry Excellence Awards in 2008[8] (in the "Technical Innovation" category) and 2009[9] (in the "Game Engine" category).

Partial List of Games that use PhyreEngine

Game Developer Studio Title Release Date
Alvion Malicious October 27, 2010 (Japan)
Big Ant Studios Rugby League Live August 27, 2010 (New Zealand)
September 2, 2010 (Australia) / November 5, 2010 (Europe)
Big Ant Studios AFL Live April 21, 2011 (Australia)
Biodroid Replika[10] under development (Portugal)
Boolat Games Topatoi July 2, 2009 (Europe)
October 15, 2009 (North America)
Capybara Games Critter Crunch[11][12] October 8, 2009 (North America)
November 19, 2009 (Europe)
Codemasters Colin McRae: Dirt September 11, 2007 (North America)
September 14, 2007 (Europe)
Codemasters Race Driver: Grid May 30, 2008 (Europe)
June 3, 2008 (North America)
Compile Heart, Idea Factory, Gust Corporation,
Nippon Ichi Software, Sega
Hyperdimension Neptunia July 29, 2010 (Japan)
February 15, 2011 (North America) / March 4, 2011 (Europe)
Doublesix Games Burn Zombie Burn! March 26, 2009 (North America, Europe)
FluffyLogic Savage Moon December 24, 2008 (Europe)
January 29, 2009 (North America)
From Software Dark Souls[13] September 22, 2011 (Japan)
Game Republic Catan December 18, 2008 (Japan)
May 12, 2010 (Europe) / June 15, 2010 (North America)
Gust Corporation Atelier Rorona: Alchemist of Arland[14] June 25, 2009 (Japan)
September 28, 2010 (North America) / October 22, 2010 (Europe)
Gust Corporation Ar tonelico Qoga: Knell of Ar Ciel[14] January 28, 2010 (Japan)
March 15, 2011 (North America)
Gust Corporation Atelier Totori: Alchemist of Arland 2[14] June 24, 2010 (Japan)
Gust Corporation Atelier Meruru: The Alchemist of Arland 3[14] June, 2011 (Japan)
HandCircus Okabu Summer, 2011
Irem PachiPara DL Hyper Sea Story In Karibu July 2, 2008 (Japan)
Irem Zettai Zetsumei Toshi 4: Summer Memories February 24, 2011 (Japan)
Nippon Ichi Software, Idea Factory Trinity Universe October 1, 2009 (Japan)
June 25, 2010 (Europe) / June 29, 2010 (North America)
Nippon Ichi Software Last Rebellion January 28, 2010 (Japan)
February 23, 2010 (North America) / March 26, 2010 (Europe)
Nippon Ichi Software Disgaea 4 February 24, 2011 (Japan)
September 6, 2011 (North America)
Sony Computer Entertainment Gravity Daze Japan, 2011
Seed Studios Under Siege[14] June 2, 2011 (Europe and North America) / August 23, 2011 (Asia)
Sidhe Interactive GripShift January 4, 2007 (North America)
March 23, 2007 (Europe)
Sidhe Interactive Shatter[15][16] July 23, 2009
thatgamecompany flOw February 22, 2007 (North America)
March 23, 2007 (Europe) / May 11, 2007 (Japan)
thatgamecompany[4] Flower February 12, 2009
thatgamecompany Journey Spring 2012
VectorCell Amy Fall 2011

References

  1. ^ a b "Sony Computer Entertainment Announces release of PhyreEngine 3.0". SCEE. March 6, 2011. http://research.scee.net/files/press/2011-03-PhyreEngine.pdf. Retrieved 2011-03-06. 
  2. ^ "SCEI March 2009 (GDC) PhyreEngine Press Release". SCEE. Mar 24, 2009. http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4762&NewsAreaID=2. Retrieved 2009-03-24. 
  3. ^ a b "GDC08: PhyreEngine, Sony's new (free!) cross-platform engine". ps3fanboy. Feb 21, 2008. http://www.ps3fanboy.com/2008/02/21/gdc08-phyreengine-sonys-new-free-cross-platform-engine/. Retrieved 2008-02-21. 
  4. ^ a b "Questions about the Phyre Engine". thatgamecompany.com. Mar 27, 2009. http://thatgamecompany.com/forum/viewtopic.php?t=906&sid=4142757dbc0d4565dd58575a40697651. Retrieved 2009-08-08. 
  5. ^ "GDC09: PhyreEngine game template demo showing post processing techniques". gametrailers.com. Mar 26, 2009. http://www.gametrailers.com/player/47234.html. Retrieved 2009-03-26. 
  6. ^ a b "Sony Computer Entertainment Announces PhyreEngine for PSP". SCEE. March 6, 2011. http://research.scee.net/files/press/2010-03-PhyreEngine-PSP.pdf. Retrieved 2011-03-06. 
  7. ^ "SONY COMPUTER ENTERTAINMENT ANNOUNCES RELEASE of PHYREENGINE 3.0". SCEI. Mar 03, 2011. http://www.develop-online.net/press-releases/69428/PhyreEngine-30. Retrieved 2011-03-03. 
  8. ^ "Develop Awards finalistsrevealed". MCV. July 7, 2009. http://www.mcvuk.com/news/30782/Develop-Awards-finalists-revealed. Retrieved 2009-07-07. 
  9. ^ "Rockstar leads Develop Awards nominations". MCV. July 7, 2009. http://www.mcvuk.com/news/34624/Rockstar-and-Media-Molecule-lead-Develop-Awards-nominations. Retrieved 2009-07-07. 
  10. ^ "Replika's Web Site Contains PhyreEngine Logo". http://biodroid-productions.com/vault/index.html. http://www.replikagame.com/vault/. Retrieved 2011-10-19. 
  11. ^ "PSN: Interview: Capybara Games On Crunching Critters". gamerbytes.com. May 21, 2009. http://www.gamerbytes.com/2009/05/interview_capybara_games_crunc.php. Retrieved 2009-04-21. 
  12. ^ "Joystiq: ICritter Crunch dev praises Sony's support of indie games". joystiq.com. November 26, 2009. http://www.joystiq.com/2009/11/20/critter-crunch-dev-praises-sonys-support-of-indie-games/. Retrieved 2009-11-26. 
  13. ^ "Face-Off: Dark Souls". Digital Foundry. October 5 2011. http://www.eurogamer.net/articles/digitalfoundry-dark-souls-face-off. Retrieved 9 October 2011. 
  14. ^ a b c d e "Develop Magazine (Online Edition)". Intentmedia. August 9, 2009. http://www.develop-online.net/digital-edition/download/61. Retrieved 2009-08-09. 
  15. ^ "Develop Magazine (Online Edition)". Intentmedia. July 13, 2009. http://www.develop-online.net/digital-edition. Retrieved 2009-07-13. 
  16. ^ "Shatter developer talks up benefits of PhyreEngine". Joystiq. July 23, 2009. http://playstation.joystiq.com/2009/07/22/shatter-developer-talks-up-benefits-of-phyreengine/. Retrieved 2009-07-23.