Photometric stereo is a technique in computer vision for estimating the surface normals of objects by observing that object under different lighting conditions.
The technique was originally introduced by Woodham in 1980.[1] The special case where the data is a single image is known as shape from shading, and was analyzed by B. K. P. Horn in 1989.[2]
Under Woodham's original assumptions — Lambertian reflectance, known point-like distant light sources, and uniform albedo — the problem can be solved by inverting the linear equation , where is a (known) vector of observed intensities, is the (unknown) surface normal, and is a (known) matrix of normalized light directions.
Photometric stereo has since been generalized to many other situations, including non-uniform albedo, extended light sources, and non-Lambertian surface finishes.[3] Current research aims to make the method work in the presence of projected shadows, highlights, and non-uniform lighting.