Developer | RemObjects Software |
---|---|
Stable release | 5.0.31 (November 25, 2011 | )
Influenced by | Object Pascal, C# |
Platform | Common Language Infrastructure, Java |
License | Commercial |
Website | www.remobjects.com/oxygene |
Oxygene (formerly known as Chrome) is a programming language developed by RemObjects Software for Microsoft's Common Language Infrastructure and the Java Platform. Oxygene is Object Pascal-based, but also has influences from C#, Eiffel, Java, F# and other languages.
Compared to the now deprecated Delphi.NET, Oxygene does not emphasize total backward compatibility, but is designed to be a "reinvention" of the language, be a good citizen on the managed development platforms, and leverage all the features and technologies provided by the .NET and Java runtimes.
Oxygene offers full integration into Visual Studio 2010 and 11 as a commercial product, and a a freely available command line compiler.
Starting 2008, RemObjects Software has licensed its compiler and IDE technology to Embarcadero to be used in their Embarcadero Prism product.[1]. Starting in the Fall of 2011, Oxygene is available in two separate editions, with the second edition adding support for the Java and Android runtimes.
The Oxygene language has its origins in Object Pascal in general and Delphi in particular, but was designed to reflect the guidelines of .NET programming and to create fully CLR-compliant assemblies. Therefore, some minor language features known from Object Pascal / Delphi have been dropped or revised, while a slew of new and more modern features, such as Generics or Sequences and Queries have been added to the language.
Oxygene is an object-oriented language, which means it uses classes, which can hold data and execute code, to design programs. Classes are "prototypes" for objects, like the idea of an apple is the prototype for the apple you can actually buy in the shop. You know that an apple has a color, and you know that it can be peeled: those are the data and executable "code" for the apple class.
Oxygene provides language-level support for some of features of parallel programming. The goal is to use all cores or processors of a computer to improve performance. To reach this goal, tasks have to be distributed among several threads. The .NET framework's ThreadPool
class offered a way to efficiently work with several threads. The Task Parallel Library (TPL) was introduced in .NET 4.0 to provide more features for parallel programming.
Operators can be overloaded in Oxygene using the class operator
syntax:
class operator implicit(i : Integer) : MyClass;
Note, that for operator overloading each operator has a name, that has to be used in the operator overloading syntax, because for example "+" would not be a valid method name in Oxygene[2].
Oxygene does not use "Units" like Delphi does, but uses .NET-namespaces to organize and group types. A namespace can span multiple files (and assemblies), but one file can only contain types of one namespace. This namespace is defined at the very top of the file:
namespace ConsoleApplication1;
Oxygene files are separated into an interface and an implementation section, which is the structure known from Delphi. The interface section follows the declaration of the namespace. It contains the uses
-clause, which in Oxygene imports types from other namespaces:
uses System.Linq;
Imported namespaces have to be in the project itself or in referenced assemblies. Unlike in C#, in Oxygene you cannot define alias names for namespaces, only for single type names (see below).
Following the uses
-clause a file contains type declarations, like they are known from Delphi:
interface type ConsoleApp = class public class method Main; end;
As in C#, the Main-method is the entry point for every program. It can have a parameter args : Array of String
for passing command line arguments to the program.
More types can be declared without repeating the type
-keyword.
The implementation of the declared methods is places in the implementation section:
implementation class method ConsoleApp.Main; begin // add your own code here Console.WriteLine('Hello World.'); end; end.
Files are always ended with end.
As a .NET language, Oxygene uses the .NET type system: There are value types (like structs) and reference types (like arrays or classes).
Although it does not introduce own "pre-defined" types, Oxygene offers more "pascalish" generic names for some of them[3], so that for example the System.Int32
can be used as Integer
and Boolean
(System.Boolean
), Char
(System.Char
), Real
(System.Double
) join the family of pascal-typenames, too. The struct character of these types, which is part of .NET, is fully preserved.
As in all .NET languages types in Oxygene have a visibility. In Oxygene the default visibility is assembly
, which is equivalent to the internal
visibility in C#. The other possible type visibility is public
.
type MyClass = public class end;
The visibility can be set for every type you define (classes, interfaces, records, ...).
You can define an alias name for types, which can be used locally or in other Oxygene-assemblies, too.
type IntList = public List<Integer>; //visible in other Oxygene-assemblies SecretEnumerable = IEnumerable<String>; //not visible in other assemblies
Public type aliases won't be visible for other languages.
Records are what .NET-structs are called in Oxygene. They are declared just like classes, but with the record
keyword:
type MyRecord = record method Foo; end;
As they're just .NET-structs, records can have fields, methods and properties, but do not have inheritance and cannot implement interfaces.
Interfaces are very important concept in the .NET world, the framework itself makes heavy use of them. Interfaces are the specification of a small set of methods, properties and events a class has to implement when implementing the interface. For example contains the interface IEnumerable<T>
specifies the GetEnumerator
method which is used to iterate over sequences.
Interfaces are declared just like classes:
type MyInterface = public interface method MakeItSo : IEnumerable; property Bar : String read write; end;
Please notice, that for properties the getter and setter are not explicitly specified.
Delegates define signatures for methods, so that these methods can be passed in parameters (e.g. callbacks) or stored in variables, etc. They're the type-safe NET-equivalent to function pointers. They're also used in events. When assigning a method to a delegate, one has to use the @
operator, so the compiler knows, that one doesn't want to call the method but just assign it.
Oxygene can create anonymous delegates, so for example you can pass methods to the Invoke
method of a control without declaring the delegate:
method MainForm.MainForm_Load(sender: System.Object; e: System.EventArgs); begin Invoke(@DoSomething); end;
An anonymous delegate with the signature of the method DoSomething
will be created by the compiler.
Oxygene supports polymorphic delegates, which means, that delegates which have parameters of descending types are assignment compatible. Assume two classes MyClass
and MyClassEx = class(MyClass)
, then in the following code BlubbEx
is assignment compatible to Blubb
.
type delegate Blubb(sender : Object; m : MyClass); delegate BlubbEx(sender : Object; mx : MyClassEx);
Fields can be used to delegate the implementation of an interface, if the type they're of implements this interface:
Implementor = public class(IMyInterface) // ... implement interface ... end; MyClass = public class(IMyInterface) fSomeImplementor : Implementor; public implements IMyInterface; //takes care of implementing the interface end;
In this example the compiler will create public methods and properties in MyClass
, which call the methods / properties of fSomeImplementor
, to implement the members of IMyInterface. This can be used to provide mixin-like functionality[4].
Anonymous methods are implemented inside other methods. They are not accessible outside of the method unless stored inside a delegate field. Anonymous methods can use the local variables of the method they're implemented in and the fields of the class they belong to.
Anonymous methods are especially useful when working with code that is supposed to be executed in a GUI thread, which is done in .NET by passing a method do the Invoke
method (Control.Invoke
in WinForms, Dispatcher.Invoke
in WPF):
method Window1.PredictNearFuture; //declared as async in the interface begin // ... Calculate result here, store in variable "theFuture" Dispatcher.Invoke(DispatcherPriority.ApplicationIdle, method; begin theFutureTextBox.Text := theFuture; end); end;
Anonymous methods can have parameters, too:
method Window1.PredictNearFuture; //declared as async in the interface begin // ... Calculate result here, store in variable "theFuture" Dispatcher.Invoke(DispatcherPriority.ApplicationIdle, method(aFuture : String); begin theFutureTextBox.Text := aFuture ; end, theFuture); end;
Both source codes use anonymous delegates.
Property notification is used mainly for data binding, when the GUI has to know when the value of a property changes. The .NET framework provides the interfaces INotifyPropertyChanged
and INotifyPropertyChanging
(in .NET 3.5) for this purpose. These interfaces define events which have to be fired when a property is changed / was changed.
Oxygene provides the notify
modifier, which can be used on properties. If this modifier is used, the compiler will add the interfaces to the class, implement them and create code to raise the events when the property changes / was changed.
property Foo : String read fFoo write SetFoo; notify; property Bar : String; notify 'Blubb'; //will notify that property "Blubb" was changed instead of "Bar"
As you can see, the modifier can be used on properties which have a setter method. The code to raise the events will then be added to this method during compile time.
namespace HelloWorld; interface type HelloClass = class public class method Main; end; implementation class method HelloClass.Main; begin System.Console.WriteLine('Hello World!'); end; end.
namespace GenericContainer; interface type TestApp = class public class method Main; end; Person = class public property FirstName: String; property LastName: String; end; implementation uses System.Collections.Generic; class method TestApp.Main; begin var myList := new List<Person>; //type inference myList.Add(new Person(FirstName := 'John', LastName := 'Doe')); myList.Add(new Person(FirstName := 'Jane', LastName := 'Doe')); myList.Add(new Person(FirstName := 'James', LastName := 'Doe')); Console.WriteLine(myList[1].FirstName); //No casting needed Console.ReadLine; end; end.
namespace GenericMethodTest; interface type GenericMethodTest = static class public class method Main; private class method Swap<T>(var left, right : T); class method DoSwap<T>(left, right : T); end; implementation class method GenericMethodTest.DoSwap<T>(left, right : T); begin var a := left; var b := right; Console.WriteLine('Type: {0}', typeof(T)); Console.WriteLine('-> a = {0}, b = {1}', a , b); Swap<T>(var a, var b); Console.WriteLine('-> a = {0}, b = {1}', a , b); end; class method GenericMethodTest.Main; begin var a := 23;// type inference var b := 15; DoSwap<Integer>(a, b); // no downcasting to Object in this method. var aa := 'abc';// type inference var bb := 'def'; DoSwap<String>(aa, bb); // no downcasting to Object in this method. DoSwap(1.1, 1.2); // type inference for generic parameters Console.ReadLine(); end; class method GenericMethodTest.Swap<T>(var left, right : T); begin var temp := left; left:= right; right := temp; end; end.
Program Output:
Type: System.Int32 -> a = 23, b = 15 -> a = 15, b = 23 Type: System.String -> a = abc, b = def -> a = def, b = abc Type: System.Double -> a = 1,1, b = 1,2 -> a = 1,2, b = 1,1
Some people would like to port their Win32 Delphi code to Prism as is. This is not possible because while Prism looks like Delphi there are enough changes to make it incompatible for a simple recompile. So while the name makes you think it is just another version of Delphi that is not completely true.[5]
On top of the language differences the Visual Component Library framework is not available in Delphi Prism.[6] This makes porting even more difficult because classic Delphi code relies heavily on the VCL.
|
|
|
|