OTOY

OTOY
Manufacturer OTOY
Retail availability 8 January 2009

OTOY is a cloud gaming solution,[1] based on the concept of cloud computing. It is developed by the American company OTOY. The technology was officially announced on June 16, 2009, and it is still under development. OTOY's concept is similar to OnLive and Gaikai.

Development of the OTOY service began in 2006[2] (other sources state 2003-2004[3]). It was officially introduced on June 16, 2008.[2] The number of OTOY company employees was only seven.[3]

Contents

Reception

In 2008 UberGizmo.com published an article entitled "OTOY Server: Side 3D Rendering is Taking the Wrong Path" with a criticism of this technology. The most important technical disadvantage, according to UberGizmo, is the quality of internet connections. For every online application the time of response (feedback) is crucial, but OTOY cannot influence it.[4] Nolan Bushnell, the founder of Atari, Inc., stated that nowadays game developers experience an intense pressure from publishers, because the costs of game development are constantly rising. If OTOY will gain a success, said Bushnell, it could greatly simplify the entire publishing process and reduce its cost.[3] In September 2009, OTOY was tested by John Stokes, an Ars Technica journalist. He played Crysis, Bioshock, Grand Theft Auto 4, and World of Warcraft on the iPhone, and reported that high video compression made the text almost impossible to read.[5] Adam Elijah Anderson is skeptical about the ability of OTOY to deliver a rendered video to the client via browser. Frisby expressed his disbelief in the actual efficiency of such technology.[6]

See also

References

External links