Nox | |
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Developer(s) | Westwood Studios |
Publisher(s) | Electronic Arts |
Designer(s) | John Hight Michael S. Booth |
Version | 1.2b |
Platform(s) | Microsoft Windows |
Release date(s) | January 31, 2000 |
Genre(s) | Action role-playing game |
Mode(s) | Single-player, Multiplayer |
Rating(s) | ESRB: T (Teen) ELSPA: 15+ |
Media/distribution | 2x CD-ROM |
Nox is an action role-playing game developed by Westwood Studios and published by Electronic Arts in 2000 for Microsoft Windows. It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of Necromancers to return home. Depending on the player's choice of character class at the beginning of the game (warrior, conjurer, or wizard), the game follows three largely different linear storylines, each leading to its unique ending. In the multiplayer, players can compete against each other in various game modes such as deathmatch and capture the flag, or cooperate against computer-controlled monsters in the "Quest" mode introduced with the latest patch. The game was generally well-received by the critics and media.
Contents |
The player controls Jack from isometric perspective with the mouse and a number of pre-defined hotkeys. The single-player campaign consists of multiple locations which Jack must explore, killing enemies and monsters and assisting his allies. Most of the game time is spent in dungeons and wilderness where Jack gathers experience points (the highest possible level in the game is 10) and collects items such as weapons, armor and spells, which can be equipped, learned, or sold to traders found on several locations throughout the game. The story is told through dialogue with non-player characters, cut scenes using the game engine, and a few pre-rendered full motion videos.
Depending on the character class the player selects at the beginning of the game, the style of gameplay varies greatly. The warrior characters are able to equip nearly all armour and mêlée weapons available in the game but cannot use bows, staves, or magical spells. They do have five spell-like special abilities but instead of using up magic points like the other classes' spells, they recharge over time. The conjurer class specializes in conjuration of various monsters found throughout the game, healing himself and his allies, and the use of bows and crossbows. They have a smaller array of spells than wizards but can summon monsters they've learned about from items called "Beast Scrolls". Alternatively, they can tame wild animals and monsters into following and fighting for them. The wizard characters are very limited in equippable weapons and armor and have very few hit points but can learn the largest array of magical spells. These are not only useful for killing enemies but also for teleportation, invisibility, and limited healing of themselves and their allies.
Weapons in the game come in different varieties and are mostly only equippable by certain classes: most melee weapons and a few ranged weapons can be used only by warriors; bows and crossbows, by conjurers; and many magical staves, by wizards. Some weapons have enchantments on them that add magical bonus to the physical damage they deal to enemies. Armor can also have enchantments on it, protecting the wearer from certain types of harm (fire, poison, etc.). With very few exceptions, both weapons and armor wear down when used, so the player must either have them repaired by NPC traders or replace them with new items. At several points of the single-player campaign, non-player characters temporarily follow Jack, either to assist him or to be led to safety by him. These NPCs can be neither controlled by the player nor equipped with better items.
The multiplayer game types are similar to those found in online first-person shooters: deathmatch (further subdivided into "free for all", team, and clan modes), capture the flag, "Flagball" (similar to Bombing Run in Unreal Tournament), "King of the Realm", and "Elimination" (deathmatch with limited respawns). Patch 1.2 introduced a cooperative multiplayer mode named "Quest", wherein a player team must navigate through 20 locations, killing monsters and looting items. Originally, Westwood ran an online ladder ranking system of Nox multiplayer matches but it has since been closed down.
The back-story of Nox is explained through location loading screens. Some decades before Jack's arrival to the Land of Nox (the eponymous fictional setting of the game), a group of Necromancers attempted to seize control over the world but was stopped by the legendary hero Jandor wielding an artifact weapon named "the Staff of Oblivion". Following the Necromancers' defeat, Jandor trapped their souls within the magical Orb, which the Arch-Wizard Horvath then transported to another dimension later revealed to be modern Earth. Jandor then disassembled the Staff and gave each piece to one of the three powerful factions in the game: the Fire Knights of the fortress Dün Mir (the Halberd of Horrendous), the wizards of Castle Galava (the Heart of Nox), and the conjurers' Temple of Ix (the Weirdling Beast). After this, he assumed the nickname "Airship Captain", under which he plays mentor role to the player throughout the game. One of his last deeds as Jandor was saving of a female infant he found in the Necromancers' lair: unsure what to do with a possible Necromancer offspring, he left the girl in the care of an Ogre village.
The game opens with a pre-rendered video of Hecubah, the Necromancer girl, who has rediscovered her roots and proclaimed herself the Queen of Necromancers, summoning the Orb back from Earth to greatly increase her power. However, her magic also transports the current owner of the artifact, Jack (who believes it to be a fireplace mantel decoration), to the Land of Nox. Jack lands on Jandor's airship and at this point, the storylines branch, depending on the player's selection of character class. The warriors start the game near the subterranean fortress of Dün Mir; conjurers, near the Village of Ix; and wizards, near the Castle Galava. Upon completing one of the storylines, the Airship Captain's voice during the rolling credits prompts the player to complete the game using another class.
Upon reaching Dün Mir, the warrior characters must go through the Gauntlet, a labyrinth full of monsters, to prove their skills to the Warlord Horrendous and gain the rank of a "Fire Knight". Horrendous then sends the player to the Village of Ix to help the conjurers get rid of urchins harassing the settlement. On the way back, Jack runs into some undead and to investigate them, the Airship Captain transports him to the Field of Valor, the battlefield-turned-graveyard of the Necromancer war. In the crypts beneath the Field, the player first encounters Hecubah and has to fight one of her Necromancer henchmen and many undead. Jack exits the crypts to find the nearby city of Brin devastated by an Ogre invasion and is entrusted with rescuing a group of women taken to the Ogre village of Grok Torr. Soon, Jandor arrives and tells Jack to reassemble the Staff of Oblivion and defeat Hecubah with it. The first part to retrieve is the Halberd of Horrendous so Jack returns to Dün Mir, now besieged by undead, and witnesses Hecubah killing the Warlord. He is able to retrieve the Halberd and travels to Castle Galava to collect the second part of the Staff, the Heart of Nox, guarded by hostile wizards. The third part is the Weirdling, a living creature kept in the Temple of Ix and guarded by powerful monsters. The final part is the Orb so Jack has to find his way to the Necromancers' Land of the Dead through Dismal Swamp and upon reassembling the Staff, he follows Hecubah to the Underworld and defeats her in the final climatic fight. After her death, Jack is immediately transferred back to Earth through a magic portal.
The conjurers start the game in the vicinity of the Village of Ix. Jack's first tasks are to locate his future mentor Aldwyn and to clear out the same urchin lair as in the warrior's storyline. The third task is to rescue the Mana Mine workers near Ix who were befallen by monsters and scattered. Suspecting Hecubah behind the Mana Mine incident, the Airship Captain sends Jack to the Field of Valor. This part of the game is identical to the warrior's route, except that the conjurer must retrieve the Arch-Wizard Horvath's Amulet of Teleportation from Grok Torr instead of rescuing Brin women. Upon retrieving the Halberd of late Horrendous, Jack travels to Galava to find it overrun by the Ogres. Unlike the warrior, the conjurer is assisted by the wizards and Horvath sacrifices himself to let Jack escape Hecubah. Retrieving the Weirdling and the rest of the game is identical to the warrior's storyline but the finale is different: using his abilities to possess Hecubah's Ogre bodyguards, Jack entraps her soul within the Orb and the ending video sees Jandor pondering how to transport him back home.
The wizard's route begins near the Castle Galava and the player is tutored by Arch-Wizard Horvath. The first task is to locate Horvath's missing apprentice whose death prompts the Arch-Wizard to replace him with Jack. Now a wizard apprentice, the protagonist performs multiple duties around Galava, one of which sees him fighting a Necromancer. Like in the other two storylines, the Airship Captain transports Jack to the Field of Valor after this and the plot remains the same except that Horvath himself must be rescued from the Ogre village. Unlike the warrior and the conjurer, however, the wizard has to take the Halberd from Horrendous by killing him. Jack returns to Castle Galava where Horvath hands him the Heart of Nox before being killed by Hecubah while Jack is teleported by her to the Underworld. After escaping it, Jack retrieves the Wierdling and travels to the Land of the Dead like in the other routes. However, the wizard characters receive a twist ending wherein upon being defeated, Hecubah turns into an apparently innocent and amnesiac version of herself. Jack's final words in the game suggest that he stays in the Land of Nox with the reborn Hecubah.
Based on 33 reviews, Game Rankings gave Nox an average score of 81 out of 100.[3]
Shortly after the 1.2 patch release, Westwood Studios (which is a subset of EA) lost full rights of Nox to EA, which then took over "development". EA chose to no longer support Nox, and the official Westwood servers for Clan, Ladder and Standard multiplayer were closed, as well as the online ladder ranking system.