Netrunner

Netrunner
Designer(s) Richard Garfield
Publisher(s) Wizards of the Coast
Players 2 to 6
Age range 9+
Setup time < 3 minutes
Playing time ~ 45 minutes
Random chance Some
Skill(s) required Card playing
Arithmetic

Netrunner is a collectible card game designed by Richard Garfield, the creator of Magic: The Gathering. It was published by Wizards of the Coast and introduced in 1996. The game is based heavily on the Cyberpunk 2020 role-playing game published by R. Talsorian Games, but also draws additional flavor from the broader cyberpunk genre. Netrunner was lauded by critics, such as InQuest magazine, for its balanced game play and impressive artwork. In 1999 Pyramid magazine named Netrunner as one of The Millennium's Most Underrated Games. According to editor Scott Haring, "among the connoisseurs of the card game design art, Netrunner is considered to be one of the best-designed games ever."[1]

Contents

Gameplay

Netrunner depicts cyberspace combat between a global mega-corporation (the Corp) and a hacker (the Runner). The Corp's goal is to complete their secret agendas before the Runner can hack in and spoil their secret plans for world domination. It isn't easy, though, as the Corp has strong defensive data forts protected by malevolent computer programs known as ICE (short for Intrusion Countermeasures Electronics). The Runner must use special programs of their own (called Icebreakers) to break through and steal the hidden plans - to keep the Corp from taking over completely. All this is paid for in the game by a system of resources called bits (representing currency), which are earned and spent during the course of play.

An interesting feature of Netrunner is that each side has different abilities and uses completely different cards distinguished by alternate card backs. This contrasts with most other CCG's, which usually depict a "battle between peers" where each opponent draws upon the same card pool. While a player does not have to play both sides except in tournament play, it is commonly held that a firm understanding of both leads to better overall player ability.

Expansion sets

Webrunner

Netrunner launched with a proto-alternate reality game called Webrunner: The Hidden Agenda, which cast players as hackers against the evil Futukora corporation. Players broke through seven puzzle-themed "gates" to get the secret data ("agenda"). The popular game was the first online game tied in to a product release, making the front page of the New York Times technology section.

A sequel, Webrunner II: The Forbidden Code, followed on release of the Proteus expansion. In this, players were cast as security chiefs beset by hackers.

Online gameplay

NetRunner was playable online through CCG Workshop in the past, but it was shut down by Wizards of the Coast. It is now possible to play NetRunner online using Magic Workstation on Runners' Net, a site which also holds IRC chats and forums to discuss the game. Players may also use other CCG engines such as LackeyCCG or Gccg, which allows players to build and share plugins for different card games and play the games online.

Product ownership

Zvi Mowshowitz, a well-known Magic: The Gathering Pro Tour player, attempted to purchase the license for Netrunner from Wizards of the Coast after the company stopped producing the game. Negotiations, however, fell apart without any revival of the game or transfer of ownership.

References

External links