Type | Private |
---|---|
Industry | In-game advertising/Digital distribution |
Founded | 2002, Mountain View, CA |
Headquarters | Mountain View, CA |
Key people | Dan Servos, CEO Todd Kenck, CFO Andrew Radin, CTO Nolan Bushnell, Chairman of the Board Steven Woods, Co-founder, Member of the Board Michael Babiak, Co-founder, Sr. VP Advertising Sam Guyton, Director Publisher Relations |
Products | Insertion of television-quality video commercials into casual games |
Revenue | unknown |
Employees | unknown |
Website | www.neoedge.com |
NeoEdge Networks is a Silicon Valley based technology and in-game advertising company that enables casual game publishers and developers to deliver television-like commercials within their products - frequently in the context of free-to-consumer casual game play. NeoEdge currently powers advertising for a variety of game publishers including Yahoo.[1][2] NeoEdge has provided services to game publishers in other areas - it pioneered both peer-to-peer game distribution (to reduce costs of distributing games) and in-game advertising (to help increase consumer game play and monetization).
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NeoEdge is focused on providing an advertising and consumer experience inside online casual games. The company has helped revolutionize the casual game industry by providing a platform for game developers, publishers and portal partners to derive long-term revenue.[3] The online video advertising platform provides advertisers a medium that reaches a key demographic (adults over 18 years of age) with television-like commercials in an engaged environment that casual gamers have accepted in exchange for free game play.[4]
NeoEdge was originally founded in 2002 by Steven Woods, Jeromy Carriere, Kelly Slough, Dave Simons, and Michael Babiak, former Netscape and America Online entrepreneurs, under the corporate name "Kinitos". While at Quack.com the founders created the first consumer-based Voice Portal, acquired by America Online in 2000.[5] In 2007, Atari co-founder Nolan Bushnell, a noted game visionary, joined the NeoEdge board as Chairman.[6][7]
Under the Kinitos brand, the company was a key Microsoft partner in their Smart Client efforts. Smart Clients were a Microsoft initiative to help companies deliver a new class of Web 2.0 Internet services. These services were intended to help companies deliver consumer services that transcended traditional browsers - helping to provide downloadable application-style capabilities to consumer and enterprise companies without the past problems associated with installed applications.[8] Downloadable games with embedded web services are one class of such solutions, the MostFun.com Game Player, owned by NeoEdge, is one example of such an application - others include all manner of browser extensions and plugins, or downloadable web services applications like instant messaging, Google Earth, Bittorrent, iTunes, and many others.
In 2005, Kinitos reorganized to focus specifically on supporting game developers and distributors to deliver ad-enabled game play to consumers as an alternative to traditional "try and buy" models.[9] NeoEdge became a leader in changing the current business model of the casual game industry. According to the Casual Game Association, 200 Million people worldwide play casual games every month.[10] The industry struggled as a “hits” based business with a “Try and Buy” business model made long-term revenue generation difficult.
NeoEdge offers consumer-facing portals a menu of services including advertising-enabled games, detailed back-end metrics, the ability to ad-enable games under license, advertising sales, and games in the 700+ NeoEdge game catalog.
NeoARM
NeoEdge provides game publishers with integration of video advertising into their games, both in an online and downloadable environment.
NeoAds
As an open ad network, NeoAds provides digital rights management in an effort to reassure publishers. At the same time, it deals in advertising rights management, creating advertising inventory, and distributing revenue to partners based on clicks and impressions via ads embedded in a game’s pre-roll and interstitial.
NeoConversation
NeoEdge uses casual game play to interact with consumers about a range of topics from advertising messages, ad creative, brand uplift, brand awareness studies and current event opinions.
NeoMom
In December 2008, NeoEdge announced NeoMom, a research tool designed to continuously measure the preferences of women between 25 and 54 years of age. NeoMom leverages the relationship between NeoEdge and its casual gaming community to develop an ongoing database of consumer habits and purchase decision making. Players will be surveyed with quick polls and “poll of the week” type of questions, which can appear in any slot during the game experience (pre-, mid-, and post-roll) depending on the type of question and currently running video ads. NeoEdge has announced to share its data with current and potential new advertisers to help make better informed decisions and to optimize their online campaigns.[11][12][13]
NeoEdge is funded by Toronto-based Jefferson Partners[1] and Boston-based VIMAC Ventures LLC[2].
NeoEdge has won a variety of awards. The two most significant awards were awarded in 2009. In January, NeoEdge was selected to the 2009 OnMedia 100 List. NeoEdge also co-won the category of "Digital Publishers". The OnMedia 100 Award is given based on factors such as growth and market opportunities, innovation potential, and customer satisfaction. It is generally given to privately-owned emerging technology companies. Winners were selected based on nominations by journalists and industry insiders as well as investors and bankers.[14]
In May 2009, NeoEdge was selected as a winner of the Red Herring 100 North America Award. Awards are given out based on companies' potential for dramatic growth and all aspects of business, such as quality of management, business model, financial performance, technology innovation, global strategy execution, and ecosystem integration. Over 1,000 private companies were nominated for the award. 200 finalists underwent rigorous evaluation by Red Herring's editorial staff.[15]