Fictional universe of Avatar

In the 2009 science fiction film Avatar, director James Cameron conceived a fictional universe in which humans seek to mine unobtanium on the fictional exoplanetary moon, Pandora. The Earth-like moon is inhabited by a sapient indigenous humanoid species called the Na'vi, and varied fauna and flora. Resources Development Administration (RDA) scientists, administrators, recruits, support, and security personnel travel to Pandora in the 22nd century to discover this lush world which is inhabited by many lifeforms including the human-like Na'vi. The clan with which the humans have contact in the film "[lives] in a giant tree that sits on a vast store of a mineral called unobtanium, which humans want as an energy supply".[1]

The Pandoran biosphere teems with a biodiversity of bioluminescent species ranging from hexapodal animals to exotic fauna and flora. The Pandoran ecology forms a vast neural network spanning the entire planetary surface into which the Na'vi and other creatures can connect. The strength of this collective consciousness is powerfully illustrated when the human invaders are defeated in battle by the Pandoran ecology, after the resolute Na'vi were nearly defeated. Cameron utilized a team of expert advisors in order to make the various examples of fauna and flora as scientifically feasible as he intends.[2]

Contents

Overall development

In an interview with Entertainment Weekly, Cameron spoke of prioritizing story and character over the effects of technology by explaining, "When they see a Pixar movie, they don't need to know about the hundreds of artists who slaved away at computers for years to make it. It's just: Do I like this story? Do I like the characters? I think Avatar will work that way."[3]

Cameron explained his objective to seamlessly translate actor performances into computer-generated characters, saying, "It evolved from a couple of things: growing up on a steady diet of science fiction, imagining alien characters, and being ultimately dissatisfied with what was possible with makeup and prosthetics, with an actor having to be in the makeup chair for six hours a day. This technology isn't about replacing or marginalizing actors. It's about allowing actors to transform and empower them to be as creative as they want to be. And by the way, we did tall blue people with pointy ears here. But we could easily have done a straight human face if we'd wanted to ... If we had put the same energy into creating a human as we put into creating the Na'vi, it would have been 100 percent indistinguishable from reality."[4]

Cameron hopes to explore the other moons in future sequels, books, and spin-offs.[1][5][6][7]

Astronomy and geology

In the film, Pandora is depicted as being located in the Alpha Centauri A system approximately 4.37 light-years (276,000 AU) away from Earth. It is one of the many natural satellites orbiting the gas giant Polyphemus,[8] named for the Polyphemus of Greek mythology. Pandora's atmosphere is a mix of nitrogen, oxygen, carbon dioxide, xenon, ammonia, methane, and hydrogen sulfide. Humans cannot breathe this, so they wear Exo-Packs when outside their buildings or vehicles.

Leri Greer, a designer at Weta Workshop, explained the unusual day/night cycle experienced by the Na'vi, who inhabit a moon orbiting a planet, that in turn orbits around a star.

I actually wrote about how it causes a particular sky coloration across the visible spectrum at moments of pure dusk. And the Na'vi, depending on what elevation they live at (sea level versus higher altitudes), perceive a distinct color in narrow band at the horizon at that moment. They identify themselves, and signify in their markings, with this color. Which helps other Na'vi quickly discern at a distance what/where they are from, or what they are likely to be like (fishermen, high plains, skyriders, etc.). That pure dusk "color," combined with their other predominant color markings lets you also know how they relate to Eywa as a "religion" versus Eywa as a physical reality. And during ceremonial gatherings you can "read" a Na'vi by how they mark themselves with dyes, muds, and paints. And the environment and day/night cycle is directly responsible for the development of this social expression behavior. Again, this was an internal idea to help us design things at Weta Workshop, it's hard to say how much filtered upward to the larger production.[9]

Pandora has lush, tropical rainforests that cover much of its continents. Pandora also possesses a lesser gravitational force than Earth does. The geology of Pandora is strongly affected by the presence of unobtanium, a mineral whose superconductive properties allow it to float in magnetic fields. This property makes it highly valued by humans, who mine it for transport back to Earth. Pandora's levitating Hallelujah Mountains contain significant quantities of unobtanium, which allows them to ride the strong magnetic fields in their region.

Pandoran biosphere

Na'vi

Appearance

In Avatar, the Na'vi are an indigenous species that live on Pandora. They are humanoid in appearance and are 9 to 10 feet (2.7 to 3.0 m) tall, having pairs of eyes, ears, arms, legs and feet like humans, as well as a nose, a mouth, and expressions recognizable to humans. The Na'vi differ from humans in having blue, striped skin, pointed and mobile ears, large eyes, catlike noses and teeth, tails, and four fingers (hybrid avatars retain the five fingers of their human DNA). While taller than humans, they have narrower proportions in body frame. Their bones are reinforced with naturally occurring carbon fiber. The Na'vi also have a distinctive tendril feature protruding from the back of their heads, surrounded by hair (resembling a long braid or queue), feeding directly into the brain. This organ allows them to connect with other organisms around them, transferring electrochemical signals such as thoughts and memories to the trees, plants, and other creatures. In the original script, Cameron refers to these as "Jubilees" although the word is not used in the film and may be changed by the time the novel is published. The Na'vi were initially conceived to be more alien in appearance. Cameron recalled that when one of the main characters, Neytiri, was originally drawn, she had fins, gills, and other protuberances. In addition to feline features,[11] the species was redesigned to look more like humans so audiences could relate to them better.

According to Cameron, the appearance of the Na'vi character Neytiri had some specific inspirations and requirements: she was inspired by Raquel Welch's character in Fantastic Voyage and by Vampirella, noting in the latter's case, "the fact [Vampirella] didn’t exist didn’t bother me because we have these quintessential female images in our mind, and in the case of the male mind, they’re grossly distorted. When you see something that reflects your id, it works for you.... Right from the beginning I said, 'She’s got to have tits,' even though that makes no sense because her race, the Na’vi, aren’t placental mammals. I designed her costumes based on a taparrabo, a loincloth worn by Mayan Indians."[12]

Cameron has described Avatar as more "science fantasy" than true science fiction and has said that he would explain in the novel for the film why in the fictional universe the Na'vi look like humans.[13]

Culture and language

According to Entertainment Weekly, "The Na'vi can commune with animals on their planet by literally plugging their braid into the creatures' nerve systems. To become a warrior, a Na'vi must tame and ride a flying creature known as Ikran."[11] The Na'vi also use this neural bonding system, called "tsaheylu", to mate with a "life partner", a bond that when made, cannot be broken in the Na'vi's lifetime. This is akin to human marriage.[14]

Conceived for the film was the Na'vi language, a constructed language often spoken by the actors when they played Na'vi characters. The Na'vi language was created by communications professor emeritus and linguistics consultant Paul Frommer of University of Southern California. He designed the language so it could be spoken by human actors, combining syntactic and grammatical rules from other existing languages. Frommer created over a thousand words for the Na'vi language and coached the actors who played Na'vi characters on speaking it for the film.[15] When communicating to humans in the film, Na'vi characters – especially Neytiri – speak in accented and broken English.

On religion, the chief and possibly sole deity of the Na'vi is a benevolent goddess known as Eywa. The Na'vi are able to "connect" to Eywa when they use their braids to connect to the Tree of Souls and other similar flora. Eywa is said to have a connection to all things Pandoran.[16]

Fauna

James Cameron's core idea for the Avatar's fictional creatures was for them to be "superslick and aerodynamic, and be like a race car with racing stripes".[17] Neville Page worked on Avatar as the lead creature designer. He adapted Cameron's conceptions of the fauna into design that served three purposes: look expressive, function with animation technology, and be believable enough for audiences.[18] He and creature designer Wayne Barlowe sought to base the design of Pandora's creatures on race cars, but they struggled to adapt the concept. Page drew on his education in automotive design, recognizing the irony that race cars were based on real-life animals in having "bone lines". Existing automotive designs drew from seashells, turtle shells, and insects, and the creature designers returned the design to the fictional creatures. They found the biggest challenge in designing most creatures to give them organic appearances since they lacked excessive skin texturing. Some creatures were also designed to have special breathing holes located in the trachea, copying how cars have intakes.[17] Challenges that the creatures posed for visual effects technicians were to create believable "walk and run" cycles for six-legged creatures and believable flying for creatures that had four wings.[19]

The fictional creatures are not connected telepathically according to Cameron and the designers. However, even though they discussed the idea of the creatures being part of Pandora's "Worldmind", they preferred to interpret the creatures as having heightened instincts. Page explained, "Animals are hooked up to this planet. We're the ones who are detached.... The way I dealt with it was, We have so much rich [material] here to reference, that we don't have to dream up a whole new process of animal awareness."[17]

The fictional moon has less gravity than Earth, so the creatures' larger sizes match their environment. Most Pandoran wildlife are hexapodal, or six-legged. Much of the fauna and flora are bioluminescent, which is seen in creatures on Earth such as fireflies, many deep sea animals, and some microscopic algae. The aforementioned breathing holes, located on multiple parts of a creature's body other than the mouth, are similar to spiracles in some of Earth's animals.[20] The flying reptile-like creatures in the film can be compared to extinct flying reptiles such as pterosaurs and to the modern gliding lizard Draco sumatranus.[21]

List of fauna

Flora

Flora on Pandora are of a tropical type several times taller than that existing on Earth. Many, if not all plant and animal species have bioluminescent properties.[31] The flora specimens seen in the film were all designed by Jodie Holt, a professor of botany at the University of California, Riverside. According to Holt, Pandoran flora are able to communicate with each other through signal transduction and are larger in size than Earth flora due to a combination of factors such as the atmosphere on Pandora being thicker, gravity weaker and because there is a strong magnetic field.[2]

List of flora

Humans

In the Avatar universe (set in the year 2154), humans have achieved a technologically advanced, post-industrial society dominated by powerful corporations and industries. One of Earth's most powerful corporations is the globally integrated Resources Development Administration (RDA), a quasi-governmental organization that possesses a monopoly over all resources in the Alpha Centauri system and any other non-Earth location. The Interplanetary Commerce Administration granted these sole rights to the RDA under the stipulation that the use of weapons of mass destruction of any kind are to be strictly prohibited.[33] Known RDA personnel on Pandora include head administrator Parker Selfridge, Colonel Miles Quaritch, Private Sean Fike, Corporal Lyle Wainfleet, Dr. Max Patel, Dr. Grace Augustine, Dr. Norm Spellman, and Samson 16 pilot Trudy Chacon.

Although Earth is never seen in the film, other than in the extended collectors edition, Cameron developed the future Earth of Avatar as a dystopian, overpopulated, overpolluted, global urban slum wrecked by corrupt, nature-destroying industrialism; the movie's background cyberpunk theme is a regular feature of his work. According to Jake, the Earth is a "dying world" where humans have "killed their mother", suggesting that there is very little, if any, animal and plant life left. By the film's 22nd century timeframe, Earth faces a worldwide economic/energy crisis due to the depletion of natural resources. Earth is also apparently so politically unstable that the services of private security contractors and the militaries of Earth's nations are in high demand; Colonel Quaritch boasts about serving three combat tours of duty in Nigeria before coming to Pandora and notes that Jake is a veteran of a military operation in Venezuela. The planet has also suffered serious natural and man-made disasters, such as an intra-continental conflict and tsunamis hitting the east and west coasts of the United States.[34]

Technology

Technologically, humans have achieved monumental advancements by 2154: interplanetary and interstellar space travel and colonization; virtual 3D printing and holography mapping; and advanced methods of cryonics and psionics are employed. Using their capability of advanced genetic engineering, humans develop "Avatar" hybrid bodies from genetically distinct modified-human DNA and Na'vi alien genetic material. Through psionics, genetically matched humans are then mind-linked to these "Avatars" for remote control operation. In the area of medicine, humans have developed advanced stem cell neuroregeneration technology that can cure Jake's paralysis. However, in 2154, it is still extremely expensive and is not covered by Veterans Affairs benefits. Thus, RDA is initially able to use Jake's desire to regain the use of his legs as leverage against him.

As with many science fiction films, many space vehicles, aircraft, ground vehicles, weapons and technologies were created to fit the story. Many were patterned after historical or contemporary technologies to give the film a sense of futuristic realism.[35] Concept artist Ryan Church based many drawings on aerodynamic research from previously classified NASA and DARPA technical papers. Unlike the movie Aliens which employed one drop ship from de-orbit to ground combat, several vehicles cover specific roles of utility transport, gunship, and base resupply. This is similar to the specialization of aircraft and helicopters in the United States military since the Vietnam war.

The huge glowing radiators mounted to the engines dissipate their heat, and the enormously long central truss, with its own protective coolers and reflectors, protects the cargo and crew modules from the engines' heat and radiation using the simple rule of r-squared attenuation rather than heavy shielding. (Yes, [James Cameron] really thinks about this kind of stuff and explains it very clearly in text and in person.) The ship has a pair of centrifugal-gravity-gen modules for the crew who remain awake for the duration, which has become a pretty typical feature of quasi-realistic ship designs in movies. But one unique feature it has which directly relates to the sub-light realistic travel is a cascade-style shield stack to protect the speeding craft from interstellar debris. Jim's [brief] completely explains this technology, apparently based on current NASA research, and how it obliterates potentially catastrophic particles by letting them slam through a series of thin, light shield surfaces.[9]

The ship was based on designs by scientist and author Charles Pellegrino, who served as science advisor on the film,[36] and deceased scientist and author Robert L. Forward.

Reception

Owen Gleiberman of Entertainment Weekly writes, "Cameron turns Pandora into a vertiginously suspended forest landscape...Jake and the sexy tribal princess Neytiri (Zoë Saldana) wow us with their fluid, prancing movements, but there's no subtext to their smoothly virtual faces."[38] Carol Kaesuk Yoon of the New York Times wrote that Avatar "has recreated what is the heart of biology: the naked, heart-stopping wonder of really seeing the living world".[39]

CNN reported that the film's universe has had a profound effect on the audience over their perception of Earth, and life on it, in reality.[40] Avatar Forums posted a topic thread entitled "Ways to cope with the depression of the dream of Pandora being intangible" which received "1,000 posts from people experiencing depression and fans trying to help them cope" (a second thread was posted for more room).[40] Philippe Baghdassarian, the site administrator, commented that, "I wasn't depressed myself. In fact the movie made me happy, but I can understand why it made people depressed. The movie was so beautiful and it showed something we don't have here on Earth. I think people saw we could be living in a completely different world and that caused them to be depressed."[40] Many have confessed to falling to depression and harbouring suicidal thoughts, while others have expressed disgust towards humanity and "disengagement with reality."[40] Psychiatrist Dr. Stephan Quentzel added that "Virtual life is not real life and it never will be, but this is the pinnacle of what we can build in a virtual presentation so far."[40]

In February 2010, CNN published an article exploring the "Avatar science" (the technology linking the human mind to a remotely controlled body).[41] Elizabeth Landau wrote, "Scientists say we are many decades, even centuries, away from making this kind of sophisticated interaction possible, if it can be done at all."[41] A neuroscientist at the University of Pittsburgh, Andrew Schwartz, further commented that, "[it] shouldn't be taken as anything but fantasy."[41]

Notes

  1. ^ a b Rottenberg, Josh (December 18, 2009). "James Cameron Talks Avatar: Brave Blue World". Entertainment Weekly (1081): p. 51. 
  2. ^ a b c d Kozlowski, Lori (January 02, 2010). "Inventing the plants of "Avatar"". Los Angeles Times. http://www.latimes.com/news/nationworld/nation/la-sci-avatar-q-and-a2-2010jan02,0,5033714.story?track=rss. Retrieved January 03, 2010. 
  3. ^ As quoted in Josh Rottenberg, "James Cameron Talks Avatar: Brave Blue World," Entertainment Weekly #1081 (December 18, 2009): 48.
  4. ^ Josh Rottenberg, "James Cameron Talks Avatar: Brave Blue World," Entertainment Weekly #1081 (December 18, 2009): 48.
  5. ^ Carroll, Larry (June 29, 2006). "'Titanic' Mastermind James Cameron's King-Size Comeback: Two Sci-Fi Trilogies". MTV. http://www.mtv.com/movies/news/articles/1535402/06292006/story.jhtml. Retrieved October 18, 2006. 
  6. ^ Murphy, Mekado (December 21, 2009). "A Few Questions for James Cameron". The New York Times. http://carpetbagger.blogs.nytimes.com/2009/12/21/a-few-questions-for-james-cameron/. 
  7. ^ Eric Ditzian (December 21, 2009). "James Cameron Talks 'Avatar' Sequel Plans". MTV. http://www.mtv.com/movies/news/articles/1628605/story.jhtml. Retrieved January 2, 2010. 
  8. ^ Although not mentioned in the movie, Polyphemus was discussed in the book James Cameron's Avatar: An Activist Survival Guide by Maria Wilhelm & Dirk Mathison. ISBN 978-0-06-189675-0. See Polyphemus in Wikia.
  9. ^ a b c Anders, Charlie Jane (February 4, 2010). "27 Avatar Questions, Answered By The Movie's Designers". io9.com. http://io9.com/5464478/27-avatar-questions-answered-by-the-movies-designers. Retrieved February 8, 2010. 
  10. ^ Duncan, Jody (January 2010). "Avatar". Cinefex (120): 138. 
  11. ^ a b Rottenberg, Josh (December 18, 2009). "James Cameron Talks Avatar: Brave Blue World". Entertainment Weekly (1081): 48–51. 
  12. ^ "James Cameron: Playboy Interview". Playboy. December 2009. http://www.playboy.com/articles/james-cameron-interview/index.html?page=2. Retrieved February 13, 2010. 
  13. ^ Germain, David (December 21, 2009). "'Avatar' creator Cameron shares alien shop talk". Associated Press via Google News. http://www.google.com/hostednews/ap/article/ALeqM5jXOYzLx-6QscSpCcZrBlfjmJ5mGAD9CNRKEG0. Retrieved December 27, 2009. 
  14. ^ Staff (January 4, 2010). "Avatar fans promised alien sex scene on DVD". The Daily Telegraph (London). http://www.telegraph.co.uk/culture/film/film-news/6931166/Avatar-fans-promised-alien-sex-scene-on-DVD.html. Retrieved January 7, 2010. 
  15. ^ Milani, Matteo (November 24, 2009). "An interview with Paul Frommer, Alien Language Creator for Avatar". Unidentified Sound Object. http://usoproject.blogspot.com/2009/11/interview-with-paul-frommer-alien.html. Retrieved October 15, 2010. 
  16. ^ http://www.pandorapedia.com/doku.php/us:na_vi?s[]=eywa
  17. ^ a b c d Anders, Charlie Jane (December 9, 2009). "Pandora's Creatures Were Partly Based On Cars". io9 (Gawker Media). http://io9.com/5422677/pandoras-creatures-were-partly-based-on-cars. Retrieved December 27, 2009. 
  18. ^ Cohen, David S (December 27, 2009). "'Avatar' unleashes a new kind of creative". Variety. http://www.variety.com/article/VR1118013112.html. Retrieved December 27, 2009. 
  19. ^ Desowitz, Bill (December 21, 2009). "Avatar: The Game Changer". VFXWorld.com (AWN, Inc.). http://www.awn.com/articles/visual-effects/avatar-game-changer/page/4%2C1. Retrieved December 27, 2009. 
  20. ^ Choi, Charles Q. (December 21, 2009). "How much real science is in ‘Avatar’?". msnbc.msn.com (MSN). http://www.msnbc.msn.com/id/34515704/ns/technology_and_science-space/. Retrieved December 27, 2009. 
  21. ^ Richard, Michael G (February 16, 2010). "Y'Know the Flying Dragons in Avatar? Tiny Real-Life Version Discovered in Indonesia". Treehugger.com. http://www.treehugger.com/files/2010/02/tiny-dragon-indonesia-like-avatar.php. Retrieved February 17, 2010. 
  22. ^ "Direhouse". Pandorapedia. 20th Century Fox. http://www.pandorapedia.com/doku.php/direhorse. Retrieved December 27, 2009. 
  23. ^ a b c d e f "A Look Into the Making of Pandora for AVATAR". IESB.net. S&S Media Services. December 6, 2009. http://www.iesb.net/index.php?option=com_content&view=article&id=7872:a-look-into-the-making-of-pandora-for-avatar&catid=41:news&Itemid=71. Retrieved December 27, 2009. 
  24. ^ "Mountain Banshee". Pandorapedia. 20th Century Fox. http://www.pandorapedia.com/doku.php/banshee_mountain. Retrieved December 27, 2009. 
  25. ^ Kennedy, Gerrick (December 4, 2009). "'Avatar' designer on Jim Cameron, banshees and those nagging 'Delgo' comparisons". Los Angeles Times. http://latimesblogs.latimes.com/herocomplex/2009/12/avatar-designer-asnwers-the-delgo-criticisms-its-so-apples-and-oranges-.html. Retrieved December 27, 2009. 
  26. ^ a b Anders, Charlie Jane (December 10, 2009). "Those crazy color schemes are from the ocean floor — and Art Nouveau". io9 (Gawker Media). http://io9.com/5423086/those-crazy-color-schemes-are-from-the-ocean-floor--and-art-nouveau. Retrieved December 27, 2009. 
  27. ^ "Hammerhead Titanothere". Pandorapedia. 20th Century Fox. http://www.pandorapedia.com/doku.php/hammerhead_titanothere. Retrieved December 27, 2009. 
  28. ^ "Thanator". Pandorapedia. 20th Century Fox. http://www.pandorapedia.com/doku.php/thanator. Retrieved December 27, 2009. 
  29. ^ a b Maher, Kevin (December 8, 2009). "Avatar: pictures of James Cameron’s fantastic new world". The Times (London). http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/film/article6947527.ece. Retrieved December 27, 2009. 
  30. ^ "Viperwolf". Pandorapedia. 20th Century Fox. http://www.pandorapedia.com/doku.php/viperwolf. Retrieved December 28, 2009. 
  31. ^ "Video:Pandora Discovered". 2009-12-08. http://www.pandorapedia.org/doku.php. 
  32. ^ "Avatar: Pandorapedia – Hometree". 2009-12-08. http://www.pandorapedia.org/doku.php/hometree. 
  33. ^ Wilhelm, Maria; Dirk Mathison (November 2009). James Cameron's Avatar: A Confidential Report on the Biological and Social History of Pandora. HarperCollins. p. 147. ISBN 0-0618-9675-6. 
  34. ^ "Earth - James Cameron's Avatar Wiki - Sam Worthington, Zoe Saldana". James-camerons-avatar.wikia.com. http://james-camerons-avatar.wikia.com/wiki/Earth. Retrieved 2011-10-14. 
  35. ^ "Avatar's hardware was all based on real-life stuff". io9. http://io9.com/5423083/avatars-hardware-was-all-based-on-real+life-stuff. 
  36. ^ http://www.charlespellegrino.com/
  37. ^ http://www.pandorapedia.com/human_operations/vehicles/sa_2_samson
  38. ^ Gleiberman, Owen (December 25, 2009). "But What About Avatar? James Cameron's 3-D epic didn't make our top 10 lists. But critic Owen Gleiberman praises its visual artistry". Entertainment Weekly (1082/1083): 84. 
  39. ^ Kaesuk Yoon, Carol (January 19, 2010). "Luminous 3-D Jungle Is a Biologist's Dream". The New York Times: p. D-1. http://www.nytimes.com/2010/01/19/science/19essay.html. 
  40. ^ a b c d e Piazza, Jo (January 11, 2010). "Audiences experience 'Avatar' blues". cnn.com. http://www.cnn.com/2010/SHOWBIZ/Movies/01/11/avatar.movie.blues/index.html?iref=allsearch. Retrieved February 19, 2010. 
  41. ^ a b c landau, Elizabeth (February 3, 2010). "Is the 'Avatar' concept really possible?". CNN.com. http://www.cnn.com/2010/TECH/02/03/avatar.technology.science/index.html. Retrieved February 9, 2010. 

References

External links