URL | http://www.molleindustria.org |
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Type of site | Political flash games |
Launched | December 2003 |
Molleindustria is an Italian guerrilla semiotics and culture jamming website[1] that produces flash videogames based on provocative left-wing socio-political points of view, like on topics like labour market flexibility and Queer theory, in explicitly opposition with the mainstream video game industry.[2] They feature games like Queer Power, Faith Fighter and the McDonald's Videogame.
In June 2007 the game Operazione: Pretofilia (Operation: Pedopriest), inspired by the controversial BBC documentary Sex Crimes and the Vatican, was removed from the site after a point of order in the Italian Parliament called "Countermeasures to the religions' offences".[3]
In April 2009, Molleindustria initially bowed to complaints from the Organisation of the Islamic Conference by removing Faith Fighter from their site,[4] but later put up a new version that gives the player the choice between a full and a censored version. Molleindustria has later started producing a sequel that promotes religious pluralism and tolerance.[5] Both games have since been put back on the website.
Contents |
Tamatipico-a game based on the life of a worker.
Tuboflex-a game based on the need of human resources.
Orgasm Simulator-a game based on how men sometimes use women for orgasms.
Enduring Indymedia-a game based on the FBI seizing Indymedia web servers.
Queer Power-a game based on how homosexuals change gender roles.
Mcdonald's Videogame-a game based on how the fast food industry works.
Operation: Pedopriest-a game based on the sexual abuse cases of the Catholic Church.
Faith Fighter-a game based on on religious intolerence.
The Free Culture Game-a game based on the struggle between free culture and copyright laws.
Oiligarchy-a game based on how the oil industry works.
Every day the same dream-a game about short existence, alienation, and refusal of labor
Memory Reloaded-a game based on recent issues in the world.
Leaky World-a game based on the issues of Wikileaks.
Cresswell suggests the two political objectives of Night discourse/culture jamming/guerrilla semiotics are [...]. The 'simple, meaningful graphics' of Molleindustria discussed in this paper, and the similar approaches of scratchware and others53, do much the same in relation to the games industry.
these are games that, for example, seek to make trenchant criticisms of ever-more flexible labour markets and to visualise and make playable the claims of queer theory about the mutability of sexual identity, pleasure and desire. Molleindustria explicitly position their work in opposition to the mainstream industry, which they see as having been invaded by global entertainment giants, and position their work alongside broader indymedia movements.