Microsoft Flight Simulator X

Microsoft Flight Simulator X

Developer(s) Microsoft Game Studios
Publisher(s) Microsoft Game Studios
Version Service Pack 2
Platform(s) Microsoft Windows XP SP2 · Windows Vista Windows 7
Release date(s) October 10, 2006 (Mexico)
October 13, 2006 (Europe)
October 17, 2006 (U.S.)
October 26, 2006 (Australia)
Genre(s) Simulation
Mode(s) Single player, multiplayer (online)
Rating(s) ESRB: E
OFLC: G
PEGI: 3+
Media/distribution DVD only (2)
System requirements

1.0 GHz CPU
256 MB RAM (for Windows XP SP2) or 512 MB RAM (for Windows Vista)
14 GB hard drive space (15 GB for Deluxe Version)
DVD drive
32 MB DirectX 9.0c compatible video card 1024 x 720 screen resolution or higher[1]

Microsoft Flight Simulator X, also known as FSX, is the latest version of Microsoft Flight Simulator after Microsoft Flight Simulator 2004. It includes a graphics engine upgrade as well as compatibility with Windows Vista, having been marketed by Microsoft as the most important technological milestone in the series to date. It is the first version in the flight simulator series to be released on DVD-ROM. It is also the first version in the series to feature a new type of electronic distribution prevention using license keys, removing the need for the user to insert the game disc into their computer in order to run the software.

Contents

Overview

Flight Simulator X marks the tenth version of the popular line of flight simulators. It was officially released to the US market on October 17, 2006. According to Microsoft's Web site for the game, a standard edition features everything from navaids to GPS and airways. It also includes 18 planes, 28 detailed cities, and over 24,000 airports with a deluxe version featuring 24 aircraft, and 38 cities.

Flight Simulator X was officially unveiled at the 2006 International Consumer Electronics Show (CES) as a gaming showcase for Microsoft Windows Vista and is now also compatible with Windows 7. Microsoft released screenshots as well as a list of frequently asked questions as a press release on Microsoft Flight Simulator Insider,[2] and numerous flight simulator communities. This also included mission-based gameplay with mission specific aircraft as well as an upgraded rendering engine capable of increased detail. Following the Electronic Entertainment Expo (E3) in May 2006, Microsoft published new screenshots, videos and an official trailer. The overall reaction by the community was quite positive, and the graphical quality of the simulator has greatly increased.

Successor

On 22 January 2009, it was reported that development team behind the product was being heavily affected by Microsoft's ongoing job cuts, with indications that the entire Flight Simulator team would be laid off.[3][4] The news was later confirmed by Microsoft officials stating they were committed to the Flight Simulator franchise, with expectations to continue product releases in the series, but had nothing specific to announce at that time.[5] On 17 August 2010, Microsoft announced Microsoft Flight, a new simulation game that boasts a further improved graphics engine, and enhanced simulation features.[6]

Features

Standard vs. Deluxe Edition

Flight Simulator X was released in three editions: Standard, Deluxe, and later Gold. The Deluxe Edition incorporates additional features, including an on-disc software development kit (SDK), three airplanes with the Garmin G1000 Flightdeck, and the ability for the player to act as Air Traffic Control (ATC) for other online users with a radar screen.[7]

The Deluxe Edition features 24 aircraft compared to 18 in the Standard Edition; 45 high-detail airports compared to 40; 38 high-detail cities compared to 28; and 51 structured missions compared to more than 30.[8]

Microsoft Flight Simulator X: Gold Edition combines the Deluxe Edition and the Acceleration expansion pack into one.[9]

New features

The new features in Flight Simulator X include:

Aircraft

Aircraft Standard Deluxe Acceleration/Deluxe
Airbus A321 Yes Yes Yes
Air Creation 582-SL Trike Ultralight Yes Yes Yes
AgustaWestland AW101 No No Yes
Beechcraft Baron 58 Yes Yes Yes
Beechcraft Baron 58 G1000 No Yes Yes
Beechcraft King Air 350 Yes Yes Yes
Bell 206B JetRanger Yes Yes Yes
Boeing 737-800 Yes Yes Yes
Boeing 747-400 Yes Yes Yes
Boeing F/A-18 Hornet No No Yes
Bombardier CRJ-700 Yes Yes Yes
Bombardier Learjet LJ-45 Yes Yes Yes
Cessna 208-B Grand Caravan Yes Yes Yes
Cessna 172S SkyhawkSP Yes Yes Yes
Cessna 172S Skyhawk SP G1000 No Yes Yes
de Havilland DHC-2 Beaver floatplane Yes Yes Yes
De Havilland Canada DHC-8 AI only AI only AI only
DG-808-S Competition Sailplane Yes Yes Yes
Douglas DC-3 Yes Yes Yes
Extra EA-300-S Yes Yes Yes
Grumman G-21-A Goose No Yes Yes
McDonnell Douglas MD-83 AI only AI only AI only
Maule Orion M-7-260-C Super Rocket on skis AI only Yes Yes
Maule Orion M-7-260-C Super Rocket AI only Yes Yes
Mooney M-20-M Bravo Yes Yes Yes
Mooney M-20-M Bravo G1000 No Yes Yes
North American P-51D Racer No No Yes
Piper PA-28 Cherokee 180 AI only AI only AI only
Piper J-3C-65 Cub Yes Yes Yes
Robinson R-22 Beta II Yes Yes Yes

In a few missions, extra AI aircraft are included but aren't available to the player in Free Flight. These aircraft include:

Airlines

FSX ships with several, fictional airlines. The only real airline is Kenmore Air. The airlines are as follows.

Airline Player Aircraft in Airlines Livery AI Aircraft in Airlines Livery
Airwave None - Callsign only. De Havilland Canada DHC-8 and McDonnell Douglas MD-83
American Pacific None - Callsign only. De Havilland Canada DHC-8
Emerald Harbour Air Douglas DC-3 None
Gaia None - Callsign only. None
Global Freightways Boeing 747-400 and Cessna 208-B Grand Caravan None
Kenmore Air Cessna 208-B Grand Caravan and de Havilland Canada DHC-2 Beaver - Callsign is not available. Cessna 208-B Grand Caravan and de Havilland Canada DHC-2 Beaver
Landmark None - Callsign only. None
Orbit Airbus A321, Boeing 737-800, Boeing 747-400 and Bombardier CRJ-700 Airbus A321, Boeing 737-800, Boeing 747-400, Bombardier CRJ-700 and De Havilland Canada DHC-8
Pacifica Airbus A321, Boeing 737-800, Boeing 747-400 and Bombardier CRJ-700 Airbus A321, Boeing 737-800, Boeing 747-400, Bombardier CRJ-700 and McDonnell Douglas MD-83
Soar None - Callsign only. McDonnell Douglas MD-83
World Travel Airbus A321, Boeing 737-800 (in alternative, cheatline livery), Boeing 747-400 and Douglas DC-3 (in heritage livery) Airbus A321, Boeing 737-800 (in alternative, cheatline livery) and Boeing 747-400

Any player aircraft may be used with the callsign of any of these airlines.

Missions and rewards

The inclusion of Missions adds a new facet to the simulation, adding task oriented goals, and encouraging users to fly worldwide, rather than just from their home field. Although a similar concept was available in previous versions, the new implementation of multipath & event oriented situations substantially extends the potential for user interaction.

Pilots earn Rewards for completing various missions, and reaching specific accomplishments throughout the game, (in 'Free Flight'). Some of the rewards exist as hidden "easter eggs" to be discovered by pilots.[12] Some missions have multiple and hidden rewards, receipt being dependent on performing additional actions.

Some hidden rewards include:

In each mission description, a map is included with it. It notes that they are for entertainment purposes. The maps and charts are supplied by Jeppesen.

Missions list

This is a list of all missions in Flight Simulator X ( Standard, Deluxe Edition and Acceleration missions are included).

Artificial intelligence

Artificial intelligence (AI) aircraft are non-playable aircraft built only for scenery and ambience. They sometimes also play a key role in missions. Three aircraft, the McDonnell Douglas MD-83, the Piper Cherokee and the DeHavilland Dash 8 have been supplied as AI only by Microsoft, but several addons from flightsim websites allow these aircraft to be flyable within the simulator.

Demo versions

Flight Simulator X is notable for being the first product in Microsoft's Flight Simulator series to have a game demo, which contains a subset of features of the retail product (including a limitation to the duration of a flight) and requires Windows XP Service Pack 2 or Windows Vista for installation.

The first limited demo of Flight Simulator X was released to the public on August 9, 2006, and put up for download on the website. Even though playable, the August demo represented a beta release of the product, and had a number of bugs, some of which were recognized in the official installation's README file. On October 2, 2006, the demo was superseded by a newer release, which, while having fewer bugs, is almost identical to the first demo. The DHC-2 Beaver was removed in favor of a Learjet 45. Both the demos feature St. Maarten, Netherlands Antilles and the surrounding area only, as opposed to the entire world. The main airport featured is Princess Juliana International Airport. Current Demo Aircraft:

Patches and expansions

Service Pack 1

Microsoft released the first service pack (SP1) for Flight Simulator X on May 15, 2007 to address:

Service Pack 2

Microsoft released another service pack for Flight Simulator X about the same time as its expansion pack (below). The update is primarily for Vista users that have DirectX 10 (DX10) compatible graphics adapters. The DX10 version takes advantage of DX10's improved shader model and more pixel pipelines and increased performance for Vista, approaching overall FSX performance on XP. It also adds the capability for players who do not have the expansion pack to participate in multiplayer activities with users of the expansion pack, along with support for multi-core processors.[14][15] FSX-SP2 also fixes some more bugs over the original release of Flight Simulator X. SP1 is not compatible with SP2 or Acceleration in Multiplayer. People with SP1 cannot enter a session with players who have SP2 or Acceleration in Multiplayer. According to the documentation users are required to install service pack 1 before installing service pack 2.

Flight Simulator X: Acceleration

'Flight Simulator X: Acceleration'

Developer(s) ACES Studios
Publisher(s) Microsoft
Distributor(s) Microsoft
Series Microsoft Flight Simulator
Version 10.1
Platform(s) PC (Microsoft Windows XP SP2 or Windows Vista)
Release date(s) NA October 23, 2007
AUS November 1, 2007
EU, November 2, 2007
Genre(s) Simulation
Mode(s) Single player, multiplayer
Rating(s) ESRB: E - E10+
PEGI: 3+
OFLC: G
System requirements

2.0 GHz CPU, 1 GB RAM, Windows Vista or Windows XP SP2, 15 GB hard drive space, DVD drive, 2.0Ghz or higher (single core) processor, 128 MB DirectX 9.0c compatible video card or higher Shader Model 1.1, Internet access(for online multiplayer), Microsoft Flight Simulator X installed.

Microsoft released their first expansion pack for Flight Simulator in years, called Flight Simulator X: Acceleration, to the US market on October 23, 2007 rated E - E10+ for mild violence, and released to the Australian market on November 1, 2007 rated G.[16] Acceleration introduces new features, including multiplayer air racing, new missions, and three all-new aircraft, the F/A-18A Hornet, EH-101 helicopter and the P-51D Mustang. In many product reviews, users complained of multiple bugs in the initial release of the pack. One of the bugs, that occurs only in the Standard Edition, is the Maule Air Orion aircraft used in the mission has missing gauges and other problems, as it is a Deluxe Version-only aircraft.

The new scenery enhancements cover Berlin, Istanbul, Cape Canaveral and the Edwards Air Force Base, providing high accuracy both in the underlying photo texture (60 cm/pix) and in the detail given to the 3D objects.

Flight Simulator X: Acceleration can take advantage of Windows Vista, Windows 7, and DirectX 10 as well.[17]

The expansion pack includes code from both service packs, thus installing them is unnecessary.[18][19]

Hardware Compatibility

A common criticism of FSX is its apparent requirement for very high performance hardware, and generally being more dependent on a computer with a higher CPU clock speed, with relatively poor utilization of multiple processing cores.

Unit availability

Microsoft announced in early 2010 that there was currently a shortage of the game in retailers, after receiving complaints. They expressed that they had not stopped manufacturing the popular simulation game, but that there was currently a shortage of available product activation keys. As a result they needed to make an engineering change which resulted in reduced output. New copies of the game returned to shelves around May 2010.

See also

References

  1. ^ "Technical Questions". Microsoft. 2007. http://www.fsinsider.com/product/faqs/Pages/default.aspx. Retrieved 2009-02-21. 
  2. ^ Home
  3. ^ Remo, Chris (2009-01-22). "Report: Microsoft Makes Big Cuts At Flight Sim Studio". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=21981. Retrieved 19 October 2010. 
  4. ^ Plunkett, Luke (2009-01-22). "Flight Simulator Devs Grounded By Microsoft Job Cuts". Kotaku. http://kotaku.com/5137519/flight-simulator-devs-grounded-by-microsoft-job-cuts. Retrieved 19 October 2010. 
  5. ^ Ocampo, Jason (2009-01-23). "Microsoft Confirms Aces Closure". IGN. http://au.pc.ign.com/articles/947/947737p1.html. Retrieved 19 October 2010. 
  6. ^ "Introducing "Microsoft Flight"". Microsoft. 2010. http://www.microsoft.com/games/flight/. Retrieved 19 October 2010. 
  7. ^ "AirSideTV's Video Coverage of AirVenture 2006". AirSideTV. 28 July 2006. http://www.airsidetv.com/main/play.asp?date=7/28/2006. Retrieved 26 December 2010. 
  8. ^ "Flight Simulator X – Product Information". Microsoft Game Studios. 2010. http://www.microsoft.com/games/flightsimulatorx/product_info.html. Retrieved 26 December 2010. 
  9. ^ "Microsoft Flight Simulator X Gold Edition". Microsoft Store. http://store.microsoft.com/microsoft/Flight-Simulator-X-Gold-Edition-PC-Game/product/25ACE6F8. Retrieved 26 December 2010. 
  10. ^ "Microsoft Flight Simulator X". Fly Away Simulation. 2006-02-23. http://flyawaysimulation.com/news/1619/microsoft-flight-simulator-x/. Retrieved 2011-04-24. 
  11. ^ "Aeroclub Simuvuelo's Coverage of FSX". Simuvuelo. July 24, 2006. http://simuvuelo.org/pagina01.aspx?npag=93. 
  12. ^ "Easter Eggs in FSX?". P-12C Pilot. October 18, 2006. http://blogs.technet.com/p-12c_pilot/archive/2006/10/18/easter-eggs-in-fsx.aspx. 
  13. ^ Flight Simulator X Service Pack 1
  14. ^ Lee Purcell (2009). "Microsoft Flight Simulator X Soars to New Heights with Multi-Threading". Intel. http://software.intel.com/en-us/articles/microsoft-flight-simulator-x-soars-to-new-heights-with-multi-threading/. Retrieved 2010-06-27. 
  15. ^ PTaylor's WebLog : FSX-SP2(DX10) delay factors
  16. ^ "Flight Simulator X: Acceleration Now Available!". FSInsider. Microsoft. October 23, 2007. http://www.microsoft.com/Products/Games/FSInsider/news/Pages/AccelerationGoesGold.aspx. 
  17. ^ "Flight Simulator X Acceleration Expansion Pack". Microsoft. 2007. http://www.microsoft.com/games/pc/fsxacceleration.aspx. Retrieved 2009-02-21. 
  18. ^ "Flight Simulator X Service Pack 1". Microsoft. 2009. http://www.microsoft.com/Products/Games/FSInsider/downloads/Pages/FlightSimulatorXServicePack1.aspx. Retrieved 26 December 2010. 
  19. ^ "Flight Simulator X Service Pack 2". Microsoft. 2009. http://www.microsoft.com/Products/Games/FSInsider/downloads/Pages/FlightSimulatorXServicePack2.aspx. Retrieved 26 December 2010. 

External links