Microcosm | |
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Box art of Microcosm for the Amiga CD32. |
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Developer(s) | Psygnosis |
Publisher(s) | Psygnosis |
Platform(s) | Sega CD, 3DO, Amiga CD32, MS-DOS |
Release date(s) | Sega CD[1]
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Genre(s) | Shoot 'em up |
Microcosm is a shoot 'em up computer game developed and published by Psygnosis in 1993. It was released for the Sega Mega-CD and Amiga CD32 game consoles, as well as MS-DOS. Microcosm featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations.[4] The game is either in the first person or the third person view depending on the gaming system.
Contents |
The game takes place in a futuristic setting on an alien planet called Bodor, located in the Bator System, where the galaxy's two largest conglomerates — Cybertech and Axiom — compete for interplanetary corporate domination. Axiom injects Cybertech president Tiron Korsby's body with microscopic droids designed to penetrate his brain and control his mind. Cybertech, however, learns of this plan and injects Korsby with their own piloted submarines shrunken down to size to destroy Axiom's droids and prevent them from controlling Korsby's mind.[5]
In 1991, the game was first seen in a demo for the Amiga CDTV. A port for the CD-i was planned and then canceled, but a prototype exists.
Many Amiga magazines gave the game positive ratings, many ratings in the 80s (out of 100) and higher.[6] A few magazines have praised Microcosm as having one of the best displays of graphics seen in an Amiga game.[7]
The Limited Version of the PC version of the game contains the game, the manual, a soundtrack CD and a T-shirt.[8]