Metaplace was a software platform intended to democratize the development of virtual worlds.[1] The platform is developed by Areae (now officially changed to Metaplace Inc.), the company established by Ultima Online and Star Wars Galaxies designer Raph Koster. According to the official website, the platform is "client-agnostic", which means that virtual worlds developed on Metaplace can be accessed using any device that connects to the Web.
Metaplace provides user-generated virtual worlds. As Metaplace is browser based, worlds made with Metaplace can connect to each other through hyperlinks. Every object in Metaplace has a unique URL. This character of Metaplace allows advanced users to use these URLs in setting up and reading RSS feeds, set up ad services within worlds, and access and show content from the web within their worlds. According to founder Raph Koster, Metaplace seeks to "make online world elements... part of the standard code which drives the web"[2]
Metaplace uses a Lua variant called Metascript. Metaplace users can use Metascript to add functionality to any object in their world. These functionalities can be included in Animals and pets, doors, enemies with the ability to fight and attack, puzzles and games, artsy effects, vehicles.
On its release, the official client is slated to use the Adobe Flash plugin.[3] Because the official client will use Flash, it will "not allow users to build 3-D worlds,"[3] but will initially deliver 2D or "2.5D" virtual spaces. However, Areae have stated that they will actively encourage the development of third-party clients, which will allow 3d functionality. The system is designed to use a "Thin client", where all the processing that can be done on the server, is, reflecting Raph Koster's philosophy that "The client is in the hands of the enemy."[4]
A demonstration video is available on YouTube.
Metaplace closed on 1 January 2010. However Metaplace, Inc. will remain.[5][6] In the wake of this, the platform Bit Whirl has declared that it intends to pick up where Metaplace left off.
In January 2010, the company pivoted towards using its virtual worlds platform to build social games on Facebook. It released two successful games on facebook using its platform, Island Life and My Vineyard after which the company was acquired by Playdom.[7]