MegaRace

MegaRace

Developer(s) Cryo Interactive
Publisher(s) The Software Toolworks
Designer(s) Remi Herbulot
Platform(s) MS-DOS, Sega Mega-CD, 3DO
Release date(s) PC
  • EU March 28, 1994
  • NA March 28, 1994
Mega CD/Sega CD
  • NA July 30, 1994
3DO
  • EU September 5, 1994
  • NA September 5, 1994
Genre(s) Retro/Third-person shooter/Racing
Mode(s) Single player
Rating(s) ESRB (For MS-DOS: Kids to Adults
VRC (For Sega Mega-CD): MA-13
Media/distribution CD

MegaRace is a video game created by Cryo Interactive, released in 1994. It features pre-rendered 3-D graphics and over twenty minutes of full motion video of fictional game show host, Lance Boyle. It was released for MS-DOS on March 28, 1994, for the Sega Mega-CD/Sega CD on July 30, 1994 and for the 3DO on September 5, 1994. There was apparently a version in development for the Commodore Amiga CD32, which was previewed in many Amiga magazines of the time. (http://eager.back2roots.org/DATA/M/MEGRA.html)

Microïds, owners of the Cryo brand, made the game available on Good Old Games in 2009.

It is the first in the series, MegaRace 2 and MegaRace 3 being produced afterwards.

Contents

Plot

MegaRace takes place in the distant future, where the player is a contestant on a game show, called "MegaRace". MegaRace is on the VWBT (Virtual World Broadcast Television) television channel where contestants compete in a live-or-die race match against Hells Angels-like speed gangs. MegaRace's host is the eccentric Lance Boyle (played by Christian Erickson). He guides the player throughout the game, introducing new levels and enemies, frequently discouraging the player.

Objective

The objective in MegaRace is to kill all of the speed-gang members in each race before three laps of the racetrack are completed. The first race starts out with a small number of speed-gang punks, but more are added in each subsequent race. Three ways are available to the player for dispatching opponents: slamming them into the sidewall of the track, hitting them with missiles mounted on the player's car, or passing them, causing the opponent's vehicle to explode after the gap between the two cars becomes too great. Missiles are the most effective way of dispatching opponents; however, they are limited by a finite amount of ammunition available in each race. If all opponents are not killed within three laps, the race is lost and the player must start again from their last saved game. If all opponents are successfully dispatched, the player moves on to the next race.

Gameplay

Megarace is a Vehicular combat game with arcade gameplay, similar to that of RoadBlasters and Spy Hunter. However, it is also a rail shooter, in which the player does not fully control the car; he can move it from side to side and accelerate within a limited range, but cannot turn nor fully stop the vehicle. In fact, the speedway is actually a pre-rendered full-motion video playing on a loop. The player must not only kill the opponents, but must also selectively avoid or run over "symbols" marked on the speedway itself. When driven over, these symbols temporarily improve or harm your car's performance. Almost every symbol on the speedway has a corresponding symbol with an opposite effect, such as acceleration and deceleration symbols. It can be quite difficult to make optimal use of the symbols in some levels, particularly Paradise Valley.

Cars

There are a total of 8 cars in the game. Three of the cars (the Enforcer's) are available to choose from at the very beginning.

The Enforcer's Cars

Speed-Gang Cars

Speed-Gangs

Other Speedgangs

There are at least two other speed-gangs that are not named, these two control The Skyholder and The Can levels. The former appear to drive Luises, the latter Palomas. Of course, both of these speed-gangs could be completely virtual, controlled only by VWBT.

In the Sega CD version there is a Packleader on the Hall Of Fame with the name of 'Wolfgang' with a score of 20,000 on the Orbital Junkyard track.

Speedways

There are fourteen speedways in five worlds. This does not count two extra races, The Skyholder and The Can. The tracks' appearances differ between the 'Novice' and 'Hard' difficulty levels; races on outdoor tracks instead take place at night, the colors of indoor tracks differ, and the placement of symbols on the tracks also differ.

Worlds

Speedways

If the player beats Lance Boyle's score (120,000 points), plays for a sufficiently long time, and comes in second, third or (occasionally) fourth, Lance will let him move on to the next track. Usually, coming in any position other than first either ends the game or forces the player to play the "Last-Chance Speedway" (a.k.a. The Can, Tokyo). In this situation, Lance says, "You were lucky to finish that race alive, Enforcer. If I let you drive another one, you'll get splattered all over the track!"

Bonus Speedway

The purpose of The Skyholder is to score bonus points. As usual, the Enforcer scores 100 points for driving over a light-colored "bonus points" symbol, or loses 100 for driving over a dark-colored "penalty points" symbol. The Enforcer also scores points by causing an enemy to crash other than by passing them, but the Enforcer also crashes in this situation, since no weapons are available in this level.

Penalty Speedway

The Can (a.k.a. Tokyo) is a speedway serving only as a last chance; if the player does not win this race, the game ends. In order to race in Tokyo, the player must:

(Note: to reach these milestones, a new game must be started; the above options are not available via a saved game).

Prizes

Throughout the game prizes awarded for winning races. To win a prize, you must win the race and score at least 8,000 points from that race. Any score from 8,000 to 11,999 points from a race wins a prize from Gallery #1, and a score 12,000 points or more from a race wins a prize from Gallery #2. The prize is random; the player has cannot anticipate which prize he is going to receive. Prizes have no effect on the final outcome of the game; these sequences are just for show.

Symbols

MegaRace has so-called "Symbols" scattered throughout each track. The player must attempt to utilize any positive symbols, while avoiding the large swarms of negative symbols which generally pollute each track. Nearly every symbol in the game has a counterpart with an opposite effect. Enemy cars are not affected by symbols; consequently, enemy cars will unintentionally drive over negative symbols, forcing the player to cease his attack.

Lance Boyle

The actor who played MegaRace's host was Christian Erickson. His previous acting experiences were very small roles in movies such as Fun with Dick and Jane and Dangerous Liaisons. MegaRace was Erickson's first starring role, and after that he has appeared in many other video games (in addition to MegaRace 2 and MegaRace 3) including Atlantis: The Lost Tale, Omikron: The Nomad Soul, XIII, Syberia II, Fahrenheit, better known in the USA as Indigo Prophecy and most recently (as of 2010), as 'The Doc' in Heavy Rain.

Music

MegaRace features a techno chiptune soundtrack composed by Stephane Picq of Dune fame. The music uses an AdLib sound card for playback and unfortunately due to the sound card's lack of support and little documentation on Cryo's file extensions, the music cannot be loaded into an audio player. However, the raw musical data for all the songs in the game have been captured and saved into the RAW file extension, which is playable in AdPlug, a plug-in for Winamp. The RAW files are available for download here. The MegaRace music can also be heard on the Kohina online radio station.

Sequels

MegaRace was a success when it first came out, selling over 100,000 units. MegaRace also spawned two sequels, MegaRace 2 in 1996 and MegaRace 3 in 2001, the former using the same pre-rendered method introduced in MR1 (albeit with 3D polygon car models instead), the latter featuring full real-time 3-D graphics. Lance Boyle also returns for both sequels. MegaRace also came included with some Packard Bell, Quantex computers, and Gravis Joysticks during the early to mid-1990s.

References

External links