MLearning

The term M-Learning, or "mobile learning", has different meanings for different communities. Although related to e-learning and distance education, it is distinct in its focus on learning across contexts and learning with mobile devices. One definition of mobile learning is: Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies.[1] In other words mobile learning decreases limitation of learning location with the mobility of general portable devices.

The term covers: learning with portable technologies including but not limited to handheld computers, MP3 players, notebooks and mobile phones. M-learning focuses on the mobility of the learner, interacting with portable technologies, and learning that reflects a focus on how society and its institutions can accommodate and support an increasingly mobile population. There is also a new direction in MLearning that adds mobility of the instructor and includes creation of learning materials "on-the-spot, "in the field" using predominately smartphone with special software such as AHG Cloud Note. Using mobile tools for creating learning aides and materials becomes an important part of informal learning.

M-learning is convenient in that it is accessible from virtually anywhere. M-Learning, like other forms of E-learning, is also collaborative; sharing is almost instantaneous among everyone using the same content, which leads to the reception of instant feedback and tips. M-Learning also brings strong portability by replacing books and notes with small RAMs, filled with tailored learning contents. In addition, it is simple to utilize mobile learning for a more effective and entertaining experience.

Contents

History

Pre-1970s

Arguably the first instance of mobile learning goes back as far as 1901 when Linguaphone released a series of language lessons on wax cylinders. This was followed up in later years as technology improved, to cover compact cassette tapes, 8 track tape, and CDs[2]

1970s, 1980s

Alan Kay and his colleagues in the Learning Research Group at Xerox Palo Alto Research Center [PARC] propose the Dynabook as a book-sized computer to run dynamic simulations for learning. Their interim Dynabooks are the first networked workstations

1990s

In May 1991, Apple Classrooms of Tomorrow (ACOT) in partnership with Orange Grove Middle School of Tucson, Arizona, use mobile computers connected by wireless networks for the 'Wireless Coyote' project.[3] Universities in Europe and Asia develop and evaluate mobile learning for students. Palm corporation offers grants to universities and companies who create and test the use of Mobile Learning on the PalmOS platform. Knowledgility creates the first mobile learning modules for CCNA, A+ and MCSE certification using the core tools that later became LMA.

2000s

The European Commission funds the major multi-national MOBIlearn and M-Learning projects.

Companies were formed that specialize in three core areas of mobile learning.

  1. Authoring and publishing
  2. Delivery and Tracking
  3. Content Development

Conferences and trade shows were created to specifically deal with mobile learning and handheld education, including: mLearn, WMUTE, and IADIS Mobile Learning international conference series, ICML in Jordan, Mobile Learning in Malaysia, Handheld Learning in London, SALT Mobile in USA.

Analysis (costs / benefits, forecast)

Value

The value of mobile learning[4] --Tutors commented on the value of mobile learning as follows.

Challenges

Technical challenges include
Social and educational challenges include

Growth

Over the past ten years mobile learning has grown from a minor research interest to a set of significant projects in schools, workplaces, museums, cities and rural areas around the world. The mLearning community is still fragmented, with different national perspectives, differences between academia and industry, and between the school, higher education and lifelong learning sectors.

Current areas of growth include:

According to a report by Ambient Insight in 2008, "the US market for Mobile Learning products and services is growing at a five-year compound annual growth rate (CAGR) of 21.7% and revenues reached $538 million in 2007. The data indicate that the demand is relatively immune from the recession."[10] The findings of the report indicate that the largest demand throughout the forecast period is for custom development services, content conversion, and media services and that the healthcare sector accounts for 20% of the total US market for mobile learning.

Future

Technologies currently being researched for mobile learning include:[11]

Delivery

While many think of mobile learning as delivering eLearning on small form factor devices, or often referred to as eLearning “lite”, it has the potential to do much more than deliver courses, or parts of courses. It includes the use of mobile/handheld devices to perform any of the following:

Today, any number of portable devices can quickly and easily deliver and support these functions. Cell or smartphones, multi-game devices, personal media players (PMPs), personal digital assistants (PDAs), or wireless single-purpose devices can help deliver coaching and mentoring, conduct assessments and evaluations (e.g., quizzes; tests; surveys/polls; and certifications), provide on-the-job support and access to information, education and references, and deliver podcasts, update alerts, forms and checklists. In these ways, mobile learning can enhance and support more traditional learning modes, making it more portable and accessible. Mobile devices can also serve as powerful data collection tools and facilitate the capture of user created content.[11]

New mobile technology, such as hand-held cellular based devices, is playing a large role in redefining how we receive information. The recent advances in mobile technology are changing the primary purpose of mobile devices from making or receiving calls to retrieving the latest information on any subject. "Numerous agencies including the Department of Defense (DoD), Department of Homeland Security (DHS), Intelligence community, and law enforcement are utilizing mobile technology are utilizing mobile technology for information management." [12]

Approaches

In the classroom

For blended learning

Mobile learning can provide support that enhances training in a corporate business or other classroom environment.

Class management

The mobile phone (through text SMS notices) can be used especially for distance education or with students whose course requires them to be highly mobile and in particular to communicate information regarding availability of assignment results, venue changes and cancellations, etc. It can also be of value to business people e.g. sales representatives who do not wish to waste time away from their busy schedules to attend formal training events.

Podcasting

Podcasting consists of listening to audio recordings of lectures, and can be used to review live lectures (Clark & Westcott (2007) and to provide opportunities for students to rehearse oral presentations. Podcasts may also provide supplemental information to enhance traditional lectures (McGarr 2009) (Steven & Teasley 2009).

Psychological research suggests that university students who download podcast lectures achieve substantially higher exam results than those who attend the lecture in person, but only in cases in which students take notes (Callaway & Ewen 2009).

Podcasts maybe be delivered using syndication, although it should be noted that this method of delivery is not always easily adopted (Lee, Miller & Newnham 2009).

Outdoor

At work

Lifelong learning and self-learning

The use of personal technology to support informal or lifelong learning, such as using handheld dictionaries and other devices for language learning.

Mobile technologies and approaches, i.e. Mobile Assisted Language Learning (MALL), are also used to assist in language learning. For instance handheld computers, cell phones, but also podcasting (Horkoff Kayes2008) have been used for helping people to acquire a language.

Other

Technologies

Mobile devices and personal technologies that can support mobile learning, include:

Technical and delivery support for mobile learning:

Authoring:

See also

References

  1. ^ "Guidelines for learning/teaching/tutoring in a mobile environment". MOBIlearn. October 2003. pp. 6. http://www.mobilearn.org/download/results/guidelines.pdf. Retrieved June 8, 2009. 
  2. ^ "Mobile Learning Community". Mobile Learning History. 2010. http://trainandgo.blogspot.com/2010/01/mobile-learning-in-cortina.html. 
  3. ^ Wireless Coyote Wayne C. Grant. (1993). Wireless Coyote: A Computer-Supported Field Trip, Communications of the ACM - Special issue on technology in K–12 education, Volume 36 Issue 5, May 1993, 57-59
  4. ^ Mobile learning in practice:Piloting a mobile learning teachers’ toolkit in further education colleges.C.Savill etc.,p8
  5. ^ Maniar, N.; Bennett, E., Hand, S. & Allan, G (2008). "The effect of mobile phone screen size on video based learning". Journal of Software 3 (4): 51–61. 
  6. ^ Sharples, M. (2000). "The design of personal mobile technologies for lifelong learning". Computers & Education 34 (3-4): 177–193. doi:10.1016/S0360-1315(99)00044-5. 
  7. ^ Moore, J. (2009). "A portable document search engine to support off-line mobile learning". Proceedings of IADIS International Conference Mobile Learning. Barcelona, Spain. http://eprints.ecs.soton.ac.uk/17441/. 
  8. ^ Masters, K.; Ng'ambi D. (2007). "After the broadcast: disrupting health sciences’ students' lives with SMS". Proceedings of IADIS International Conference Mobile Learning. Lisbon, Portugal. pp. 171–175. ISBN 978-972-8924-36-2. 
  9. ^ Masters, K. (2005). "Low-key m-learning: a realistic introduction of m-learning to developing countries". Seeing, Understanding, Learning in the Mobile Age. Budapest, Hungary, April 2005. http://www.fil.hu/mobil/2005/Masters_final.pdf. 
  10. ^ Adkins, S.S. (December 2008). "The US Market for Mobile Learning Products and Services: 2008-2013 Forecast and Analysis". Ambient Insight. pp. 5. http://www.ambientinsight.com/Resources/Documents/AmbientInsight_2008-2013_US_MobileLearning_Forecast_ExecutiveOverview.pdf. Retrieved June 8, 2009. 
  11. ^ a b "Mobile Learning Update". Learning Consortium Perspectives. 2008. pp. 3, 5–13, 17. http://masieweb.com/p7/MobileLearningUpdate.pdf. Retrieved June 9, 2009. 
  12. ^ Chet Hosmer, Carlton Jeffcoat, Matthew Davis, Thomas McGibbon "Use of Mobile Technology for Information Collection and Dissemination", Data & Analysis Center for Software, March 2011

Bibliography