Knights of the Round (arcade game)

Knights of the Round

Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Boyoyon, Hachi, K Suke, Nis 7
Platform(s) Arcade, Super NES, CPS Changer
Release date(s) Arcade version:

Japan: January 1991
North America: November 27, 1991
SNES version:
North America: April 1994
Japan: June 10, 1994
CPS Changer version:
Japan: 1995

Genre(s) Beat 'em up/hack and slash
Mode(s) (Arcade/PS2)
Single Player
Up to 3 players co-op
(SNES)
Single Player
2 player co-op
Cabinet Upright
Arcade system CPS-1
Display Raster, horizontal orientation, 384 x 224 pixels, 4096 colors, 60 Hz refresh rate

Knights of the Round (Japanese: ナイツオブザラウンド?) is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static.

Contents

Story

Arthur, who had been training himself to be a great knight, pulled out the sacred sword Excalibur from the rock. After pulling it out, Arthur realized his destiny was to become the first King of the Britons. Merlin then sends Arthur and his two closest companions, Lancelot and Perceval, to overthrow the evil king Garibaldi and to unite England.

Characters

Arthur, the main protagonist, is a well-balanced character, and is excellent for intermediate skilled players, due to his slow powerful attack. His weapon is the sword Excalibur. He can perform a special attack, a powerful slashing blow, by pressing attack then holding the joystick toward the enemy's direction. Upon first selecting him, Arthur wears chain mail, wears leather armor on his shoulders and chest, and has white pants and a red tunic. When he gets new level-ups, Excalibur becomes stronger, and he eventually gets more body armor, (later in silver and gold colors). Arthur is the most devastating character, when mounted.

Lancelot is a talented swordsman and has been traveling all over the world to find a worthy king he should serve. Lancelot is the fastest character but lacks in strength. Since the game favors maneuverability, he is very good for beginners. His special attack is the jumping kick, done by pressing attack then holding the joystick up. Lancelot's weapon of choice is a sabre. Lancelot starts out wearing a blue clothes with a yellow cross. In eventual level-ups, Lancelot gains plate armor and a broader sabre.

The son of a blacksmith, Perceval is a strong warrior with a gentle heart. Unlike his sword-wielding friends Arthur and Lancelot, Perceval prefers to use a battle-axe. He has never been defeated thanks to his well-built body. Perceval is the strongest character but lacks in agility, making him good for intermediate players. He is the only character who can dash by tapping the joystick forward twice, cancelled into a "Giant Swing" by pressing the attack button while dashing. At first, Perceval has blond hair, wears armor on his left shoulder, is barechested, and wears green pants. In eventual level-ups, Perceval becomes bald with a beard, and gains partial armor, though most of his chest is bare.

As with many other Capcom games in this genre, the characters are ranked in a number of categories (in this case strength and speed) and intended to offer a balanced set of abilities with each slanted towards a certain style of play. Perceval excels in strength, but lacks speed while Lancelot has the advantage in speed, but has less power behind his blows. Arthur on the other hand is balanced between speed and strength.

The fights rely strongly on blocking ability, which is triggered by pressing both attack and back direction, then hold them down waiting for the opponent to strike. If nobody strikes player's character while holding the block, it will get tired and will relax, making him vulnerable to attacks. So, it is vital to block at the right time or to release the block if opponent didn't attack. Stronger opponents will sometimes wait in front of a blocked player, waiting him/her to get tired or to release the block. Blocking is vital, the game is not possible to be completed without blocking and not dying, since some bosses will be vulnerable only after their attack has been blocked by player. There is only one attack in the game, that can't be blocked - the Garibaldi fire-prayer. Like in the game The King of Dragons, It is also possible to block an attack by pressing back on the joystick on the moment before the attack hits one's character. A correctly timed move is equal to the previous block command.

There is one more game mechanic, that together with the blocking made that game to shine among many other fight games of its time - experience point gaining. The system works as follows - one can kill sequentally 2,3 or 4 enemies of the same type, and then the next attack that kills any number of enemies will give major experience points, depending how many enemies of the same type exactly the player has killed. After the magic attack, the sequence is cleared, and must be made again to score experience that way. This means, that killing enemies of the same type gives more and more experience each time, until the fourth enemy and then starts again. One way to continue the experience rewarding killing is to kill four enemies of same type and then kill every other enemy via the mount - by jumping on them or by releasing the mount towards them.

The mount itself is worth mentioning also - it can be acquired by two ways - sometimes there is hidden mount figure, that can call a mount for you or by attacking mounted enemy and to take his horse. When mounted player can made very powerful crushing strikes, can jump over the enemies and can release the horse toward them.

Gameplay

The gameplay is very similar to other Capcom beat 'em ups, such as Final Fight, but perhaps closer to other Capcom titles such as King of Dragons due to the emphasis on armed combat and fantasy themes in the latter as opposed to hand-to-hand grappling combat in the former.

There are 7 stages, each with its own boss ranging from the poleaxe wielding Knight known as "Scorn" (billed as the "First Challenge") all the way up to Garibaldi, the golden-armoured final boss. The fantasy element of the game is clear in bosses such as Muramasa the fiendish samurai warrior and the mechanical "Iron Golem" that appears as a mini-boss halfway through the last stage of the game.

There are a variety of generic enemies that try to stop the players' progress, which like the bosses go from the humble and lightly armoured "Soldier", the most common enemy, all the way up to the "Tall Man", a palette switch of the first stage boss "Scorn". Highlights include the "Mad Tiger", which explodes in flames when slain and the "Sorcerer" who teleports around the screen hurling magical bolts at the players.

Blocking an attack is executed by pressing the attack button, then pressing the joystick away. As in most beat 'em ups, a desperation attack is performed by pressing both the attack and jump buttons simultaneously. This knocks out most enemies on the screen, but the player loses a little bit of health every time he uses it.

At various points in the game, the players get to ride a horse, where they can attack enemies on horseback. The horses can stomp on enemies by pressing the joystick two times forward. But it is worth noting that more than one of the bosses in the game rides a horse and that the enemy "Buster" is always keen to get into the saddle when presented with the opportunity.

Stages

Enemies

As is common for the genre, the enemies in the game are drawn from a cast of characters that appear on many of the levels with small alterations to their colour schemes and the length of their health bars.

Ports

The game was ported to the Super NES in 1994 and in Capcom Classics Collection: Reloaded for the PSP in 2006, as well as Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox.

External links