Killer Bunnies and the Quest for the Magic Carrot

Killer Bunnies
and the Quest for the Magic Carrot

Blue Starter Deck Box
Designer(s) Jeff Bellinger
Publisher(s) Playroom Entertainment
Players 2–8
Age range 12+
Setup time 15 minutes
Playing time 60-90 minutes
Random chance High
Skill(s) required Hand Management

Killer Bunnies and the Quest for the Magic Carrot is a noncollectible card game created by Jeff Bellinger and graphic design/illustrations by Jonathan Young. It is published by Playroom Entertainment.

Contents

Gameplay

The primary object of Killer Bunnies is to acquire carrot cards, one of which is revealed to be the winning "magic carrot" at the end of the game. This is done primarily through the use of bunnies, which allow the use of many in-game actions, with a bonus for a "bunny triplet" (three bunnies of the same type or color). Thus, the game revolves around playing bunnies and eliminating opposing bunnies through various means (some comical and some violent, but the game art never shows blood or gore).

Each player maintains a hand of five cards and a run cycle of two cards. In each turn, players normally turn the Top Run card face up to play it, then slide the Bottom Run card into the Top Run position, draw a replacement card, and place a card from their hand into the Bottom Run position, thus returning their hand size to five cards.

Cards may be one of different varieties: "Run" cards are the basic type of cards, while "Special" cards are those that may be either played normally, or may be saved for later use when put through the run cycle. "Very Special" cards are similar, except that the player may choose to play the card out of turn, immediately from their hand. There are also the "Play Immediately" cards, which are played whenever they are drawn. Finally, "Kaballa Dolla" cards represent the monetary currency in the game, which may be used to purchase various items at the start of the player's turn.

The game continues until every Carrot card has been acquired by the players. At the end of the game, a stack of smaller carrot cards, each of which corresponds to a large Carrot card, is turned over one card at a time. The last carrot card drawn is the Magic Carrot, and its owner is named the winner. A player, however, requires a bunny in play in order to win the game - if a player is without bunnies at this phase, their Carrot cards are given to other players.

Expansions

Killer Bunnies consists of a 110-card starter deck, as well as Cabbage and Water cards, and 6 twelve-sided dice. Booster sets containing 55 additional cards and other equipment have been released, adding to the complexity of the game. As of the Epsilon revision of the game, Killer Bunnies includes the first booster set. Due to its nature as a noncollectible card game, each expansion relies on gameplay elements found in previous expansions, prompting players to own every previous booster set before acquiring the next one. Some have criticized the piecemeal release, although it is not atypical of collectible card games, in which Killer Bunnies retains a passing resemblance. However, Killer Bunnies and its booster decks were originally designed together, with certain components referencing or referring to mechanics found in later booster decks. There are a total of 10 booster decks:

In addition, "Bunny Blanks" are also available, which allow players to create their own cards. Limited edition "Omega series" cards have also been released, providing a collectible aspect to the game. The "Psi series" cards, included with the Bunny Blanks, are also a second series of collectible Killer Bunnies cards.

Kids Game

In 2004, the kids version of Killer Bunnies, Kinder Bunnies: Their First Adventure, was released. It is a very simplified and largely nonviolent game, created for children as young as five years old. The Sky Blue Starter Deck has very little reading and just a series of basic cards. The Sunshine Yellow Booster Deck (included in the same box as the Starter Deck) requires more reading and may not be suitable for the younger kids. There are no other booster decks available for this game. However the Kinder Bunnies cards can also be added to the Killer Bunnies cards as an eleventh booster deck.

Criticism

The most common criticism of Killer Bunnies is that the game is ultimately a lottery, with the winner being determined by the random choosing of the Magic Carrot, which is set at the start of the game. Because of this, a player consistently outclassed through the game can still win as long as a single bunny and a single carrot card is retained. Fans of Killer Bunnies contend that this random element keeps the game exciting even when one player's early card draws leave him in a poor position. It also allows less skilled or serious players to enjoy a game against more experienced players. Others have complained about the complexity of Killer Bunnies, especially with the booster packs added to the game.

There are, however, alternate rules that allow for a non-random endgame. Points are assigned for each Carrot that a player has acquired, and the "Magic Carrot" is worth a slightly higher point value. This way, a player with only the Magic Carrot can still be beaten by a player that has dominated the game with collecting many Carrots.

Sequels

Sequels to the original Killer Bunnies game have been released. Killer Bunnies and the Journey to Jupiter was released in October 2008. There is also a third game in the series by the name of Killer Bunnies and the Ultimate Odyssey that was released in 2010.[1] Odyssey, like the others, is non-collectible and constructable. However, in order to fulfill player's desires for less randomness, it involves players building their own unique decks to draw from, instead of drawing from a central pile.

References

  1. ^ Playroom entertainment games catalog http://playrooment.com/games.html

External links