Jep! | |
---|---|
Genre | Game show |
Created by | Merv Griffin |
Written by | Jim Rhine |
Presented by | Bob Bergen |
Country of origin | United States |
No. of seasons | 2 |
Production | |
Executive producer(s) | Harry Friedman Scott Sternberg |
Producer(s) | Gary Johnson |
Location(s) | Sony Pictures Studios Culver City, California |
Running time | approx. 26 minutes |
Broadcast | |
Original channel | GSN |
Original run | January 30, 1998 | – September 1, 2000
Chronology | |
Related shows | Jeopardy! |
Jep! is a children's version of the American quiz show Jeopardy!, hosted by Bob Bergen. The program premiered on January 30, 1998 on GSN and lasted for two seasons. Like its adult counterpart, the program was taped at Sony Pictures Studios.
Contents |
Jep! was played similarly to the syndicated Jeopardy! – alongside aesthetic changes, some parts of gameplay were also changed.
Contestants played for points (much like Super Jeopardy!), with five categories containing four clues each. Instead of the player calling out an amount for the clue, point values were randomly chosen by hitting a button.
Much like Double Jeopardy!, Hyper Jep! was played similar to the Jep! Round. Much like the adult version, point values were doubled (now ranging from 200-1,000) and there were two Daily Doubles hidden on the board.
If any player ended Hyper Jep! with zero or fewer points, that player's score was increased to 500 points, and the other players' scores were increased by the same amount. (In Jeopardy!, contestants with $0 or less are disqualified from Final Jeopardy!)
The category was revealed in the center monitor; during the break the contestants made wagers. When the break was over, the clue was revealed and the players had 30 seconds to write down their responses, remembering to properly phrase it in the form of a question. When time expired, the responses were checked one at a time starting with the player then in third place, and ending with the first-place player. The player with the most points won the game.
A penalty system was also added to the game – three lights on the players' lecterns were designated "In Jeopardy!" lights. If an incorrect response was given to a clue, one of the "In Jeopardy!" lights would turn on alongside the traditional deduction of points. If a second incorrect response is given, the contents of a pot above the player (sometimes consisting of foam peanuts or other material) would be dumped on the contestant. If the contestant answered a third response incorrectly, the contestant's chair would recede behind a wall bringing the contestant with it, preventing them from answering the next clue.
In the event that the player controlling the board got sent behind the wall, the player of the remaining two with the lowest score chose a clue. Once the player was returned to gameplay, the lights were reset.
In addition to the Daily Doubles (which used the graphic seen on the adult version at the time), there were two special clues in each of the first two rounds.
At the end of the game, each contestant selected one of two prizes. The third-place finisher went first and chose one of two third place prizes. The second-place finisher was next, and chose one of two second-place prizes. The top winner chose last and chose one of two grand prizes.
The phrasing rule was the most strict of any version; responses had to be in the form of a question at all times or they would not be accepted, even if the response itself was correct.
|