Jeff Grubb

Jeff Grubb
Born August 27, 1957 (1957-08-27) (age 54)
Pittsburgh, Pennsylvania
Occupation Writer
Spouse Kate Novak (1983-)

Jeff Grubb (born August 27, 1957 in Pittsburgh, Pennsylvania)[1] is an author and game designer. He has worked on a number of computer and role-playing games and has written a number of successful novels,[2] short stories and comics. His credits include The Finder's Stone Trilogy with his wife, Kate Novak, the Spelljammer and the Jakandor campaign settings, and, more recently, computer games such as 2006's Guild Wars Nightfall.[3]

Contents

Role-playing games

A wargaming enthusiast since high school, Jeff Grubb "started with Avalon Hill wargames ... and got into SPI games later. Some of my favorites were Panzerblitz, Blitzkrieg, and Frigate." Grubb met Kate Novak in high school, and they got married in 1983.[1] He first learned of roleplaying games as a freshman majoring in engineering at Purdue University, when he happened upon a game of Dungeons & Dragons being played by members of the campus wargaming club.[1] Grubb says, "I walked up to a group of players to ask what they were doing. One turned to me, handed me three six-siders, and said, 'Roll these. We need a cleric.' It was all downhill from there."[4] Within a year, he had attended his first Gen Con and was running his own campaign set in Toril, a world of his own creation.[1]

Grubb graduated and worked as a civil engineer,[5] and spent a year working on air pollution control devices "until cutbacks nailed my job. Used my time off to oversee the design of the AD&D Open at the Gen Con Game Fair. On the strength of these designs, I got a position with TSR as a game designer."[4] TSR hired Grubb in July 1982,[1] where he was involved as a design consultant on Gary Gygax's Monster Manual II for the Advanced Dungeons & Dragons role-playing game.[6] The manual was first published in 1983. He was then retained at TSR as the principal architect of the Marvel Super Heroes game system,[7] first released in 1984. Jeff Grubb continued to work on role-playing games with TSR for many years, long enough to be regarded affectionately as an "old timer" by Scott Haring.[8] During this time he was involved in helping to formulate the Dragonlance campaign setting, under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. He also was a consultant on the first edition of Unearthed Arcana,[1] and authored the first edition of the Manual of the Planes.[4] He is also the designer of the Spelljammer[4] and Jakandor campaign settings. In the late 1980s, Grubb wrote four fill-in issues of DC Comics' licensed Advanced Dungeons & Dragons comic book, and then wrote all 25 issues of DC's Forgotten Realms series.[4] Grubb left TSR in 1994, and went freelance.[4]

Jeff Grubb moved to Wizards of the Coast after they purchased TSR, and continued to work on games, settings and source books such as Tempest Feud for the Star Wars Roleplaying Game,[9] d20 Modern[10] and Urban Arcana.[11]

Outside of the strict TSR/Wizards of the Coast environment, Jeff Grubb has authored The Memoirs of Auberon of Faerie for R. Talsorian Games and was one of the authors of Dungeons & Dragons Warcraft: The Roleplaying Game[12] for Sword & Sorcery Studios. He's also been involved with Sovereign Press, which was founded by Margaret Weis and Don Perrin in 2001.[13]

Comics, novels and short stories

Jeff Grubb's first novel, Azure Bonds, was coauthored with his wife, Kate Novak, and first published in 1988 as part of The Finder's Stone Trilogy. The second and third books in the trilogy, The Wyvern's Spur and Song of the Saurials, were published by TSR in 1990 and 1991. Grubb and Novak continued to write novels in the Forgotten Realms setting over the years, releasing Masquerades, Finder's Bane and Tymora's Luck.

Other settings for his novels have included Magic: The Gathering, Warcraft and StarCraft.

His involvement in comic books started in 1988, when he wrote four issues of the Advanced Dungeons & Dragons comic for DC Comics, before writing all 25 issues of the Forgotten Realms comic book series from 1989 until 1991. He also authored the 45th issue of Superman Adventures, "Mateless in Metropolis", which had a cover date of July, 2000.

He has written a number of short stories in different fictional worlds, including Dragonlance, Forgotten Realms, Ravenloft and Thieves' World. In general his short fiction has been well received, with his story "Malediction" being described as amongst the best of those included in Thieves' World: Enemies of Fortune,[14] while "Beowulf in the City of the Dark Elves" has been regarded as the best of the original fiction in The Further Adventures of Beowulf: Champion of Middle Earth.[15]

Computer games

The novel Azure Bonds was developed into a computer game, Curse of the Azure Bonds, in 1989, and was published by Strategic Simulations, Inc.. More recently, ArenaNet hired Grubb to write the story for the third installment of their Guild Wars franchise, Guild Wars Nightfall.[3] Although credited as a designer under lead designer James Phinney,[16] in an interview with Gamespy he describes his role as more of an 'embedded writer' than a designer.[17] Jeff Grubb was also involved in designing the Guild Wars: Eye of the North expansion pack. Primarily responsible for writing the storyline in this case as well, he continues to describe himself as an 'embedded writer' rather than as a game designer.[18] Jeff Grubb is currently writing Guild Wars 2, the sequel to Guild Wars.

Bibliography

Novels

Dragonlance (shared universe)

Forgotten Realms (shared universe)

Magic: The Gathering (shared universe)

WarCraft (shared universe)

StarCraft (shared universe)

Guild Wars (shared universe)

Comics

Forgotten Realms DC Comics

Role-playing books

Boot Hill

Marvel Super-Heroes

Spelljammer

Miniatures games

References

  1. ^ a b c d e f g h i j k l "TSR Profiles". Dragon (Lake Geneva, Wisconsin: TSR, Inc.) (#111): 64. July 1986. 
  2. ^ Buker, Derek M. (2002). The science fiction and fantasy readers' advisory: the librarian's guide to cyborgs, aliens, and sorcerers. ALA Editions. pp. 127–128. ISBN 0838908314. 
  3. ^ a b Miller, Stanley A. (November 25, 2006). "A new tone in gaming". JS Online: Milwaukee Journal Sentinel. http://www.jsonline.com/story/index.aspx?id=534514. Retrieved 2008-02-15. 
  4. ^ a b c d e f Varney, Allen (May 1998). "Profiles: Jeff Grubb". Dragon (Renton, Washington: Wizards of the Coast) (#247): 120. 
  5. ^ "Jeff Grubb". The Alliterates. http://www.alliterates.com/index.php?/categories/11-Jeff-Grubb. Retrieved 2008-02-17. 
  6. ^ Gygax, Gary (1983). Monster Manual II. TSR, Inc.. 
  7. ^ Rowland, Marcus L. (February 1985). "Open Box" (review). White Dwarf (Games Workshop) (#62): 10–11. ISSN 0265-8712. 
  8. ^ a b c Haring, Scott D.; Kitchens, R. L.; Wolfbauer, G.; Albers, J. J.; Munford, R. S. (1999-03-19). "Pyramid Pick: Eye of the Wyvern". Pyramid (online) 68 (5): 2410. doi:10.1128/IAI.68.5.2410-2417.2000. PMC 97439. PMID 10768924. http://www.sjgames.com/pyramid/login/article.html?id=690. Retrieved 2008-02-17. 
  9. ^ a b Kessler, Greg (2002-07-05). "Pyramid Review: Tempest Feud (for the Star Wars Roleplaying Game)". Pyramid (online). http://www.sjgames.com/pyramid/login/article.html?id=2874. Retrieved 2008-02-17. 
  10. ^ a b Kohler, Alan D. (2002-11-13). "d20 Modern Roleplaying Game (Review)". Pyramid (originally appeared in d20 Weekly). http://www.sjgames.com/pyramid/login/article.html?id=3772. Retrieved 2008-02-17. 
  11. ^ a b Vetromile, Andy (2003-07-04). "Pyramid Review: Urban Arcana (for d20 Modern)". Pyramid (online). http://www.sjgames.com/pyramid/login/article.html?id=3475. Retrieved 2008-02-17. 
  12. ^ deMorris, Alex (2003-08-23). "Review of Warcraft The Role-playing Game". RPGnet. http://www.rpg.net/reviews/archive/9/9659.phtml. Retrieved 2008-02-17. 
  13. ^ "Jeff Grubb". Pen & Paper RPG Database. http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=407. Retrieved 2008-02-17. 
  14. ^ Ward, Cynthia (February 11, 2008). "Thieves' World: Enemies of Fortune". Sci Fi Weekly. http://www.scifi.com/sfw/books/sfw11681.html. Retrieved 2008-02-17. 
  15. ^ Lott, Rod. "The Further Adventures of Beowulf: Champion of Middle Earth". Bookgasm. http://www.bookgasm.com/reviews/sci-fi/further-adventures-of-beowulf/. Retrieved 2008-02-17. 
  16. ^ Ephidel. "Guild Wars Nightfall Info". CNET Networks Entertainment. http://www.gamefaqs.com/computer/doswin/data/932734.html. Retrieved 2008-02-15. 
  17. ^ Rausch, Allen. "GameSpy: Guild Wars: Eye of the North — Story Time with Jeff Grubb". IGN Entertainment Games. http://au.pc.gamespy.com/pc/guild-wars-eye-of-the-north/812636p1.html. Retrieved 2008-02-15. 
  18. ^ Hawkeye (August 15, 2007). "Guild Wars: Eye of the North - Interview with Jeff Grubb". Profantik. http://profanatik.jointelecom.ro/content/view/67/2/. Retrieved 2008-02-15. 
  19. ^ "The Last Guardian (Warcraft, book 3) by Jeff Grubb". Fantastic Fiction. http://www.fantasticfiction.co.uk/series/warcraft/last-guardian.htm. Retrieved 2008-02-15. 
  20. ^ Haring, Scott D. (1995-01-11). "Pyramid Pick: TSR Audio Games". Pyramid #11. http://www.sjgames.com/pyramid/login/article.html?id=4398. Retrieved 2008-02-17. 
  21. ^ Thompson, Jon (2000-05-06). "Pyramid Review: D&D: Diablo II Adventure Game". Pyramid (online). http://www.sjgames.com/pyramid/login/article.html?id=1653. Retrieved 2008-02-17. 
  22. ^ Pook, Matthew (2005-05-27). "Pyramid Review: Star Wars Miniatures: Rebel Storm". Pyramid (online). http://www.sjgames.com/pyramid/login/article.html?id=5412. Retrieved 2008-02-17. 

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