Jason Rohrer

Jason Rohrer

Jason Rohrer at gamma 256 in 2007
Born 1977
Occupation Computer programmer, game designer, writer, musician

Jason Rohrer (born 1977) is a computer programmer, writer, musician, and game designer. He publishes most of his software under the GNU GPL or into the public domain, and charges for the iPhone ports of his games.[1][2] He practices simple living and said in 2009 that his family of four had a budget less than $14,500 per year.[3]

Contents

Games

Transcend - Rohrer's first game, released in 2005. Transcend is "an abstract 2D shooting game that doubles as a multimedia sculpture."

Cultivation - Rohrer's second game, released in 2007, is "a social simulation about a community of gardeners."

Passage - Rohrer's third game, which was released in 2007 and garnered much attention from the mainstream and independent gaming communities.[4][5][6][7] The game lasts exactly five minutes, and focuses on life, mortality and the costs and benefits of marriage. It was featured in Kokoromi's curated GAMMA 256 event.

Gravitation - Rohrer's fourth game, released in 2008.

Between - Rohrer's fifth game, released in 2008. It is hosted by Esquire Magazine as an adjunct to Rohrer's profile in the December 2008 issue[8] and was the recipient of the 2009 Independent Games Festival's Innovation Award.[9]

Primrose - Rohrer's sixth game, designed for the iPhone (although released for home computers as well). It was released on February 19, 2009. It is a departure from the art-game theme, and is a simple puzzle game.[10]

Sleep is Death - Rohrer's seventh game, released April 16, 2010. Sleep is Death (abbreviated SiD) has received favorable reviews from a number of mainstream game review sites.[11]

Game Design Sketchbook - In 2008 Rohrer created a number of games for The Escapist. These would usually be unpolished prototype games that explore a single theme, with an accompanying article by Rohrer describing the creative process of making games.[12]

Inside a Star-filled Sky - An "infinite, recursive tactical shooter"[13] released in February 2011, favorably reviewed.[14][15] Selected for presentation at the 2011 Tokyo Game Show's Sense Of Wonder Night.[16]

GDC 2011 Game Design Challenge

At the 2011 Game Developers Conference Rohrer won the annual Game Design Challenge by proposing a game that could only be played once by a single player and then passed onto another.[17] This idea was based on stories of his late grandfather that had been passed down. He stated "We become like gods to those who come after us." With this in mind he created a Minecraft mod that was put on a single USB stick, which he then passed onto an audience member. The rules of the game were simple;

Other projects

References

External links