Iron Seed | |
---|---|
Developer(s) | Channel 7 |
Publisher(s) | Softdisk |
Designer(s) | Jeremy Stanton |
Composer(s) | Andrew Sega |
Engine | Custom |
Platform(s) | MS-DOS |
Release date(s) | 1994 |
Genre(s) | Real-time strategy, role-playing video game |
Mode(s) | Single player |
Media/distribution | 3.5" disk |
System requirements
x86 CPU |
Iron Seed is a 1994 DOS video game, developed and published by Channel 7. It is a real-time strategy, science fiction, space game.
Contents |
The player begins with a single ship and a chosen crew. Planets are randomly generated and numerous ship designs and crew selection allow for different playing styles. Research, exploration, and diplomacy are essential elements for success. New ships, new upgrades, and ancient artifacts help the player in their efforts. Combat can be both in the form of random encounters or planned for by the player.
The story and art were created by Jeremy Stanton. The music was composed by computer musician Andrew Sega. The code was written by Robert W. Morgan III.
The game was written with Borland Turbo Pascal for DOS, therefore the game will not run on modern operating systems without DOSBox. Also, a buggy CRT library was used, resulting in 'Runtime error 200' messages on CPUs faster than approximately 200 MHz.[1]
Iron Seed received a Top Dog award from Home of the Underdogs, who highlighted the game's replayability through the random planets and options, and allowance of different playing styles through the various ship designs and crews. It drew comparisons with the earlier Starflight series and the later Master of Orion.[2]