Infinity Blade II

Infinity Blade II
Developer(s) Chair Entertainment[1]
Epic Games[1]
Engine Unreal Engine 3[1][2]
Version 1.0.2 (December 11, 2011)
Platform(s) iOS
Release date(s) December 1, 2011[3]
Genre(s) Action role-playing game
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution Digital distribution

Infinity Blade II is an action role-playing video game for the iOS mobile devices developed by Chair Entertainment and Epic Games released through the Apple App Store. The game is the sequel for the acclaimed Infinity Blade from the same developers.

Infinity Blade II was announced on October 4, 2011 during the Apple iPhone 4S Presentation Keynote. It was subsequently released on December 1, 2011.[3]

The sequel features enhanced graphics and a revamped storyline continuing from the novel Infinity Blade: Awakening.

Contents

Gameplay

The game follows a semi repetitive narrative structure in which the player ascends into a collapsing tower in a quest to free the creator of the Infinity Blade. At the beginning of the game, the player's character will be slain by your partner after defeating a series of Deathless and the godking taking back the infinity blade. The player then wakes in a health chamber realising that he may also be a deathless and starts his journey to free the creator of the Infinity Blade, now assuming the role of the dead character's ascent. This cycle continues every time the player falls before a foe. As each character level passes the monster level also rises.

The game has no virtual joystick; movement is scripted. The player taps highlighted points to move from room to room. Inside each room the player can move the camera to search for treasure and potions.

The primary game mechanic is one-on-one sword combat with enemies encountered throughout the scripted path. The player controls the character's weapon or weapons by swiping a finger across the screen. Players can touch the bottom left or bottom right side of the screen to dodge attacks or the bottom center of the screen to block attacks with a shield, which breaks if used too much. Now with the new dual wield weapons they may also instead of blocking perform a downwards dodge. Finally, players may parry incoming attacks by performing an intercepting sword move. Each of these three counters leaves the enemy vulnerable to counterattack for a short period. Players may also use two special abilities, both of which require time to recharge after use. Tapping the icon on the top left unleashes the Super Attack, which stuns the opponent temporarily. Magic is activated by tapping the icon on the top right, and then drawing a magical symbol. Available symbols to draw show up on the screen after pressing the magic icon, and the symbols you may draw are determined by the ring the player is wearing. While swiping to attack, there are three types of combos one can perform. Left, right, left, or the opposite, is a Huge Hit, dealing the most damage possible in three hits. Left, left, right, right (or the opposite, right, right, left, left) is a Mega Hit which deals the most possible damage in four hits. Left, right, up down, left is an Ultra Hit, which deals a ton of damage, the most damage players can possibly achieve when fighting.

In addition to combat, there is also a mild role-playing element. An experience points system levels up the player and the player's equipment, which consists of weapons, armor, shields, helms, and magic rings. Pieces of equipment have special properties and a predetermined amount of experience points required to master them. Mastering a piece of equipment increases its sale value but it decreases the experience the player receives by one fifth. A difference from the original game is that the player can only sell an item of which at least two copies are owned. Players gain points when their experience level increases or they master a piece of equipment; these points can be spent to improve the character's health, attack, shield power and magic. Players can purchase new equipment using in-game money taken from the castle or from defeated enemies.

As in the first Infinity Blade, you may find chests in certain areas of the game. However, in this game, there are different levels of chests that require different sized keys, ranging from small, to medium, and to large. The chests are indicated by a colored triangle symbol above the chest, and the color of the triangle identifies the size of key required to open it.

While the overall mood of the game is serious, the presence of references to real-world subjects offer a more jovial tone. As of now, there are two such references known. The "Holiday Helm" helmet, in resemblance to a Santa Claus with a pipe, is offered in the in-game store, as well as a ring by the name of "Spike VGA". The latter is a reference to the annual Spike Video Game Awards, which nominated the game's predecessor for Best Handheld/Mobile Game in 2011.

Development

Expansions

Reception

Infinity Blade II garnered critical acclaim from many major video game critics. IGN gave Infinity Blade II a perfect score of 10/10 and also stating that "Infinity Blade 2 is a must own". GameSpot gave the game a score of 9/10, calling it "The Perfect Sequel".

The game had a critical bug affecting lots of players where the game resets and the current experience, level and equipment are lost after varying amounts of time.[4][5]

With the 1.0.2 update, the save bug is fixed [6] and several objects and equipment add-ons are released in the game store.

See also

References

External links