Iji

Iji

Iji logo.
Designer(s) Daniel Remar
Version 1.6 (March 6, 2010; 22 months ago (2010-03-06))[1]
Platform(s) Microsoft Windows
Release date(s)
September 1, 2008; 3 years ago (2008-09-01)
[1]
Genre(s) Platform, shooter
Media/distribution Download[2]

Iji is a freeware videogame featuring platform and shooting elements, developed by Daniel Remar using Game Maker (version 5.3a) over a period of four years. It was first released on September 1, 2008 (2008-09-01), and five subsequent versions have fixed bugs and added features, with the latest version (1.6) released on March 6, 2010 (2010-03-06).

Set in a military complex in modern day Earth, the game follows Iji Kataiser, a young woman caught up in the invasion of the planet by the Tasen, an alien species. Awakening after an aerial bombardment, Iji finds herself enhanced with nanotechnology and, learning of the Tasen and their invasion, resolves to convince the aliens' leader to retreat from the planet, guided by her brother Dan via the complex's loudspeaker system.

The game was generally well-received upon release, with reviews praising the replay value, the player's ability to guide Iji on different moral paths and that it was created by a single developer.

Contents

Gameplay

Iji is described by Remar as System Shock 2 in 2D.[3] Players control the titular character, Iji, an ordinary human woman who has been enhanced with nanotechnology following the invasion of Earth by an alien species known as the Tasen.[4] Iji must navigate a research station while being guided by her brother Dan, who communicates via the station's loudspeaker system, in order to convince the aliens' leader to retreat from the planet.[5] Though the game's plot is linear, interactions with non-player characters change according to the player's actions, leading to one of multiple endings. The player's primary choice is between pursuing Iji's goal either as a pacifist or by engaging in violence against the alien threat.[3]

Iji's nanotech energy field functions as a shield, and players begin the game armed with a shotgun. Seven further weapons can be collected throughout the game; including a machine gun, rocket launcher and alien technology like the Shocksplinter weapon. Eight additional weapons can be unlocked by combining the standard firearms using a combining station, depending on her Crack ability. Blue nanofields that function as experience can be collected during play, when enough are collected Iji gains a level. Each level she gains allows the player to use an upgrade station to increase one of Iji's seven skills by one level. These skills include physical traits such as strength and health, as well as abilities such as close-quarters combat and computer cracking.[6] Iji's jumping ability and armor can both be improved twice each during play if players can find their power-ups.[7]

Plot

The game begins inside the D. C. M. F. P. R. Research facility, where Iji and her little sister Mia are being shown around by her father.[8] As she looks out of the window, Iji notices activity in the clouds, and moments later the sky is lit by beams of light. When the game resumes, six months later,[9] Iji awakens to find that she has been modified by a team of researchers using alien nanotechnology, making her a cyborg soldier. Via a loudspeaker, her brother Dan explains that the area was struck by a space-to-ground weapon called an "Alpha Strike" wielded by aliens called "Tasen". This, combined with the ensuing ground invasion, killed nearly every human in the facility, including their father and sister.[10] Dan advises Iji to try to convince the Tasen leaders, specifically a Tasen "Elite" known as Krotera, to leave.

Along the path to Krotera, Iji questions how the rest of the world has not responded to the attack, but Dan refuses to answer her. She later climbs a ladder onto an outside balcony, discovering the presence of a whole fleet of Tasen spaceships, and realises the extent of the invasion, which Dan confirms as the entire planet.[11] Further on, she discovers a scout team of a different alien species, the "Komato",[12] who Dan explains is an "interplanetary peacekeeping force".[13]

Iji eventually meets the Tasen Elite Krotera. She begs him to leave the planet, but he refuses, saying that the future of the Tasen race is at stake and that she knows nothing of either their race or the "damned Komato".[14] She is unable to sway him, and the encounter ends with Krotera dead. Dan contacts her again, and she informs him of what Krotera said: that this was their last colony, and that they had possibly come to Earth to escape the Komato. He advises her to continue on to a Tasen communication area nearby, in order to send a distress call to the Komato.

After Iji finds a computer connected to the Tasen communicator,[15] the perspective shifts from Iji into space outside of Earth, where a Komato fleet is gathered. Inside the control room of a spaceship is the leader of the Komato Imperial Army, General Tor; and Iosa "the Invincible", the greatest warrior of the Komato race and Tor's long-time love. Back on Earth, Dan expresses worry that the Komato forces have not yet landed, but is cut off by an explosion. Komato troops appear and begin engaging the Tasen with genocidal intent, inflicting heavy losses. Iji navigates through the chaos until she reaches the roof of the complex and meets the Komato Assassin Asha, who fights her. When she defeats him, he disappears using teleportation.

Iji manages to meet up with her brother Dan, who has managed to survive despite a gunshot wound. During the course of their conversation, Dan reveals to Iji that the Komato are planning to destroy the planet's surface in an attempt to annihilate the remaining Tasen once and for all, using a full-strength Alpha Strike much more powerful than the one the Tasen used. The only thing that's stopping them is the planetary shield generator that was installed by the Tasen. The Komato plan to destroy the shield generator with a powerful particle cannon called the Phantom Hammer. Dan urges Iji to enter the Komato spaceship and destroy the Phantom Hammer in order to buy them time before they manage to locate and talk to Tor, the Komato general.

Development

Development of Iji began in 2004, after Remar learned about and began to use Game Maker.[16] Inspired by the animations of Alien 3 and Another World, he created a 3D model of the character Iji and started to build a basic platform game around it.[16] Remar has stated that the name "Iji" has no special meaning, but that the character and name is a combination of his previous characters, and that he wanted the main characters' names to be "short and easily recognizable".[16][17]

As of March 21, 2011 the alpha demo 1 for Iji is available for download as part of the 'Scrap pack 2' on Daniel Remar's site.[18]

Reception

Iji has received a mostly positive response from commentators, particularly for its replay value.[19]

See also

References

  1. ^ a b "Daniel's base, Old news". Daniel Remar. http://www.remar.se/daniel/oldnews.php. Retrieved March 10, 2010 (2010-03-10). 
  2. ^ "Daniel's base, Iji". Daniel Remar. http://www.remar.se/daniel/iji.php. Retrieved March 10, 2010 (2010-03-10). 
  3. ^ a b c Jeffries, L.B. (October 10, 2008 (2008-10-10)). "Iji". PopMatters. http://www.popmatters.com/pm/review/iji/. Retrieved August 17, 2011 (2011-08-17). 
  4. ^ Yu, Derek (September 2, 2008 (2008-09-02)). "Iji". TIGSource. http://tigsource.com/articles/2008/09/02/iji. Retrieved October 26, 2008 (2008-10-26). 
  5. ^ W., Tim (September 1, 2008 (2008-09-01)). "Freeware Game Pick: Iji (Daniel Remar)". IndieGames. http://www.indiegames.com/blog/2008/09/freeware_game_pick_iji_daniel.html. Retrieved October 26, 2008 (2008-10-26). 
  6. ^ a b Burch, Anthony (September 19, 2008 (2008-09-19)). "Indie Nation #32: Iji". Destructoid. http://www.destructoid.com/indie-nation-32-iji-104397.phtml. Retrieved October 26, 2008 (2008-10-26). 
  7. ^ FunnyMan (October 24, 2008 (2008-10-24)). "Iji". Jay Is Games. http://jayisgames.com/archives/2008/10/iji.php. Retrieved October 26, 2008 (2008-10-26). 
  8. ^ Iji: …Dad, Mia? Daniel Remar. Iji. (Daniel Remar). PC. (June 1, 2010 (2010-06-01))
  9. ^ Doc: I don't think we've got another week… we've wasted months enough. Daniel Remar. Iji. (Daniel Remar). PC. (June 1, 2010 (2010-06-01))
  10. ^ Dan: All of a sudden, an alien spaceship bombarded the area … with a space-to-ground weapon called an Alpha Strike… then they came down and killed nearly everyone… Daniel Remar. Iji. (Daniel Remar). PC. (June 1, 2010 (2010-06-01))
  11. ^ Dan: The Tasen comman an entire armada, and they Alpha Striked the whole planet. Daniel Remar. Iji. (Daniel Remar). PC. (June 1, 2010 (2010-06-01))
  12. ^ Sector 3 Komato text log: Me and my men were sent as a scout team to this planet… Daniel Remar. Iji. (Daniel Remar). PC. (June 1, 2010 (2010-06-01))
  13. ^ Dan: … the Komato is an interplanetary peacekeeping force who specalize in dealing with the Tasen. Daniel Remar. Iji. (Daniel Remar). PC. (June 1, 2010 (2010-06-01))
  14. ^ Iji: I'm just here to tell you that you should leave this planet! / Krotera: Don't expect me to waste my time with some worthless human, when the future of the Tasen race is at stake! / Iji: This is the Earth, we live here, and you just come here and try to kill us all! …just leave! / Krotera: You know NOTHING of the Tasen, and you know NOTHING of the damned Komato. Daniel Remar. Iji. (Daniel Remar). PC. (June 1, 2010 (2010-06-01))
  15. ^ Dan: Finally, there's the Tasen computer connected to the communicator. Crack it, and I'll be able to access it from here and send the distress call to the Komato. Daniel Remar. Iji. (Daniel Remar). PC. (June 1, 2010 (2010-06-01))
  16. ^ a b c "Daniel Remar, developer of Castle of Elite". Planet Freeplay. 2008. http://www.planetfreeplay.com/interview/24/. Retrieved May 1, 2009 (2009-05-01). 
  17. ^ "Daniel Remar Interview - Iji". DevMag. 2009. http://www.devmag.org.za/articles/13-DANIEL-REMAR-INTERVIEW--IJI/1/. Retrieved May 1, 2010 (2010-05-01). 
  18. ^ Remar, Daniel. "Scrap pack 2". http://www.remar.se/daniel/scrappack2.php. Retrieved 21 March 2011. 
  19. ^ Weir, Gregory (September 25, 2008 (2008-09-25)). "'The Interactive Palette' - Three Kinds of Replay". Game Set Watch. http://www.gamesetwatch.com/2008/09/column_the_interactive_palette_replay.php. Retrieved December 17, 2008 (2008-12-17). 
  20. ^ Costikyan, Greg (September 24, 2008 (2008-09-24)). "Iji - Polished Platform Shooter". Play This Thing. http://playthisthing.com/iji. Retrieved November 24, 2008 (2008-11-24). 
  21. ^ "Free Indie of the Year 2008". December 22, 2009 (2009-12-22). http://www.bytejacker.com/episodes/indie-of-the-year-2008. Retrieved January 12, 2009 (2009-01-12). 

External links