Hillsfar

Hillsfar

Cover art for Hillsfar (Commodore 64 version)
Developer(s) Westwood Studios (MS-DOS, Amiga, Atari ST, Commodore 64)
Marionette (Family Computer, NES)
Publisher(s) Strategic Simulations (MS-DOS, Atari ST, Commodore 64)
U.S. Gold (Amiga)
Pony Canyon (Family Computer)
FCI (NES)
Platform(s) Nintendo Entertainment System, MS-DOS, Amiga, Atari ST, Commodore 64
Release date(s) 1989 (MS-DOS, Amiga, Atari ST & Commodore 64), November 4, 1993 (NES Version),
Genre(s) Role-playing video game
Mode(s) Single player
Media/distribution cartridge (NES), Floppy disks (MS-DOS, Amiga, Atari ST, Commodore 64)

Hillsfar is a role-playing video game released for MS-DOS, Amiga, Atari ST, Commodore 64 in 1989. It features a combination of real-time action and randomly generated quests. It also includes standard gameplay elements of the Advanced Dungeons & Dragons fantasy role-playing game, upon which the game is based. Hillsfar was later released for the Nintendo Entertainment System (NES) in 1993.

Hillsfar received mixed reviews from critics.

Contents

Gameplay

Players start their game by creating a character. The game provides three choices: players may select a pre-made character, create their own,[1] or import characters from previous Strategic Simulations Dungeons & Dragons computer games, such as Pool of Radiance and Curse of the Azure Bonds.[2] When creating a character, players may determine the character's race (dwarf, elf, human or gnome), character class (cleric, fighter, magic-user or thief), and alignment. Various characteristics of the new character, such as strength and intelligence, are assigned a random value by the computer.[3]

The game takes place in the fictional town of Hillsfar. There are two aspects to the game: arcade action, where the player performs tasks (expressed as mini-games) such as searching for treasure and traveling between locations, and adventure, where the player completes quests.[4] The choice of character class affects the available quests, with three for each class. While the quests need to be completed in a set order, "what you do in your time off is up to you", and thus the player is free to explore other aspects of the game.[1]

The game is presented in three modes. When traveling, the scene is presented using a side-on view; once in the town of Hillsfar, the game converts to a "bird's-eye view" of the map; a first-person perspective is employed within the caves. Interaction is handled through what Leslie Fiser of COMPUTE! magazine described as a "bump interface", which allows the player to trigger interaction with objects by bumping into them.[5]

Critical reception

Reviews of Hillsfar tended to be mixed. On the positive side, the combination arcade action and adventure was generally well received. Andy Smith of Amiga Format, in giving the game a rating of 72%, stated that SSI succeeded in producing "a good game that is a distinct mix of two very different styles",[4] while Bob Guerra of COMPUTE! magazine praised the arcade-style sequences, writing that Hillsfar "does a much better job of integrating these high-quality sequences into the story than many others do".[3] Roe Adams of Computer Gaming World gave much praise for the thief's lockpicking sequence, but noted the game otherwise failed to live up to expectations; in particular, Adams criticized both the repetitive horseback travel sequence, and the fact that magic-users and clerics cast no magic during the game.[6]

Other reviewers were less impressed with the overall effect. Both Andy Slaven, in the Video Game Bible, 1985-2002, and Lucinda Orr of Amiga Computing, criticized the overall gameplay. Slaven found that the game lacked direction, describing it as a "collection of pointless tasks and challenges".[7] Orr echoed this view, and while she was impressed with some of the mini–games, describing them as "quite entertaining and graphically effective", she found the game generally boring, writing, "there is not too much to keep the interest above critical boredom level".[1] An even stronger opinion was expressed by the website Console Classix, which reviewed the NES version of Hillsfar, where reviewer John Cooper declared that Hillsfar was the "Worst Role-Playing Game Ever Made."[8]

The game was reviewed in 1989 in Dragon No. 147 by Hartley, Patricia, and Kirk Lesser in their "The Role of Computers" column. The reviewers gave the game three out of five stars. The reviewers compared Hillsfar to Pool of Radiance. They felt that the adventure of Hillsfar lacked depth and was less absorbing than Pool of Radiance, but they considered it "a nice adventure to while away the hours while waiting for SSI to release [the sequel to Pool of Radiance nicknamed] Azure Bonds". The reviewers also concluded that "If you enjoyed Pool of Radiance, you'll like Hillsfar".[9]

See also

References

  1. ^ a b c Orr, Lucinda (December 1, 1989). "The bitterest hill is hard to take". Amiga Computing: pp. 42–43. 
  2. ^ Lynch, Dennis (June 2, 1989). "CES Gems Not Here Yet, But These Titles Will Tide You Over". Chicago Tribune: p. 58. 
  3. ^ a b Guerra, Bob (September 1, 1998). "Hillsfar". COMPUTE!: pp. 67. 
  4. ^ a b Smith, Andy (December 1, 1989). "Hillsfar". Amiga Format: p. 41. 
  5. ^ Fiser, Leslie (November 1990). "Games Kids Love to Read". COMPUTE! 12 (8): pp. 80. 
  6. ^ Adams, Roe (September 1989). "The Dark Arena". Computer Gaming World: pp. 16 
  7. ^ Slaven, Andy (2002). Video Game Bible, 1985-2002. Trafford Publishing. p. 107. ISBN 1553697316. 
  8. ^ Cooper, John. "AD&D Hillsfar". Console Classix. http://www.consoleclassix.com/nes/add_hillsfar.html. Retrieved 2008-11-30. 
  9. ^ Lesser, Hartley, Patricia, and Kirk (July 1989). "The Role of Computers". Dragon (147): 76–83. 

External links