Half-precision floating-point format

In computing, half precision is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory.

In IEEE 754-2008 the 16-bit base 2 format is officially referred to as binary16. It is intended for storage (of many floating-point values where higher precision need not be stored), not for performing arithmetic computations.

Half-precision floating point is a relatively new binary floating-point format. It was created concurrently by Nvidia and Industrial Light & Magic. Nvidia defined the half datatype in the Cg language, released in early 2002, and was the first to implement 16-bit floating point in silicon, with the GeForce FX, released in late 2002.[1] ILM was searching for an image format that could handle dynamic ranges, but without the hard drive and memory cost of floating-point representations that are commonly used for floating-point computation (single and double precision).[2]

This format is used in several computer graphics environments including OpenEXR, OpenGL, Cg, and D3DX. The advantage over 8-bit or 16-bit binary integers is that the increased dynamic range allows for more detail to be preserved in highlights and shadows for images. The advantage over 32-bit single-precision binary formats is that it requires half the storage and bandwidth (at the expense of precision).[2]

Floating-point precisions

IEEE 754:
16-bit: Half (binary16)
32-bit: Single (binary32), decimal32
64-bit: Double (binary64), decimal64
128-bit: Quadruple (binary128), decimal128
Other:
Minifloat · Extended precision
Arbitrary precision

Contents

IEEE 754 half-precision binary floating-point format: binary16

The IEEE 754 standard specifies a binary16 as having:

The format is assumed to have an implicit lead bit with value 1 unless the exponent field is stored with all zeros. Thus only 10 bits of the significand appear in the memory format but the total precision is 11 bits. In IEEE 754 parlance, there are 10 bits of significand, but there are 11 bits of significand precision (log10(211) ≈ 3.311 decimal digits). The bits are laid out as follows:

Exponent encoding

The half-precision binary floating-point exponent is encoded using an offset-binary representation, with the zero offset being 15; also known as exponent bias in the IEEE 754 standard.

Thus, as defined by the offset binary representation, in order to get the true exponent the offset of 15 has to be subtracted from the stored exponent.

The stored exponents 0x00 and 0x1f are interpreted specially.

Exponent Significand zero Significand non-zero Equation
00h zero, −0 subnormal numbers (−1)signbit × 2−14 × 0.significandbits2
01h, ..., 1Eh normalized value (−1)signbit × 2exponent−15 × 1.significandbits2
1Fh ±infinity NaN (quiet, signalling)

The minimum strictly positive (subnormal) value is 2−24 ≈ 5.96 × 10−8. The minimum positive normal value is 2−14 ≈ 6.10 × 10−5. The maximum representable value is (2−2−10) × 215 = 65504.

Half precision examples

These examples are given in bit representation, in hexadecimal, of the floating-point value. This includes the sign, (biased) exponent, and significand.

3c00   = 1
c000   = −2

7bff   = 6.5504 × 104  (max half precision)

0400   = 2−14 ≈ 6.10352 × 10−5 (minimum positive normal)

0001   = 2−24 ≈ 5.96046 × 10−8 (minimum strictly positive subnormal)

0000   = 0
8000   = −0

7c00   = infinity
fc00   = −infinity

3555   ≈ 0.33325... ≈ 1/3 

By default, 1/3 rounds down like for double precision, because of the odd number of bits in the significand. So the bits beyond the rounding point are 0101... which is less than 1/2 of a unit in the last place.

Precision limitations on integer values

Integers between 0 and 2048 can be exactly represented

Integers between 2049 and 4096 round down to the nearest multiple of 2 (even number)

Integers between 4097 and 8192 round down to the nearest multiple of 4

Integers between 8193 and 16384 round down to the nearest multiple of 8

Integers between 16385 and 32768 round down to the nearest multiple of 16

Integers between 32769 and 65535 round down to the nearest multiple of 32

See also

References

  1. ^ Nvidia
  2. ^ a b http://www.openexr.com/about.html

External links