GripShift | |
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Developer(s) | Sidhe Interactive |
Publisher(s) | Red Mile Entertainment, Platform Publishing, Ubisoft Entertainment Sony Online Entertainment (PSN) Sidhe Interactive (XBLA) |
Designer(s) | Andy Satterthwaite |
Platform(s) | PlayStation Portable, PlayStation Network, Xbox 360 (XBLA) |
Release date(s) | PlayStation Portable:
December 12, 2007 |
Genre(s) | Puzzle, Platformer, Driving, Action |
Mode(s) | Single player, Multiplayer |
Rating(s) | |
Media/distribution | UMD, Download |
GripShift is a hybrid title video game that was developed by Sidhe Interactive and co-published by Red Mile Entertainment, Sony Online Entertainment and Ubisoft Entertainment for the PlayStation Portable handheld in 2005. The game was later released for download on PlayStation 3 via the PlayStation Store, and for the Xbox 360 via Xbox Live Arcade. GripShift is a cross between a platform/puzzle game like Super Monkey Ball and a driving game like Stunt Car Racer.[1]
Contents |
GripShift comes with a track editor that allows players to create custom tracks and share them with friends. This can be done via the PlayStation Portable Ad-Hoc mode.
On February 13, 2008, the "Turbo Expansion Pack" downloadable content was released for 350 Microsoft Points. The content adds new single-player and multiplayer modes, eight Race Tracks, eight Deathmatch Arenas, and eighteen new music tracks.[2]
These changes include the addition of track barriers to help players stay on the road. They are also incorporated back into the gameplay as another puzzle element that can both help and hinder your progress. The vehicle handling has been substantially reworked and now features increasing speeds as the player progresses from the beginner levels through to insane levels. The vehicle also handles differently off the road and depending on what surface it is on. For example it will now slide when on ice.
GripShift reviews by platform | |||
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Publication | PSP | PS3 (PSN) | XBLA |
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Compilations of multiple reviews | |||
Compiler | PSP | PS3 (PSN) | XBLA |
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GripShift has won a number of awards since its release. At the 2005 Australian Game Developers Conference GripShift won "Best Handheld Game", "Best Level Design" and "Best Game Design".
In late 2005 IGN awarded GripShift runner-up to Lumines for the most innovative design for a handheld game in their annual Game of the Year Awards.
GripShift also won "Best Handheld Game" in the 2005 Sumea awards.
IGN scored the Xbox Live Arcade version of GripShift a 7.0, stating "...It has more gameplay than most XBLA titles".[9] 1UP.com awarded it an A, rating, "of the more unique, addicting, and polished games on the Arcade...or anywhere else."[10]