Grand Prix Circuit | |
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Qualification screenshot |
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Developer(s) | Random Access, Distinctive Software |
Publisher(s) | Accolade |
Platform(s) | ZX Spectrum Commodore 64 Amstrad CPC PC Amiga Apple IIGS Apple Macintosh |
Release date(s) | |
Genre(s) | Sports, Racing |
Mode(s) | Single-player |
Media/distribution | Cassette, Floppy Disk |
Grand Prix Circuit is a motor racing computer game released for the ZX Spectrum, PC, Apple IIGS, Commodore 64 and Amstrad CPC. It was first released in 1987 by Accolade. For PC, it was released in 1988.[1] There are eight GPs in the game: Brazil, Monaco, Canada, Detroit, Britain, Germany, Italy and Japan. Player can select a McLaren Honda MP4/4, Ferrari F1/87/88C or Williams Renault FW12 as the car. Generally, the Ferrari is the slowest, but easiest to handle, and the McLaren is the fastest, but difficult to control. The Williams car is a balance between the other two. There are five difficulty levels and three playing modes: practice, single event and championship circuit. The Williams is the 1989 version of the car while the Ferrari and McLaren are the 1988 version.
The music for the Commodore 64 was written by Kris Hatlelid.
As stated in an interview with BBC's Top Gear in 2010, Kazunori Yamauchi, the creator of the Gran Turismo (series) racing franchise for the Playstation, was initially introduced to the genre of racing simulators by Grand Prix Circuit.[2]
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A Computer Gaming World review had mixed feelings about the game, noting the controls, which governed steering, acceleration, and shifting all at the same time, took so long to get used to that the reviewer ended up asking a friend to do shifting for him. The review did note the game was quite good after getting used to the controls.[3]