Golfamania | |
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European cover art of Golfamania |
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Developer(s) | Sanritsu[1] |
Publisher(s) | Europe: Sega[1] Brazil: Tec Toy Indústria de Brinquedos S.A.[1] |
Distributor(s) | Sega |
Designer(s) | Shisho Deshi[2] |
Platform(s) | Sega Master System |
Release date(s) | BRA 1990[1] EU 1990[1] |
Genre(s) | Traditional golf simulation[1] |
Mode(s) | Single-player[3] |
Media/distribution | 2-megabit cartridge[4] |
Golfamania was the first golf-related video game to have a create-a-player mode. This game was released only in Brazil and Europe. The game uses a battery-packed RAM in order to save the progress of the game.[5]
Experience points are gained by doing well in holes; serving as a prototype for today's "be-a-pro mode" feature.[5] Power, accuracy, and luck are the only stats that can be powered-up by the player. Each player starts out with an experience level of 0 and with zero experience points.
There is only one golf course; which has a bunch of island holes in addition to trees and bunkers.[5] A fanfare is performed when a player performs at par or better; the only other music track other than the title screen music. There is a digitized sound clip when a drive is delivered in a perfect fashion. Some of the holes have special awards where bonus amounts of experience points can be earned by either having the longest drive or achieving a hole in one.[5]
The main menu allows players to choose between a practice session, a match play game, a stroke play match, and a pro tournament. In the pro tournament, the player can ask for advice on the best way to deal with an individual hole.