Golfamania

Golfamania

European cover art of Golfamania
Developer(s) Sanritsu[1]
Publisher(s) Europe:
Sega[1]
Brazil:
Tec Toy Indústria de Brinquedos S.A.[1]
Distributor(s) Sega
Designer(s) Shisho Deshi[2]
Platform(s) Sega Master System
Release date(s) BRA 1990[1]
EU 1990[1]
Genre(s) Traditional golf simulation[1]
Mode(s) Single-player[3]
Media/distribution 2-megabit cartridge[4]

Golfamania was the first golf-related video game to have a create-a-player mode. This game was released only in Brazil and Europe. The game uses a battery-packed RAM in order to save the progress of the game.[5]

Gameplay

Experience points are gained by doing well in holes; serving as a prototype for today's "be-a-pro mode" feature.[5] Power, accuracy, and luck are the only stats that can be powered-up by the player. Each player starts out with an experience level of 0 and with zero experience points.

There is only one golf course; which has a bunch of island holes in addition to trees and bunkers.[5] A fanfare is performed when a player performs at par or better; the only other music track other than the title screen music. There is a digitized sound clip when a drive is delivered in a perfect fashion. Some of the holes have special awards where bonus amounts of experience points can be earned by either having the longest drive or achieving a hole in one.[5]

The main menu allows players to choose between a practice session, a match play game, a stroke play match, and a pro tournament. In the pro tournament, the player can ask for advice on the best way to deal with an individual hole.

References