The generalized second-price auction (GSP) is a non-truthful auction mechanism for multiple items. First thought of as a natural extension of the Vickrey auction, it actually doesn't conserve some good properties of the Vickrey auction (as truthfulness, for example). It is used mainly in the context of keyword auctions, where sponsored search slots are sold on an auction-base. The first analysis of GSP are in the economics literature by Edelman, Ostrovsky and Schwarz[1] and by Varian. [2] It is employed by Google's AdWords technology.
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Consider there are bidders and slots. Each slot has a probability of being clicked of . We can assume that top slots have a larger probability of being clicked, so:
We can think of additional virtual slots with click-through-rate zero, so, for . Now, each bidder has an intrinsic value for one slot submits a bid indicating the maximum he is willing to pay for a slot (which is his bid reported valuation - notice it doesn't need to be the same as his true valuation ). We order the bidders by their value, let's say:
and charge each bidder a price (this will be 0 if they didn't win a slot). Slots are sold in a pay-per-click model, so a bidder just pays for a slot if the user actually clicks in that slot. We say the utility of bidder when allocated to slot is . The total social welfare from owning or selling slots is given by: where is the bidder allocated to slot . The total revenue is given by:
To specify a mechanism we need to define the allocation rule (who gets which slot) and the prices paid by each bidder. In GSP we order the bidders by their bid and give the top slot to the highest bidder, the second top slot to the second highest bidder and so on... So, bidder gets slot . Each bidder pays the bid of the next highest bidder, so: ..
There are cases where bidding the true valuation is not a Nash equilibrium. For example, consider two slots with and and three bidders with valuations , and . Bidding 7, 6 and 1 respectively is not a Nash equilibrium, since the first bidder could lower his bid to 5 and get the second slot for the price of 1 and increase his utility therefore.
Edelman, Ostrovsky and Schwarz [1] show that GSP (in the model presented above) has always an efficient equilibrium, i.e., an equilibrium maximizing social welfare, which is measured as where is the slot in which player is allocated according to his bid (the permutation is defined by the bid vector ). This equilibrium has the property that the outcome (allocation and payments) is the similar of VCG. The same papers study properties of a natural but restricted class of equilibria called envy-free equilibria. They prove that envy-free equilibria always exist and it always maximizes the social welfare - they also compare the revenue on different envy-free equilibria. Lahaie [3] studies the GSP from a Theoretical Computer Science point of view. Paes Leme and Tardos [4] study the structure of the general equilibria in GSP and prove Price of Anarchy. They prove that the Price of Anarchy under a set of natural conditions is bounded by (golden ratio). Computational analysis of this game have been performed by Thompson and Leyton-Brown.[5]
The classical results due to Edelman, Ostrovsky and Schwarz [1] and Varian [2] hold in the full information setting - when there is no uncertainty involved. Recent results as Gomes and Sweeney [6] and Paes Leme and Tardos [4] and also empirically by Athey and Nikipelov [7] discuss the Bayesian version of the game - where players have beliefs about the other players, but not necessarily know the other players valuations. Gomes and Sweeney [6] prove that an efficient equilibrium might not exist in the partial information setting. Paes Leme and Tardos [4] prove a bound of 8 for the Bayes-Nash Price of Anarchy.
2007