Geimos

Geimos

Cover art
Developer(s) Micronics[1]
Publisher(s) ASCII Entertainment[1]
Version HSP-02[2]
Platform(s) Family Computer[1]
Release date(s)
Genre(s) Third-person 3D shooter[4]
Mode(s) Single-player[5]
Multiplayer[5]
Media/distribution Family Computer cartridge

Geimos (ゲイモス Gei Mohss?)[6] is a third-person shoot 'em up video game for the Nintendo Family Computer.

This game is playing according to the traditional strategies of Buck Rogers: Planet of Zoom where players have to destroy towers, alien starships, and tanks with the player's own starship along the surface of a planet with a selection of different space backdrops in the background. The original manufacturer's suggested retail price was 5,500 yen[2] (approximately $40 USD). The game is set in the year 2135 AD on a military base that was created in one of the moons that make up the Solar System.[7]

Contents

Gameplay

There are two modes; one has the camera angle in a fixed position while the other mode moves the camera around to keep the player's ship in the center of the screen.

The same 260 rounds that will repeat themselves until the player loses his final ship. After accomplishing 999990 points, The score resets to zero, making it impossible to have a kill screen or specific sequence to end the game in a positive manner. Round 0 is the easiest round while Round P5 (also known as Round 260) is the most difficult round - there are so many levels that even labeling them defies traditional hexadecimal numbering schemes. An anti-aircraft gun tower serves to remind players that the boss is near.

The boss happens to be a starship that is bigger than the other ships on the leader; thus continuing the tradition of video game bosses.While the first stages start out farther away in the Solar System, the final battle takes place on Phobos where the player has to take on the final boss.

Criticism

Programmers have used the same technique as for Exerion to simulate the feeling of speed by alternating bands of color on the ground.[8] Rather, it failed because the game suffers from some slowdown.[8] The bad music serves the game and especially the atmosphere.[8] The low difficulty does not challenge the player and then he gets bored.[8] The repetitiveness of the passages and the confrontation with the boss only help to reinforce the impression of a bad game release.[8]

Finally, the software has the gameplay of the biggest problem that many rear view shooters face. This is not to say that the ability to aim properly and shoot randomly and just is horrible. Players need to tune themselves in a corner of the screen in order to progress in the game.[8]

References

External links

Geimos guide at StrategyWiki