Type | Limited |
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Industry | Casual games, Online games |
Founded | 2005 |
Headquarters | Mumbai, India |
Website | Official site |
Games2win is a free online gaming portal, cofounded by the serial entrepreneur Mr. Alok Kejriwal[1] in 2005. It is one of the top 20 online gaming businesses in the world (as per comScore).It offers funny games, casual games, cricket games, action games and many more online games which are simultaneously published in the 23 most popular languages.[2]
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Games2win.com was launched in 2005 by Contests2win.com. The initial games were often a funny take on current issues in India. Since then Games2win has grown to become a popular online gaming site for girls. In 2007, Games2win launched a talent platform for gamers called Temple of 7. This was group of professional gamers signed up by Games2win to compete in all key gaming tournaments, nationally and internationally. In March 2007, Games2win raised about $5 million from leading U.S. venture capital firms Clearstone Venture Partners and Silicon Valley Bank Financial Group. In October 2007, Games2win partnered with Sega Corporation of Japan as their exclusive online distributor in India for CT Racer – an online multiplayer car racing game.
In June 2008, Games2win launched its first application on Orkut called Slapster.[3] Slapster became a top application on Orkut within a few days of its launch.In July 2008, Games2win launched an online games ad network, InviziAds.[4] In November 2008, Games2win launched Gamecurry.com, a search engine for games.
In October 2009, Games2win launched Gangofgamers.com, an online gaming site for boys. In March 2010, Games2win launched Chimpoo.com,[5] a virtual world for kids.
V.I.C.T.O.R.Y. is a rating system developed by Games2win for rating gaming apps on social networking sites. It rates apps on the 7 key elements of a social game which broadly are:
Virality : Can the game distribute itself?
Involvement : How will this game become addictive?
Community : How does the game play involve my friends and others?
Targeted : Right product for the right audience
Originality : How original is the concept?
Revenue : What and why will players play real CASH?
Yo-yo : How is the developer leveraging past products?