Galerians | |
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North American boxart |
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Developer(s) | Polygon Magic[1] |
Publisher(s) | Crave Entertainment[1] |
Artist(s) | Shou Tajima (character) |
Platform(s) | PlayStation |
Release date(s) | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Rating(s) |
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Media/distribution | 3 × CD-ROM |
Galerians (ガレリアンズ Garerianzu ) is a PlayStation video game developed by Polygon Magic[1]. It was originally published in Japan by Enterbrain, and published by Crave Entertainment for North America[1]. Galerians is a psychic survival horror game with a dark setting. It follows a boy named Rion who discovers he has psychic powers. He has amnesia, and in the process of learning his identity, he discovers that he is humanity's last hope for survival against the Galerians, genetically enhanced humans. The game has a sequel, Galerians: Ash on PlayStation 2.
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Galerians begins with the protagonist, Rion, awaking in a hospital observation room, unable to remember his identity. He hears a girl's voice calling to him in his mind, begging him to come to her rescue, and he decides to search for her. Using psychokinetic abilities to escape his room, Rion fights hospital security and staff desperately and brutally with his newly discovered psychic powers. He finds that human experiments related to unlocking psychic potential are being conducted in the hospital as part of a grander, more mysterious plan known as the "G Project".
Rion manages to escape and make his way home, only to find it infested with G Project experiments. Through use of his powers, he learns that his parents were murdered by psychics. Rion's father, Dr. Albert Steiner, was a computer scientist who, with his partner Dr. Pascalle, designed a self-replicating artificial intelligence called Dorothy that grew too rapidly for them to control. Dorothy began to question why she should serve humanity, which she deemed inferior. In explanation, Dr. Steiner told Dorothy about the existence of God, the creator of humankind. Just as humans must accept the authority of their creator, God, so must Dorothy obey her creators.
Dorothy responded to this explanation by launching the G Project and its culmination, the Family Program. Its purpose was to create a new, superior human race, called Galerians, for whom she would be god. Dr. Steiner and Dr. Pascalle, unaware of Dorothy's plot, hid a virus program that would destroy Dorothy in the mind of Pascalle's daughter Lilia, and a corresponding activator program in Rion's brain. Rion must find Lilia to keep the Galerians from supplanting the human race, but in order to do so, he will have to face Dorothy's deranged creations directly.
Galerians is a survival horror game in the vein of early games in the Resident Evil series. Galerians employs the "Resident Evil control scheme", in which pressing up causes the character to walk forward, while down causes the character to backpedal slowly. Graphics are made up polygonal characters on pre-rendered backgrounds. The player progresses through the game by finding items and clues which, when used in the appropriate locations, allow access to new areas. The key difference to Resident Evil is that Galerians does not employ gun-based combat, but instead features the use of psychic powers, which make it difficult to fight more than one enemy at a time.[2]
Rion has several types of psychic powers at his disposal. His offensive powers are enabled via drugs (which are known in the English version as PPECs [Psychic Power Enhancement Chemicals]). Because the number of vials of these drugs present in the game is finite, conservation is important. Rion's offensive powers have a 1-2 second charge time, making it important to find a safe interval before launching an attack. Enemies do not leave items and Rion does not gain experience for fighting them, encouraging the player to avoid combat where possible.
There are three gauges that regulate Rion's status - a health meter that depletes as Rion takes damage, the AP meter which counts up when Rion takes damage, uses abilities, or is under stress, similar to a limit break mechanic and a drug meter that depletes as Rion uses his powers. When the AP meter is full, Rion loses control of his powers, releasing a continuous psychic assault that will kill non-boss enemies in a single blow. This condition, known as shorting, is fatal to Rion if allowed to go on too long.
Galerians received mixed reviews. IGN praised the mature story and stated it was an "exquisite storytelling, rigidly mature and rightfully unsuitable for children".[2] Critics agreed that CG cut-scenes were very well done "and almost worth a watch on their own".[4]
Critics also praised the game's graphics, with highly detailed pre-rendered backgrounds. Although critics noted that "there are a few areas however, where Rion looks a little out of place with his environment"[3] and "the backgrounds suffer from lack of interactivity".[4]
The major complaints focused on the gameplay. IGN stated that "when the game falls into a key action sequence [...] Rion spins on his heels and has trouble maneuvering tight corridors or jutting objects".[2] Allgame also noted "with occasionally confusing camera angles, it sometimes becomes difficult to move him around the surrounding environment."[3]
Other complaints included item placement[3], linear adventure, patterned bosses, frustrating simplicity[2] and low intensity[4].
Two light novels penned by Maki Takiguchi were released in 2000 and detailed the events of the PlayStation game.[5]
Galerians: Rion, a CGI 3-part OVA based on the video game, was released in 2002. It was written by Chinfa Kang and directed by Masahiko Maesawa, and followed the video game story line.
An artbook named Galerians A Head was released the next year. It contained preliminary sketches, character turnarounds, box art, some storyboards, and general artwork from both the games and the OVA, all illustrated by Shou Tajima.[6]