A cyborg is a being with both biological and artificial (e.g. electronic, mechanical or robotic) parts. The term was coined in 1960 when Manfred Clynes and Nathan S. Kline used it in an article about the advantages of self-regulating human-machine systems in outer space.[1] D. S. Halacy's Cyborg: Evolution of the Superman in 1965 featured an introduction which spoke of a "new frontier" that was "not merely space, but more profoundly the relationship between 'inner space' to 'outer space' – a bridge...between mind and matter."[2]
The term cyborg is often today applied to an organism that has enhanced abilities due to technology,[3] though this perhaps oversimplifies the necessity of feedback for regulating the subsystem. The earlier and more strict definition of Cyborg was almost always considered as increasing or enhancing normal capabilities, whereas now the term can also be applied to those organisms which use technology to repair or overcome their physical and mental constraints: including artificial limbs and hands as well as a device for helping colour-blind people to "hear" in colour. While cyborgs are commonly thought of as mammals, they might also conceivably be any kind of organism and the term "Cybernetic organism" has been applied to networks, such as road systems, corporations and governments, which have been classed as such. The term can also apply to micro-organisms which are modified to perform at higher levels than their unmodified counterparts.
Fictional cyborgs are portrayed as a synthesis of organic and synthetic parts, and frequently pose the question of difference between human and machine as one concerned with morality, free will, and empathy. Fictional cyborgs may be represented as visibly mechanical (e.g. the Cybermen in the Doctor Who franchise or The Borg from Star Trek); or as almost indistinguishable from humans (e.g. the Terminators from the Terminator films, the "Human" Cylons from the re-imagining of Battlestar Galactica etc.) The 1970s television series The Six Million Dollar Man featured one of the most famous fictional cyborgs, referred to as a bionic man. Cyborgs in fiction often play up a human contempt for over-dependence on technology, particularly when used for war, and when used in ways that seem to threaten free will. Cyborgs are also often portrayed with physical or mental abilities far exceeding a human counterpart (military forms may have inbuilt weapons, among other things).
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According to some definitions of the term, the metaphysical and physical attachments humanity has with even the most basic technologies have already made them cyborgs.[4] In a typical example, a human fitted with a heart pacemaker or an insulin pump (if the person has diabetes) might be considered a cyborg, since these mechanical parts enhance the body's "natural" mechanisms through synthetic feedback mechanisms. Some theorists cite such modifications as contact lenses, hearing aids, or intraocular lenses as examples of fitting humans with technology to enhance their biological capabilities; however, these modifications are as cybernetic as a pen or a wooden leg. Cochlear implants that combine mechanical modification with any kind of feedback response are more accurately cyborg enhancements.
The term is also used to address human-technology mixtures in the abstract. This includes artifacts that may not popularly be considered technology; for example, pen and paper, and speech and language. Augmented with these technologies, and connected in communication with people in other times and places, a person becomes capable of much more than they were before. This is like computers, which gain power by using Internet protocols to connect with other computers. Cybernetic technologies include highways, pipes, electrical wiring, buildings, electrical plants, libraries, and other infrastructure that we hardly notice, but which are critical parts of the cybernetics that we work within.
Bruce Sterling in his universe of Shaper/Mechanist suggested an idea of alternative cyborg called Lobster, which is made not by using internal implants, but by using an external shell (e.g. a Powered Exoskeleton).[5] Unlike human cyborgs that appear human externally while being synthetic internally, a Lobster looks inhuman externally but contains a human internally. The computer game Deus Ex: Invisible War prominently featured cyborgs called Omar, where "Omar" is a Russian translation of the word "Lobster" (since the Omar are of Russian origin in the game).
The concept of a man-machine mixture was widespread in science fiction before World War II. As early as 1843, Edgar Allan Poe described a man with extensive prostheses in the short story "The Man That Was Used Up". In 1908, Jean de la Hire introduced Nyctalope (perhaps the first true superhero was also the first literary cyborg) in the novel L'Homme Qui Peut Vivre Dans L'eau (The Man Who Can Live in the Water). Edmond Hamilton presented space explorers with a mixture of organic and machine parts in his novel The Comet Doom in 1928. He later featured the talking, living brain of an old scientist, Simon Wright, floating around in a transparent case, in all the adventures of his famous hero, Captain Future. He uses the term explicitly in the 1962 short story, "After a Judgment Day," to describe the "mechanical analogs" called "Charlies," explaining that "[c]yborgs, they had been called from the first one in the 1960's...cybernetic organisms." In the short story "No Woman Born" in 1944, C. L. Moore wrote of Deirdre, a dancer, whose body was burned completely and whose brain was placed in a faceless but beautiful and supple mechanical body.
The term was coined by Manfred E. Clynes and Nathan S. Kline in 1960 to refer to their conception of an enhanced human being who could survive in extraterrestrial environments:
Their concept was the outcome of thinking about the need for an intimate relationship between human and machine as the new frontier of space exploration was beginning to take place. A designer of physiological instrumentation and electronic data-processing systems, Clynes was the chief research scientist in the Dynamic Simulation Laboratory at Rockland State Hospital in New York.
The term first appears in print five months earlier when The New York Times reported on the Psychophysiological Aspects of Space Flight Symposium where Clynes and Kline first presented their paper.
A book titled Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable computer was published by Doubleday in 2001. Some of the ideas in the book were incorporated into the 35mm motion picture film Cyberman.
Generally, the term "cyborg" is used to refer to a human with bionic, or robotic, implants.
In current prosthetic applications, the C-Leg system developed by Otto Bock HealthCare is used to replace a human leg that has been amputated because of injury or illness. The use of sensors in the artificial C-Leg aids in walking significantly by attempting to replicate the user's natural gait, as it would be prior to amputation.[9] Prostheses like the C-Leg and the more advanced iLimb are considered by some to be the first real steps towards the next generation of real-world cyborg applications. Additionally cochlear implants and magnetic implants which provide people with a sense that they would not otherwise have had can additionally be thought of as creating cyborgs.
In 2002, under the heading Project Cyborg, a British scientist, Kevin Warwick, had an array of 100 electrodes fired in to his nervous system in order to link his nervous system into the Internet. With this in place he successfully carried out a series of experiments including extending his nervous system over the Internet to control a robotic hand, a loudspeaker and amplifier. This is a form of extended sensory input and the first direct electronic communication between the nervous systems of two humans.[10]
In 2004, under the heading Bridging the Island of the Colourblind Project, a British and completely colorblind artist, Neil Harbisson, started wearing an eyeborg on his head in order to hear colors.[11] His prosthetic device was included within his passport photograph which has been claimed to confirm his cyborg status.[12]
More broadly, the full term "cybernetic organism" is used to describe larger networks of communication and control. For example, cities, networks of roads, networks of software, corporations, markets, governments, and the collection of these things together. A corporation can be considered as an artificial intelligence that makes use of replaceable human components to function. People at all ranks can be considered replaceable agents of their functionally intelligent government institutions, whether such a view is desirable or not. The example above is reminiscent of the "organic paradigm" popular in the late 19th century due to the era's breakthroughs in understanding of cellular biology.
Jaap van Till tries to quantify this effect with his Synthecracy Network Law: V ~ N !, where V is value and N is number of connected people. This factorial growth is what he claims leads to a herd or hive like thinking between large, electronically connected groups.
In medicine, there are two important and different types of cyborgs: these are the restorative and the enhanced. Restorative technologies "restore lost function, organs, and limbs".[13] The key aspect of restorative cyborgization is the repair of broken or missing processes to revert to a healthy or average level of function. There is no enhancement to the original faculties and processes that were lost.
On the contrary, the enhanced cyborg "follows a principle, and it is the principle of optimal performance: maximising output (the information or modifications obtained) and minimising input (the energy expended in the process)".[14] Thus, the enhanced cyborg intends to exceed normal processes or even gain new functions that were not originally present.
Although prostheses in general supplement lost or damaged body parts with the integration of a mechanical artifice, bionic implants in medicine allow model organs or body parts to mimic the original function more closely. Michael Chorost wrote a memoir of his experience with cochlear implants, or bionic ear, titled "Rebuilt: How Becoming Part Computer Made Me More Human."[15] Jesse Sullivan became one of the first people to operate a fully robotic limb through a nerve-muscle graft, enabling him a complex range of motions beyond that of previous prosthetics.[16] By 2004, a fully functioning artificial heart was developed.[17] The continued technological development of bionic and nanotechnologies begins to raise the question of enhancement, and of the future possibilities for cyborgs which surpass the original functionality of the biological model. The ethics and desirability of "enhancement prosthetics" have been debated; their proponents include the transhumanist movement, with its belief that new technologies can assist the human race in developing beyond its present, normative limitations such as aging and disease, as well as other, more general incapacities, such as limitations on speed, strength, endurance, and intelligence. Opponents of the concept describe what they believe to be biases which propel the development and acceptance of such technologies; namely, a bias towards functionality and efficiency that may compel assent to a view of human people which de-emphasizes as defining characteristics actual manifestations of humanity and personhood, in favor of definition in terms of upgrades, versions, and utility.[18]
A brain-computer interface, or BCI, provides a direct path of communication from the brain to an external device, effectively creating a cyborg. Research of Invasive BCIs, which utilize electrodes implanted directly into the grey matter of the brain, has focused on restoring damaged eyesight in the blind and providing functionality to paralyzed people, most notably those with severe cases, such as Locked-In syndrome. This technology could enable people who are missing a limb or are in a wheelchair the power to control the devices that aide them through neural signals sent from the brain implants directly to computers or the devices. It is possible that this technology will also eventually be used with healthy people also.[19]
Retinal implants are another form of cyborgization in medicine. The theory behind retinal stimulation to restore vision to people suffering from retinitis pigmentosa and vision loss due to aging (conditions in which people have an abnormally low amount of ganglion cells) is that the retinal implant and electrical stimulation would act as a substitute for the missing ganglion cells (cells which connect the eye to the brain.)
While work to perfect this technology is still being done, there have already been major advances in the use of electronic stimulation of the retina to allow the eye to sense patterns of light. A specialized camera is worn by the subject , such as on the frames of their glasses, which converts the image into a pattern of electrical stimulation. A chip located in the user’s eye would then electrically stimulate the retina with this pattern by exciting certain nerve endings which transmit the image to the optic centers of the brain and the image would then appear to the user. If technological advances proceed as planned this technology may be used by thousands of blind people and restore vision to most of them.
A similar process has been created to aide people who have lost their vocal cords. This experimental device would do away with previously used robotic sounding voice simulators. The transmission of sound would start with a surgery to redirect the nerve that controls the voice and sound production to a muscle in the neck, where a nearby sensor would be able to pick up its electrical signals. The signals would then move to a processor which would control the timing and pitch of a voice simulator. That simulator would then vibrate producing a multitonal sound which could be shaped into words by the mouth.[20]
Military organizations' research has recently focused on the utilisation of cyborg animals for the purposes of a supposed tactical advantage. DARPA has announced its interest in developing "cyborg insects" to transmit data from sensors implanted into the insect during the pupal stage. The insect's motion would be controlled from a Micro-Electro-Mechanical System (MEMS) and could conceivably survey an environment or detect explosives and gas.[21] Similarly, DARPA is developing a neural implant to remotely control the movement of sharks. The shark's unique senses would then be exploited to provide data feedback in relation to enemy ship movement or underwater explosives.[22]
In 2006, researchers at Cornell University invented[23] a new surgical procedure to implant artificial structures into insects during their metamorphic development.[24][25] The first insect cyborgs, moths with integrated electronics in their thorax, were demonstrated by the same researchers.[26][27] The initial success of the techniques has resulted in increased research and the creation of a program called Hybrid-Insect-MEMS, HI-MEMS. Its goal, according to DARPA’s Microsystems Technology Office, is to develop "tightly coupled machine-insect interfaces by placing micro-mechanical systems inside the insects during the early stages of metamorphosis".[28]
In 2009 at the Institute of Electrical and Electronics Engineers (IEEE) Micro-electronic mechanical systems (MEMS) conference in Italy, researchers demonstrated the first "wireless" flying-beetle cyborg.[29] Engineers at the University of California at Berkeley have pioneered the design of a "remote controlled beetle", funded by the DARPA HI-MEMS Program. Filmed evidence of this can be viewed here.[30] This was followed later that year by the demonstration of wireless control of a "lift-assisted" moth-cyborg.[31]
Eventually researchers plan to develop HI-MEMS for dragonflies, bees, rats and pigeons.[32][33] For the HI-MEMS cybernetic bug to be considered a success, it must fly 100 meters from a starting point, guided via computer into a controlled landing within 5 meters of a specific end point. Once landed, the cybernetic bug must remain in place.[32]
The concept of the cyborg is often associated with science fiction. However, many artists have tried to create public awareness of cybernetic organisms; these can range from paintings to installations. Some artists who create such works are Neil Harbisson, Patricia Piccinini, Iñigo Manglano-Ovalle, Steve Mann, Orlan, H.R. Giger, Lee Bul, Wafaa Bilal, Tim Hawkinson and Stelarc.
Stelarc is a performance artist who has visually probed and acoustically amplified his body. He uses medical instruments, prosthetics, robotics, virtual reality systems, the Internet and biotechnology to explore alternate, intimate and involuntary interfaces with the body. He has made three films of the inside of his body and has performed with a third hand and a virtual arm. Between 1976–1988 he completed 25 body suspension performances with hooks into the skin. For 'Third Ear' he surgically constructed an extra ear within his arm that was internet enabled, making it an publicly accessible acoustical organ for people in other places.[34] He is presently performing as his avatar from his second life site.[35]
Tim Hawkinson promotes the idea that bodies and machines are coming together as one, where human features are combined with technology to create the Cyborg. Hawkinson's piece Emoter presented how society is now dependent on technology.[36]
Wafaa Bilal is an Iraqi-American performance artist who had a small 10 megapixel digital camera surgically implanted into the back of his head, part of a project entitled 3rd I.[37] For one year, beginning 15 December 2010, an image is captured once per minute 24 hours a day and streamed live to www.3rdi.me and the Mathaf: Arab Museum of Modern Art. The site also displays Bilal's location via GPS. Bilal says that the reason why he put the camera in the back of the head was to make an "allegorical statement about the things we don't see and leave behind."[38] As a professor at NYU, this project has raised privacy issues, and so Bilal has been asked to ensure that his camera does not take photographs in NYU buildings.[38]
Machines are becoming more ubiquitous in the artistic process itself, with computerized drawing pads replacing pen and paper, and drum machines becoming nearly as popular as human drummers. This is perhaps most notable in generative art and music. Composers such as Brian Eno have developed and utilized software which can build entire musical scores from a few basic mathematical parameters.[39]
Cyborgs have become a well-known part of science fiction literature and other media. Examples of fictional biologically based cyborgs include Spartans from Halo, RoboCop, Deus Ex, Replicants, Doctor Who's Daleks and Cybermen, Star Trek's Borg and Star Wars' Darth Vader as well as Luke Skywalker and General Grievous and Steve Austin's The Six Million Dollar Man. Mechanically based cyborgs include Cylons, Terminators, Grox, Snatchers, and various manga and anime characters such as 8 Man, Kamen Rider, Motoko Kusanagi from Ghost in The Shell franchise, many Fullmetal Alchemist characters such as Edward Elric (Automail is not a form of Cybernetics), along with several Dragon Ball characters including Dr. Gero, Android 17, Android 18 and Android 20.
Joseph Michael Valente, describes "cyborgization" as an attempt to codify "normalization" through cochlear implantation in young deaf children. Drawing from Paddy Ladd’s work on Deaf epistemology and Donna Haraway’s Cyborg ontology, Valente "use[s] the concept of the cyborg as a way of agitating constructions of cyborg perfection (for the deaf child that would be to become fully hearing)". He claims that cochlear implant manufacturers advertise and sell cochlear implants as a mechanical device as well as an uncomplicated medical "miracle cure". Valente criticizes cochlear implant researchers whose studies largely to date do not include cochlear implant recipients, despite cochlear implants having been approved by the United States Food and Drug Administration (FDA) since 1984.[40]
In 2010, the Cyborg Foundation became the world's first international organization dedicated to help humans become cyborgs.[41] The foundation was created by cyborg Neil Harbisson and Moon Ribas as a response to the growing amount of letters and emails received from people around the world interested in becoming a cyborg.[42] The foundation's main aims are to extend human senses and abilities by creating and applying cybernetic extensions to the body,[43] to promote the use of cybernetics in cultural events and to defend cyborg rights.[44] In 2010, the foundation, based in Mataró (Barcelona), was the overall winner of the Cre@tic Awards, organized by Tecnocampus Mataró.[45]
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