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C dynamic memory allocation refers to performing dynamic memory allocation in the C programming language via a group of functions in the C standard library, namely malloc
, realloc
, calloc
and free
.[1][2][3]
The C++ programming language includes these functions for backwards compatibility; its use in C++ has been largely superseded by operators new
and new[]
.[4]
Many different implementations of the actual memory allocation mechanism, used by malloc
, are available. Their performance varies in both execution time and required memory.
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The C programming language manages memory statically, automatically, or dynamically. Static-duration variables are allocated in main (fixed) memory and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return. For static-duration and automatic-duration variables, the size of the allocation is required to be compile-time constant (before C99, which allows variable-length automatic arrays[5]). If the required size is not known until run-time (for example, if data of arbitrary size is being read from the user or from a disk file), then using fixed-size data objects is inadequate.
The lifetime of allocated memory is also a concern. Neither static- nor automatic-duration memory is adequate for all situations. Automatic-allocated data cannot persist across multiple function calls, while static data persists for the life of the program whether it is needed or not. In many situations the programmer requires greater flexibility in managing the lifetime of allocated memory.
These limitations are avoided by using dynamic memory allocation in which memory is more explicitly (but more flexibly) managed, typically, by allocating it from the heap, an area of memory structured for this purpose. In C, the library function malloc
is used to allocate a block of memory on the heap. The program accesses this block of memory via a pointer that malloc
returns. When the memory is no longer needed, the pointer is passed to free
which deallocates the memory so that it can be used for other purposes.
Some platforms provide library calls which allow run-time dynamic allocation from the C stack rather than the heap (e.g. Unix alloca()
,[6] Microsoft Windows CRTL's malloca()
[7]). This memory is automatically freed when the calling function ends. The need for this is lessened by changes in the C99 standard, which added support for variable-length arrays of block scope having sizes determined at runtime.
The C dynamic memory allocation functions are defined in stdlib.h
header (cstdlib
header in C++).[1]
malloc
[8] - allocates the specified number of bytesrealloc
[9] - increases the size of the specified block of memory. Reallocates it if neededcalloc
[10] - allocates the specified number of bytes and initializes them to zerofree
[11] - releases the specified block of memory back to the systemThe standard method of creating an array of 10 int objects:
int array[10];
However, if one wishes to allocate a similar array dynamically, the following code could be used:
/* Allocate space for an array with ten elements of type int. */ int *ptr = (int *) malloc(10 * sizeof (int)); if (ptr == NULL) { /* Memory could not be allocated, the program should handle the error here as appropriate. */ } else { /* Allocation succeeded. Do something. */ free(ptr); /* We are done with the int objects, and free the associated pointer. */ ptr = NULL; /* The pointed-to-data must not be used again, unless re-assigned by using malloc again. */ }
malloc
returns a null pointer to indicate that no memory is available, or that some other error occurred which prevented memory being allocated.
malloc
returns a void pointer (void *
), which indicates that it is a pointer to a region of unknown data type. The lack of a specific pointer type returned from malloc
is type-unsafe behaviour: malloc
allocates based on byte count but not on type. This distinguishes it from the C++ new operator that returns a pointer whose type relies on the operand. (see C Type Safety).
One may "cast" (see type conversion) this pointer to a specific type:
int *ptr; ptr = malloc(10 * sizeof (*ptr)); // Without a cast ptr = (int*)malloc(10 * sizeof (int)); // With a cast
There are advantages and disadvantages to performing such a cast.
malloc
that originally returned a char *
.[12]stdlib.h
, in which the prototype for malloc
is found.[12][13] In the absence of a prototype for malloc
, the standard requires that the C compiler assume malloc
returns an int
. If there is no cast, a warning is issued when this integer is assigned to the pointer; however, with the cast, this warning is not produced, hiding a bug. On certain architectures and data models (such as LP64 on 64-bit systems, where long
and pointers are 64-bit and int
is 32-bit), this error can actually result in undefined behaviour, as the implicitly declared malloc
returns a 32-bit value whereas the actually defined function returns a 64-bit value. Depending on calling conventions and memory layout, this may result in stack smashing. This issue is not present in modern compilers, as they uniformly produce warnings that an undeclared function has been used, so a warning will still appear. For example, gcc's default behaviour is to show a warning that reads "incompatible implicit declaration of built-in function" regardless of whether the cast is present or not.The improper use of dynamic memory allocation can frequently be a source of bugs.
Most common errors are as follows:
free
leads to buildup of memory that is non-reusable memory, which is no longer used by the program. This wastes memory resources and can lead to allocation failures when these resources are exhausted.malloc
, usage to store data, deallocation using free
. Failures to adhere to this pattern, such as memory usage after a call to free
or before a call to malloc
, calling free
twice, etc., usually leads to a crash of the program.The implementation of memory management depends greatly upon operating system and architecture. Some operating systems supply an allocator for malloc, while others supply functions to control certain regions of data. The same dynamic memory allocator is often used to implement both malloc
and the operator new
in C++ . Hence, it is referred to below as the allocator rather than malloc
.
Implementation of the allocator on IA-32 architectures is commonly done using the heap, or data segment. The allocator will usually expand and contract the heap to fulfill allocation requests.
The heap method suffers from a few inherent flaws, stemming entirely from fragmentation. Like any method of memory allocation, the heap will become fragmented; that is, there will be sections of used and unused memory in the allocated space on the heap. A good allocator will attempt to find an unused area of already allocated memory to use before resorting to expanding the heap. The major problem with this method is that the heap has only two significant attributes: base, or the beginning of the heap in virtual memory space; and length, or its size. The heap requires enough system memory to fill its entire length, and its base can never change. Thus, any large areas of unused memory are wasted. The heap can get "stuck" in this position if a small used segment exists at the end of the heap, which could waste any magnitude of address space, from a few megabytes to a few hundred.
Doug Lea is the author of a memory allocator called dlmalloc ("Doug Lea's Malloc").
Memory on the heap is allocated as "chunks", an 8-byte aligned data structure which contains a header and usable memory. Allocated memory contains an 8 or 16 byte overhead for the size of the chunk and usage flags. Unallocated chunks also store pointers to other free chunks in the usable space area, making the minimum chunk size 24 bytes.[14]
Unallocated memory is grouped into "bins" of similar sizes, implemented by using a double-linked list of chunks (with pointers stored in the unallocated space inside the chunk).[14]
For requests below 256 bytes (a "smallbin" request), a simple two power best fit allocator is used. If there are no free blocks in that bin, a block from the next highest bin is split in two.
For requests of 256 bytes or above but below the mmap threshold, recent versions of dlmalloc use an in-place bitwise trie algorithm. If there is no free space left to satisfy the request, dlmalloc tries to increase the size of the heap, usually via brk system call.
For requests above the mmap threshold (a "largebin" request), the memory is always allocated using the mmap system call. The threshold is usually 256 KB[15] The mmap method averts problems with huge buffers trapping a small allocation at the end after their expiration, but always allocates an entire page of memory, which on many architectures is 4096 bytes in size.[16]
Since FreeBSD 7.0 and NetBSD 5.0, the old malloc
implementation (phkmalloc) was replaced by jemalloc, written by Jason Evans. The main reason for this was a lack of scalability of phkmalloc in terms of multithreading. In order to avoid lock contention, jemalloc uses separate "arenas" for each CPU. Experiments measuring number of allocations per second in multithreading application have shown that this makes it scale linearly with the number of threads, while for both phkmalloc and dlmalloc performance was inversely proportional to the number of threads.[17]
OpenBSD's implementation of the malloc
function makes use of mmap
. For requests greater in size than one page, the entire allocation is retrieved using mmap
; smaller sizes are assigned from memory pools maintained by malloc
within a number of "bucket pages," also allocated with mmap
. On a call to free
, memory is released and unmapped from the process address space using munmap
. This system is designed to improve security by taking advantage of the address space layout randomization and gap page features implemented as part of OpenBSD's mmap
system call, and to detect use-after-free bugs—as a large memory allocation is completely unmapped after it is freed, further use causes a segmentation fault and termination of the program.
The Hoard memory allocator is an allocator whose goal is scalable memory allocation performance. Like OpenBSD's allocator, Hoard uses mmap
exclusively, but manages memory in chunks of 64 kilobytes called superblocks. Hoard's heap is logically divided into a single global heap and a number of per-processor heaps. In addition, there is a thread-local cache that can hold a limited number of superblocks. By allocating only from superblocks on the local per-thread or per-processor heap, and moving mostly-empty superblocks to the global heap so they can be reused by other processors, Hoard keeps fragmentation low while achieving near linear scalability with the number of threads.[18]
Every thread has local storage for small allocations. For large allocations mmap or sbrk can be used. Tcmalloc has garbage-collection for local storage of dead threads. The TCmalloc is considered to be more than twice as fast as glibc's ptmalloc for multithreaded programs.[19][20]
Operating system kernels need to allocate memory just as application programs do. The implementation of malloc
within a kernel often differs significantly from the implementations used by C libraries, however. For example, memory buffers might need to conform to special restrictions imposed by DMA, or the memory allocation function might be called from interrupt context.[21] This necessitates a malloc
implementation tightly integrated with the virtual memory subsystem of the operating system kernel.
The largest possible memory block malloc
can allocate depends on the host system, particularly the size of physical memory and the operating system implementation. Theoretically, the largest number should be the maximum value that can be held in a size_t
type, which is an implementation-dependent unsigned integer representing the size of an area of memory. The maximum value is 2CHAR_BIT × sizeof(size_t) − 1, or the constant SIZE_MAX
in the C99 standard.
malloca()
page on MSDN Visual C++ Developer Center. Accessed on 12 March 2009
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